Chapter 483 The Endless Undercurrent is on sale! Winning or losing does not matter!

Style: Gaming Author: ibuprofen warriorWords: 4954Update Time: 24/02/20 18:24:21
Eighty dollars, geez, it’s really not cheap..."

As the game was successfully purchased, Drea, who had spent eighty dollars angrily, couldn't help but grinned in pain.

good!

Just now, "Alien: The Endless Tide", the first multiplayer online cooperative horror shooting game equipped with Fantasy VI, has been officially launched for sale after five rounds of large-scale promotion!

Multi-person cooperation, brand new engine, 3S standard, produced by a major manufacturer.

For a time, the entire gaming community was attracted by it, and Drea was naturally no exception.

"I wish the quality was better,"

While loading the game, Drea joked:

"At least, this IP derivative should not be as bad as "Gulu", otherwise no one will dare to authorize Yunwei in the future."

Hearing this, the audience also laughed——

'Don't be embarrassed, no one is willing to authorize Yunwei. The reason why Alien authorized it is because the copyright is in the hands of Vivendi.

'Voluntary Authorization'

'Ha ha ha ha ha ha ha……

'But the overall quality seems pretty good, at least according to the previously released live demonstration video.

'After all, it was made by a fire-breathing bird.

'Indeed, the master plan of Yunwei's ace studio will not be too abstract.

'My assessment is that as long as Cornick doesn't have any whims, the game won't be too weird.

'It's hard to disagree

'After all, a big factory is a big factory, and its overall strength is still there. As long as you don't think about doing the whole job, it won't be a bad job.

'It's eighty yuan. If this is made into a defense, I'm afraid that Yunwei's headquarters will be hit by a big plane.

'Please stop making such jokes, my friend died in that disaster.

'I understand the truth, but you, an IP from the Arab region...?

'The best pilot friend in Arabia, right?

'Hahahahahahahahaha...

'Zhiduoxing is being analyzed...

'LOOOOOOOOOOL...

'...

gag!

Here, the audience is warming up with jokes from hell.

On the other side, Drea also formed his own team with old friends George and SAP.

According to the game description of "Endless Undertide", this is a four-player cooperative shooting game similar to "Land of Survival", so it stands to reason that they have to gather a four-person team to start the game.

But it is a pity that Tii, another friend of dream's team, was temporarily out of town today, so there were only three people left in the team.

"Fortunately, the game has AI options, so it doesn't affect the game experience very much."

While talking!

Drea also finished loading the game.

The three-person team was officially formed, and several people entered the game one after another.

The game opens with a CG cutscene, which roughly explains the background story of the game——

In the next xxxx year, NASA launched an exploration of extraterrestrial life. During an exploration, due to a malfunction of the aircraft, the protagonist's exploration team crashed on an alien planet. Here, they encountered an old A huge mysterious spaceship in disrepair.

In order to return to the voyage, the exploration team had no choice but to enter this ship in the jungle, full of unknown things.

Huge spaceship. ….

What the exploration team doesn't know is that at this moment, the spacecraft has already been occupied by terrifying aliens. Everyone who enters the spacecraft will experience endless undercurrents and become the target of the alien incubation container...

In fact, originally, according to Firebird Studio’s original idea, it was going to be made into a plot-oriented stand-alone game.

However, during this period of time when the project was put on hold due to engine turbulence, after several rounds of discussions in the studio, everyone finally turned their attention away from the plot and focused on the stand-alone game.

There are only two reasons.

One is because the previous negative impact of "Gulu" was so great that Firebird did not dare to easily continue the "Gulu" model and combine "IP licensing" with "original derivative plots".

The second reason is that in today’s market, online multiplayer games are more popular, and the social attributes of games are gradually improving.

So, after several rounds of discussions, the production team finally set the tone of the game on multiplayer cooperation.

Facts have proved that such changes have indeed brought them higher degrees of success.

After all, looking at the global game market today, there are many multiplayer cooperative FPS games, but it is really rare to add a "horror" label on top of this.

Moreover, this time they are also blessed with the sixth-generation fantasy’s unique reality augmented technology.

Therefore, players are really looking forward to what kind of surprises this game "Endless Undertide" can bring to them.

"Whew-OOOOOOOOOK!"

Video playback completed!

Drea and the other three also entered the game one after another, formed a team, selected the "Prologue" level in the first chapter, and officially started the game.

However!

As soon as I entered the game, a familiar feeling hit me!

But at this moment, Drea, George and SAP, along with an AI teammate named Davis, were born in a small cabin.

The small cabin was cold and claustrophobic, and an indescribable smell lingered around everyone.

The cold temperature, the not-so-pleasant smell, the dim light and the inexplicable sound...

have to say!

With the blessing of Fantasy VI, the environmental simulation and immersion brought by this "Alien: Endless Tide" have indeed improved a lot compared to Yunwei's previous games, and are even as good as the sixth generation Fantasy As stated in the engine promotion——

With just one "reality augmentation technology", the immersion brought by the enhanced interactive feeling of the environment is enough to catch up with or even vaguely surpass the immersive feeling brought by the "Full Sensory Assistance System" of Yiyu x2.

But think about it.

To put it bluntly, Yiyou's "Full Sense Assist" is a "sensory amplifier" that can amplify players' various sensory experiences within a safe range. In the final analysis, it is just an external auxiliary plug-in.

The "reality augmentation" of Phantasm VI is a technology that refines and classifies all senses and then optimizes and enhances them as appropriate. Not only does the processing become more delicate, but the precise adjustment operation of perception can be adaptively adjusted according to different environments, and it also allows players to Essentially feel a more embodied sensory-enhanced experience.

It is indeed hard to imagine that if one day, someone could combine the external plug-in of "full sensory assistance" with the original technology of "reality augmentation", how explosive the games produced would be. ….

Drea thought to herself.

Although my taste is now spoiled by the Yiyu x2 that comes with its own full sensory aid, I can still feel the subtle differences.

There is no doubt that engine technology has indeed improved.

but!

You game!

It takes this form...?

This opening...?

This mirror movement...?

Enter the perspective of the controlled character from top to bottom...the table full of primary and secondary weapons and healing backpacks...and the familiar safety door...

"...Why do I seem to have seen it somewhere? Huh? People buying food?"

Drea pondered for a long time and asked a soul question:

"Isn't this really the OD of "Long 4 Survival"?"

That's right!

This familiar equipment supply method! This familiar UI interface setting! And this safe house is engraved deep in our DNA!

All in all!

It's simply his version of "Land of Survival", bracketed by "Proax Power Enhanced Technological Innovation PLUS Next-Generation Reset Edition"!

Click!

Picking up the assault rifle, Drea pulled the bolt and aimed the gun with a familiarity. She was completely dumbfounded!

no……?

Dude, you really think I’ve never played games, right?

You...change it at least!

I would like to ask all the somatosensory cabin players around the world who has never played "Long 4 Survival"!

Even if I’ve never eaten pork, haven’t I fucking seen a pig running?

You always copied the Road to Survival safe house so generously?

If it weren't for the fact that this was a 3S-level first-party shooting game worth 80 dollars and developed by Yunwei, I would have thought that Golden Wind had reset the hell Road to Survival!

For a moment, Drea was speechless!

Speechless.

I really want to complain, but I don’t know where to start.

After all, looking at the barrage, what the water friends said makes sense——

'Since you can't make it yourself, why not just copy it exactly as it is?

'You can never go wrong by copying...

'Nothing wrong, I have to say that the Firebirds know the game, they know exactly who to copy...

'Broken, let them figure out the game!

'L4D (abbreviation for Left 4 Dead) has been so perfect after so many years of development. There are hundreds of thousands of ODs in the creative workshop. The various settings and gameplay are also the pinnacle of this type of game. It is absolutely right to copy them.

'My evaluation is - let the fire-breathing bird understand everything

'When I first watched the promotional video, I felt that the UI looked familiar, but when this official version of Safe House came out, I was really stunned.

'That's too cruel. If you take someone else's cold rice and stir-fry it, no one will do it.

'...



"No? They just copied it exactly like that? Can we sue them?"

at the same time!

Little Nezha, who was "viewing the works of friends and businessmen" with Lao Gu, couldn't help but jump up from the sofa and put his hands on his hips angrily:

"Although copying the gameplay is not considered plagiarism, they are too outrageous!"

"Just slightly adjust the UI style, change the background story, change the safe house art, and then sell a copy for 80 dollars?"

You Yunwei people are really awesome!

Obviously you can grab it directly, but you are actually kind enough to give the players a copy of the game!

However!

Gu Sheng, who was leaning on the sofa like Yasuo, waved his hand cheerfully, asking the angry little Nezha to sit down and stop being so excited: ....

"The fire-breathing birds are not that stupid, they still have changes..."

As an experienced game designer, Gu Sheng's perspective is naturally different from that of ordinary players like Xiao Nezha.

It is his natural reaction to peek into the essence of design through the surface of the game.

It is his professional instinct to analyze the main theme of the work through the clues of game design.

It is true that, as of now, this game called "Alien: Endless Tide" is exactly the same as "Long 4 Dead" in terms of starting settings and UI style.

But judging from the items and equipment collected by Drea and others, it is

It is better to say that it is a more powerful and reset version of "Long 4 Dead", but it is a 3S-level upgraded version of another game——

"Alien"

This is a third-person top-down perspective cooperative ACT game developed by CatGaes in 2004 and published by ValveSoftare in Gu Sheng's previous life.

If you are unfamiliar with this description, then we might as well explain it in a more straightforward form - "The Lone Gunman" with the theme of "Alien"

In the game, players can cooperate online and form a team of four to explore on a fixed map, complete tasks, and evacuate safely.

As for the firepower settings in the game, in addition to the standard combat rifles, shotguns, and pistols, there are also heavy firepower weapons such as flamethrowers, electromagnetic guns, and grenade guns.

At the same time, the game also provides a variety of choices in the selection of props——

Such as sentry machine guns for defense, medical kits for healing and increasing blood, amplifiers for enhanced firepower, electromagnetic towers for paralyzing aliens, etc.

And beyond that.

"Career" is also a major feature of this game.

The four professions of commander, medic, heavy firepower, and hacker each have their own advantages. If matched properly, it will make it easier to pass the level.

So it seems so!

Now, looking back at "Alien: Endless Tide" developed by Yunwei, it can be clearly seen that it is actually more like "Alien" in Gu Sheng's previous life.

In terms of weapons, there is also a combination of basic firepower and heavy firepower, and special props can be obtained by digging through boxes during the game.

In terms of props, Fire Breathing Bird "borrowed" from "Overwatch" and "APEX" of Golden Wind on a large scale——

Torbjörn's turret, Soldier 76's breast stick, Gibraltar's position shield, the scan of the seriously injured fallen to the ground, and even the portal of the evil spirit girl...

They very cleverly combine "skills" and "survival" together, giving players a very high-quality getting started experience.

And in fact!

Just as Gu Sheng expected!

At this time, Drea's team discovered that "Alien: Endless Tide" seemed to be different from "Left 4 Dead", and gradually got started and had a great time playing it.

The team yelled and screamed, fighting the aliens that emerged one after another until the sky was dark and they screamed again and again.

The atmosphere in the live broadcast room was also very harmonious. The water friends were quite surprised and the atmosphere was fiery.

But Gu Sheng knew it!

This seemingly lively start actually conceals a huge problem with this game——

The same boring feeling that comes from repeated playthroughs.

Although it seems that 99% of the players are now saying "The Fire Breathing Bird understands". ….

The game design idea with the road of survival as the main theme made "Endless Undertide" become very popular as soon as it was announced, and the live broadcast effect was extraordinary.

But as the saying goes, "Success is a failure, and failure is a failure."

If the roles of the two parties were reversed, Gu Sheng would never choose "Land of Survival" as the design template for a project with such a huge investment and such high importance.

Because "Long 4 Dead" - it's too repetitive!

Fire-breathing bird obviously only saw that it has been more than four years since the release of "Long 4 Dead", but it still has many fans and the number of players remains high.

However, there is no careful analysis of why it has been so popular, and even today it is still the leader in the number of people online for this type of game.

Is the gameplay of Left 4 Dead good?

It is true that in that era, the "second-generation FPS", "zombie" and "multiplayer cooperative mode" proposed by "Left of Survival" were very powerful, and they are still affecting the game industry even today.

However, with the development of the times and the rapid progress of somatosensory cabin games, this type of games has actually already shown its fatigue.

Fixed clearance routes and level settings, as well as level updates that are far slower than the clearance speed.

The new speed is destined to cause its gaming experience to continue to decay as the number of games is played.

It is no exaggeration to say that this game is a typical game that "no friends want to play" and "with friends, they just complete the level together and then put it aside to eat dust".

until--!

The appearance of [Creative Workshop]!

It gives "Road to Survival" infinite possibilities and infinite vitality!

This is the fundamental reason for the enduring popularity of "Long 4 Survival"!

In fact, in essence, it is not a mistake to make such a game. Even Gu Sheng himself wants to make another cooperative game like this and play it as a small game when he has time.

But the mistake of Yunwei was that without the support of [Creative Workshop], it was regarded as the "sole key announcement" masterpiece of "engine innovation"!

Such a game that can easily cause gaming fatigue is regarded as the only way to change your destiny!

Players’ enthusiasm for playing is indeed high now.

But what happens when the enthusiasm quickly fades?

Without the support of the "creative workshop", which can be called the "source of life", how can you maintain the vitality of this game that has the highest expectations?

——

PS: There will be more updates at zero o'clock

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