Chapter 5 Interpretation of rules, advantages, disadvantages and suppression

Style: Science Author: Dye the roadWords: 2369Update Time: 24/02/20 14:46:08
Xin Zhixia had already expected this.

However, before the winning conditions are revealed, she can imagine on her own and guess that there is a probability that it will be the type of copy of [Caesar's Kingdom].

That is to say, Dead Space gives the level of the dungeon, but it does not mean that the clearance rate must match the level.

It is the so-called use of players' inertial thinking to cause players to misjudge and produce rational conflicts, thus speeding up the game process in disguise.

Nowadays, Xin Zhixia no longer takes chances. Once clear information appears, the one-tenth survival rate is a definite fact.

"The survival rate is one-tenth, and the clearance rate has been fixed."

Then, she should consider how the current game is played based on this.

After Xin Zhixia read the game rules carefully, she somewhat understood why the dungeon type was not a camp confrontation, but instead was described as a combat dungeon.

"It seems to be divided by camps, but in fact it is restricting players."

Dead Space is balanced in some ways.

However, balance may not be an advantage for every player.

Assuming that some players have an astonishing reserve of props, and each prop is a powerful offensive prop, then once it is a combat dungeon, these players will inevitably be massacred.

There may even be a unilateral massacre.

Dead Space is balancing that.

The initial identity card of this game is destined to restrict some players.

When the national camp still exists, fighting within the camp is not allowed, and no matter how powerful the player is, there is no way to kill people.

With the apparent camp and level restrictions here, he could only be trapped in the rules.

Xin Zhixia thought secretly in her heart, and her thinking mode was to completely remove herself.

"You still need to have self-awareness."

Although some of her props are considered powerful, they are not strong enough to withstand the limited reserves and can kill indiscriminately.

This restriction is an advantage for her.

Xin Zhixia stood within the peace flag, and before the identity cards were issued, she began to review the rules of the game from scratch.

The top three players in the points rankings win, which means that the number of people who have passed the level is fixed at three.

The simplest and crudest way to pass the level is to not need to think about the calculation method of points at all, just to solve all the other 27 people.

As long as you become one of the three people alive, you will definitely be among the top three and successfully pass the level.

How to become a tithe?

Due to the rules, no matter which identity card it is, you cannot completely ignore the rules.

Due to limited abilities, you cannot kill all the people on your own, and you must benefit from the killings of others.

If the identity cards issued have advantages and you master the calculation method of points, you can directly maximize the points in the early stage, but you can choose to hide in the later stage.

Xin Zhixia was tired of standing, so she simply folded her hands on her chest and leaned on the tree trunk next to her.

Brainstorm ideas for gameplay.

In this card battle, apart from the restrictions of camp and level, the most important thing is three time periods.

The first period of time is the time of war.

It is mainly a battle between national camps. The game mode is similar to military chess and beast fighting chess. In terms of level suppression, you can take advantage of the small and large, and there are opportunities for mutual fighting between equal levels.

As for how to determine victory or defeat, it is naturally the result of life and death.

Looking at it this way, a high level of identity card seems to mean a smooth start.

The king can randomly kill the enemy's low-level identities, and has the ability to issue orders. It seems to be the king of the game at the beginning.

This is not the case.

Games are games, reality is reality.

In a battle between two kingdoms, the king can issue orders, but his subordinates may not listen. After all, no one would be stupid enough to risk their own lives by trusting an order issued by a king.

There seems to be peace within the national camp, but there are spies hiding, and civilians can choose to rebel.

There are enemy assassins outside who are watching the king and queen, and the enemy country's camp cannot let their opponents go.

The so-called king is really miserable. Internal and external troubles appear at the same time, and it is difficult to be at ease.

The second period of time is the truce time.

The king at this stage should be the third party camp.

At this stage, the third-party camp has the protection of the Ers Forest, and others cannot actively attack them.

Only after they take the initiative can the players from the attacked kingdom camp have a chance to fight back.

Xin Zhixia couldn't help but twitch her mouth as she imagined that scene.

"As long as people from the third-party camp are not stupid, they will definitely not take action rashly."

If there is no 100% chance of killing with one strike, it is equivalent to leaving hidden dangers for oneself.

Thinking of this, Xin Zhixia remembered the puppet props used by Zhao Qian.

As long as the target of a third-party camp player's attack also has a similar item for self-defense, the situation will immediately change from active to passive.

Of course, this is just an assumption.

During this period, the third-party camp is still the strongest.

Thinking of this, Xin Zhixia took advantage of the situation and came up with a good coping strategy.

If she draws the identity of the national camp, she will immediately cooperate with others without thinking and take the lead in eradicating the third-party camp players.

She is definitely not the only one who would think of such a simple strategy.

Presumably, when the time comes, players from other national camps will be happy to cooperate.

After researching this point, Xin Zhixia can clearly feel that this game will be full of drama.

"It seems that identity cards have obvious advantages and disadvantages, but the advantageous identities are either suppressed by rules or easily attacked by players."

For a while, it was impossible to tell clearly which character had the absolute advantage.

From the current strategic analysis, the third-party camp is unfettered and indeed ranks first.

But a camp with only a few four people will definitely be the first to be besieged by other players.

The king has the highest level of authority, but there are tigers in front of him and wolves in the back, so he cannot let him go as he pleases.

The identity card of the queen is not much better. In some cases, she is really like the king.

The three types of bishops, chariots, and knights are half-following the crowd and have no right to dominate the game, but they are the most relaxed and comfortable.

Just attack your opponents wherever possible and find ways to destroy cards to gain points.

Of course, the targets that these three identities can attack are obviously much less than those of other identities, so they are not considered to be in an advantageous situation.

The good news is that the hands-on goals are limited, so there’s no need to look too far ahead.

Civilians are a rather special existence.

You can choose to join forces to rebel and become the object of the king's fear, and at the same time, you can become the person the king wants to win over.

As long as one commoner cooperates with the king and chooses not to join forces in rebellion, the situation will be different.

Although assassins seem to be very powerful and can attack kings and queens, they are still very limited.

For example, it can be attacked by knights and civilians.

Moreover, attacking the king and queen can destroy up to two cards, and the subsequent situation will be even more chaotic.

Once the king and queen die, the country will face destruction and enter a period of melee.

The last melee time is the opportunity for the strong to shine.

Xin Zhixia's eyes moved slightly, she tapped her chin, and murmured softly.

"In that case, can I guess the pattern of dealing cards?"