Let’s briefly talk about a few issues that everyone is more concerned about.

Style: Gaming Author: Green shirt to get drunkWords: 1872Update Time: 24/02/20 19:01:22
I have written more than 100,000 words now. Let me briefly answer some questions raised by readers.

The first is about the character of the protagonist.

Because of the fourth natural disaster article, the protagonist himself should not have too strong a sense of presence. After all, most readers mainly like to watch the performance of the players. If the protagonist is extremely powerful at everything and does everything by himself, then the players will definitely have no sense of existence.

Therefore, in many Fourth Natural Disaster articles, the protagonists are purely tool people, and they are written in a way that they do nothing except give out tasks.

If it is completely centered on the protagonist, I have actually already written it when I wrote about the all-round game designer. However, I feel that it is difficult for other supporting characters to have a stage to perform, so this is mainly to give other supporting characters some opportunities to express themselves. .

And speaking from the setting point of view, if the protagonist is invincible, he can just activate the unparalleled push by himself. There is no need for players to solve puzzles and complete tasks, and the whole story will not be established.

So after comprehensive consideration, I decided to give the protagonist an ordinary person's character. It looks bad just because this is a game where the top players participate, just like ordinary people will definitely look bad if they accidentally enter the professional league.

Of course, the protagonist will not do nothing at all, and other tasks will be arranged for him.

As for why other sequencers have not thought about packaging it into games, on the one hand, this is because games, especially VR games, appeared very late and are new things only available in a short period of time. On the other hand, other sequencers themselves Being able to cope with these challenges, I don’t have the time or bother to train players from scratch, and I don’t think players can play a big role. I have always kept it strictly confidential and don’t want the things of the orderer to be known to others, plus some coincidence factors, such as Those people just don't like playing games...so I think it makes sense in terms of setting that no one thought of this before the protagonist.

Secondly, some readers feel that the saucy actions of the players in the fourth natural disaster article are not reflected.

How to put this, because this book is planned to have several different modes, and it has not yet reached the stage where players collectively make trouble.

The basic modes are: Trial Fantasy (single player, suffering) - Cracking the historical slice (multiplayer cooperation of 3 to 5 people, perfect clearance) - Cleaning up the historical slice (large-scale battles involving thousands of players), focusing on showing The content is different.

The initial single-player trial is more about showing the basic structure and plot of the entire dungeon, and players mainly solve puzzles. Just like everyone playing stand-alone games, you can't do particularly outrageous tricks because you have to ensure that the player's behavior is within the constraints of the mechanism, otherwise it will be chaos.

When players participate in large-scale group activities together, the focus will be on players performing violent operations against enemies, so this aspect is also present, but it has not been shown much in the early stage.

Moreover, I think that although the cool operation is fun, it is actually not very controllable. It is very possible that a player's arrogant operation will cause the entire game settings to collapse, as if the game has been discovered by the player to have a serious evil or bug. If it is not written well, it will seriously overdraw the lifespan, because it is impossible to fix it. This book has always been a messy operation, and a messy operation in the early stage may cause it to be completely impossible to write in the middle and later stages. At most it can be regarded as an adjustment, and it cannot become the skeleton of a book.

So Sao operates these things only by choosing the right plot.

Also, regarding the combination of historical themes and the fourth natural disaster, some readers said that one would be serious and the other light-hearted, which would be inconsistent. Regarding this, my initial consideration was that the traditional Fourth Natural Disaster was packaged as an online game. In fact, the core is just killing monsters, upgrading, and expanding, which is relatively boring. It would be more fun if players could play roles and experience historical events.

Then after comprehensive consideration, we decided to use magic to change history. On the one hand, it increases the freedom of the plot. On the other hand, because there are many unsolved mysteries in real history, poor writing can easily cause controversy. So overall, it's about retaining a bit of historical heaviness and highlighting some of the characters, while at the same time not being too heavy or depressing, to achieve a balance.

This is an attempt, and whether you accept it or not varies from person to person.

Then there is the recent plot. In fact, the general direction has been determined for a long time. My original intention was to rewrite the process of players deciphering the secrets. However, because there are many characters and clues, my writing method may not be very good in this aspect. It's very skilled, and the updates are slow, so you may feel dry or confused when trying to catch up.

Then some of the details I carefully prepared before may not be directly related to the core cool points, causing some interference to the reading experience, and there may be some similar problems.

So in the past two days, I have smoothed it out again and cut out some unnecessary plot points, just to fine-tune it and highlight the core fun and excitement. The general story framework should remain unchanged. This does not affect normal updates.

Then considering that this plot was a bit slow, I decided to postpone the release for a week, that is, to next Friday. On the one hand, I want to update you with more free chapters. On the other hand, I want to smooth out this plot to a more perfect state and try to show you the most interesting parts before it is put on the shelves.

In short, I think the writing method of this book is relatively niche. When I started the book, I didn’t expect it to be a hit book. I just thought that the few ideas were the most interesting, so I wrote it. . After all, popular ideas can only come by chance, and some niche themes can be loved by readers as long as they are written well.

Therefore, there may be no reference experience in many places in writing, and I need to explore slowly. I am still trying this, so thank you all for your support and love for this book. I will write more solidly, and there will be more interesting ones later. content.

By the way, please ask for monthly passes and recommendation votes. The update time will remain unchanged, still at 10 am.