Protagonist data and calculation formulas

Style: Fantasy Author: Worry-free SeptemberWords: 1163Update Time: 24/02/20 12:55:48
Basic attributes of the protagonist:

[Strength 25.2, Agility 26.8, Constitution 23.6, Spirit 33.6]

The calculation formula of ordinary human arm strength:

Every 10 points of strength attribute is equivalent to 80 kilograms of arm strength, corresponding to a strong adult male.

The formula for calculating the protagonist’s arm strength:

Strength attribute x 8 x talent multiplier (liquid muscle, normal x2.5) x talent burst multiplier (x4)

The formula for calculating the protagonist’s punching power:

Arm strength x technical multiplier (power movement) (3.3 times) = punching power

[Talent, technology, and combat skills are multiplier areas]

(The protagonist does not have a combat skill multiplication area for the time being, but there is an additional talent multiplication area, and it is multiplied by 10 times. Every time the basic strength attribute of one unit is improved, the arm strength increases by 80 kilograms, and the fist output power limit increases by about 260 kilograms.

For ordinary people, for every increase in basic strength attribute, arm strength increases by 8 kilograms, and fist strength increases by about 16 kilograms)

The protagonist’s blue bar and physical strength calculation formula:

The physical strength or blue bar consumed to summon a small skeleton is used as a basic unit.

A strong adult (Physique 10, Spirit 10), with the physical strength to summon two small skeleton soldiers.

(Before Kaiyuan, use physical energy to summon, and after Kaiyuan, use blue bar to summon)

A strong adult has 2 points of physical strength, and every 5 physical and 5 mental attributes is equivalent to 1 point of physical strength.

One physical strength is equivalent to two 50ml bottles of physical strength potion and one hour of practice time during the Kaiyuan process.

The protagonist's physical strength calculation formula:

(The protagonist’s mental attributes > physical attributes, so the physical attributes are used as calculation variables here)

Physical strength = physical attribute ÷ 5x talent multiplier (necromantic endurance x 10)

For every unit of physical attributes that the protagonist improves, his physical strength increases by 2, which is equivalent to 10 times the improvement of an ordinary person.

Blue bar part, blue bar upper limit

Kaiyuan has an upper limit of 10 blue bars, and the upper limit of 20 blue bars is ignited on the first node. Each node ignited increases the upper limit of 10.

Activating attribute combat skills or quickly creating summons consumes blue bars, not stamina bars.

The protagonist has "blue body swap", so the blue bar is the physical strength, and the physical strength is the blue bar.

The protagonist has a blue body swap, and the current way to restore physical strength is to consume blue bars (after possessing Scarlet Harvest and Flesh and Blood Transformation, you can absorb blood and return to the blue body)

(The mental attributes will have other effects later...)

The protagonist is currently:

Blue bars: 20

Stamina bar: 47

Ultimate recovery efficiency: 20/1 hour (linked to Yuanfu realm and endurance talent)

The stamina consumed by the summoned object (blue bar) and the unit price of the corresponding wreckage are:

Small skull: 1, unit price 0.1

Poison Swamp Mouth: 4, unit price 0.5

Bloody Bone Bat: 4, unit price 0.4

Bone armor pair of forearms: 10

Full body armor: 80

Silver-skinned wolffish: 1, unit price 0.01

The formula for calculating the growth of the protagonist's basic attributes:

Every time a Yuanfu node is ignited, force sensitivity +5, spirit +10

Gain attribute bonuses by sacrificing summons:

The basic attributes are in the [5, 10] range. Every time a unit is improved, the summoned object needs to provide 10 corresponding attributes.

The basic attributes are in the [10, 15] range. Each time a unit is improved, the summoned object needs to provide 20 corresponding attributes.

The basic attributes are in the [15, 20] range. Each time a unit is improved, the summoned object needs to provide 30 corresponding attributes.

The basic attributes are in the [20, 25] range. Each time a unit is improved, the summoned object needs to provide 40 corresponding attributes.

And so on...

(or2, the multiplier of basic attributes x combat skills and talents is the specific data performance....)