Chapter 4 rules issuance and stipulates the customs clearance rate

Style: Science Author: Dye the roadWords: 2311Update Time: 24/02/20 14:46:08
Xin Zhixia has experienced three camp dungeons and knows these rules well.

Three camps are divided into three camps at the beginning, and the types are obviously more suitable for the camp dungeon.

But in the previous basic introduction, the four characters "combat dungeon" are clearly written, and it is still a large-scale battle dungeon for 30 people.

Xin Zhixia put aside her doubts and simply looked down without wasting time.

The mystery will naturally be revealed later.

[Introduction to rules:

1. The game officially starts and initial identity cards will be randomly distributed to players.

2. The initial identity card will follow the player until the end of the game.

3. After the player dies, the initial identity card will be revealed. The winner can choose to destroy the card, and the points will be recorded immediately after destroying the card.

4. If a player has multiple identities, he will be subject to the restrictions of the initial identity card.

5. The camp and level restrictions of the game will be based on rule sanctions and prop restrictions.

6. The two national camps have their own camps, and the specific location of the camps is shown on the map. 】

[How to play:

1. Basic introduction to identity cards:

1. Blue Kingdom & Red Kingdom camp identity cards:

King: Knows the identity of the spy in the enemy country's camp, can issue battle orders, and can attack the king, queen, bishop, chariot, and knight of the other country.

Queen: Can attack the queen, bishop, chariot, and knight of the other country. After the death of the king, the queen can assume the hierarchical authority of the king.

Bishop: Can attack the bishop, chariot, and knight of the other country.

Chariot: Can attack the chariots, knights, and civilians of the other country.

Knight: Can attack the knights, civilians, and assassins of the other country. Three knights can be equal to the chariot.

Civilians: Under the protection of the country, two civilians can join forces to rebel and attack civilians and assassins in the other country.

Assassin: Can assassinate the king or queen of the other country.

2. Third-party camp identity cards:

The Pope: As a lurker of the succubus clan, he is working hard to cultivate loyal followers. He does not have any killing privileges, only believers are trustworthy.

Bard: As a lurker of the Elf clan, he can travel between the two kingdoms easily and without any pressure.

Wanderer: As a lurker of the dwarf clan, he wanders between the two kingdoms and can know a lot of information, but he is an existence that no one can detect.

Thug: As a lurker of the orc clan, a powerful person must have the privilege of killing and can be hired by the national camp to kill.

3. Hidden identity card:

Spy: The blue king and the red king each sent a spy to lurk in the other country's camp. Among kings, queens, and assassins, the spy identity will not appear by default. Spies essentially belong to the enemy country and are partially restricted by the initial identity card. They cannot leapfrog and attack other identities.

Believer: Bewitched by the Pope unintentionally and become the Pope's loyal partner, subject to the restrictions of the initial identity card.

4. Identity card level restrictions:

The rank order of the national camp: King>Queen>Bishop>Chariot>Knight>Civilian, assassins are outside the ranking.

5. Identity card camp restrictions:

Except for spies and civilians, internal fighting in each country is not allowed. Players who attack the same national camp will be punished by the same rules.

The king's orders are worth obeying, or you can choose not to.

6. Detailed introduction of identity cards:

The specific introduction content of the identity card that the player has.

2. Introduction to game stages:

The game is divided into three time periods: war time, truce time and melee time.

There is no fixed time limit for the stage, it is random and announced 10 hours in advance.

1. Time of war:

Players in the Blue Kingdom and Red Kingdom will be restricted by factions and levels.

During this period, players from the third-party camp are not subject to any restrictions, and the national camp can also choose to attack the third-party camp.

2. Truce time:

Entering the truce time, the blue and red kingdoms will not be subject to level restrictions, but will still be subject to camp restrictions.

All players in the third-party camp will be exposed, and their nicknames, identities, and locations will be displayed on the map, but they will be protected by the Ers Forest. Players in the national camp are not eligible to take the initiative to attack.

Players from the third-party camp can attack players from any national camp at will. Once they choose to attack a player, the protective aura will immediately expire. The attacked player has the right to fight back, but other players are still not eligible to attack.

3. Melee time:

After any country is destroyed, it will enter a time of melee.

Two conditions for destruction: the king, queen and civilians of the blue or red country die at the same time; the two civilians choose to join forces to rebel and remove the king and queen.

The disintegration of any country's camp represents the demise of the country. All levels and camp restrictions disappear, and it enters the time of melee. The time of war and truce time will also cease to exist.

3. Points introduction:

1. The points calculation rules for different identity cards are different, and players need to develop their own ways to obtain points.

2. Destroying cards will result in high points. 】

This introduction to the rules and gameplay is very long.

Xin Zhixia did not relax at all and studied it carefully word for word.

Whether it's werewolf killing or goose and duck killing, she has relevant experience at hand.

As long as you don't make mistakes out of habit, there won't be many problems.

But this time is different.

This was a game she had never touched before.

Xin Zhixia has never been exposed to the so-called card battle, but she can also see the shadow of other games in it.

Perhaps it can be said that in order to facilitate the understanding of the game, she is trying to change her thinking and convert the rules into those of a known game.

"It looks like a military chess or a beast-fighting chess."

Xin Zhixia tilted her head slightly, frowning in thought.

"But, it's obviously different. The difference is huge."

Games are connected to life and death, and thinking will inevitably change.

The winning conditions below made her sigh even more.

[Winning conditions:

1. This game adopts a points system, and the points list is updated simultaneously and in real time.

2. The points list is hidden and the current ranking is not displayed.

3. The top three players in the points ranking will win the game. 】

[Resurrection props are prohibited in this game. 】

[This game is a battle copy. The winning player will receive points and rewards, and the losing player will die. 】

[The identity card for this game is being determined for you. 】

Xin Zhixia grabbed what she thought was the key information.

"Disable resurrection props."

Good and fair.

The most important thing is that if someone does not have this kind of prop, it is almost equivalent to being enhanced in disguise.

It could be said that it was jealousy, or it could be said that he had no sympathy.

No matter what happens, Xin Zhixia will not make another enemy by clearing the level.

And then there’s…

"Top three."

The clearance rate has been clearly defined.

Xin Zhixia's eyes flashed and her expression became solemn.

"Sure enough, this is how an S-level copy should be."