As the gunship slowly sailed into the dark city of Comoros, the unpredictable terrain and undulating structures replaced the dark and cold void of the Unbound City.
Occam's last trip went surprisingly smoothly. They entered the central city of Comoros without any obstacles along the way. They also figured out the path and surrounding terrain of Kane Arena, and made some simple arrangements. , and then returned to the starting point.
Now, the night of apocalypse has arrived, and Occam has formulated an elaborate plan. When the outcome of this gladiatorial battle is determined, they will cut off the energy of the entire arena, and then detonate the placed explosives. When chaos comes, They will determine the location of Yin Sha's daughter and conduct a rapid penetration assault.
After capturing the target, they will teleport directly back to the starting point and quickly leave Commorragh.
The whole step does not seem complicated, because Occam has always believed that the most perfect plan must be the simplest plan. The key to success always lies in the grasp of time and details, rather than a complicated and cumbersome strategy.
Years of experience have made him realize that the more complex a plan is, the more likely it is that things will go wrong at critical moments, so he would rather be simpler.
Including this trip to the destination, he deliberately chose a gunboat instead of a more concealed ground transport ship because it could arrive faster. Although Comoros's defenses should be lower than usual due to the night of revelation, he I still feel that the slower it is, the more likely it is to cause problems.
The black gunboat passed at high speed over the disintegrated ruins - the area below seemed like a dilapidated city that had been ravaged by natural disasters, causing the Alphas to look at the crumbling towers and corridors filled with rubble, as if from high above. The grand arches and viaducts that fell here and there were piled on top of each other, twisted into a pile by their own mass, and smashed together on a huge rock - it should be some continent carved out of the planet's mantle. It has been wandering among the stars and the universe for countless years.
This place is called the City of Sorrow, and it is the largest city in the Dark Land. Its history can be traced back to the ancient Eldar Empire era. There are thirteen eye-catching statues of the Lords of the Blood Council standing in the city. They guard the entire city. The city of sorrow also serves as a warning that the most powerful nobles will eventually be destroyed by those who come after them.
According to the information Occam obtained from the Uthwi undercover, an Arkworld once fell in this place. When the Great Fall broke out, it had just been built and tried to escape from the area swept by the terrifying screams, but in the end it failed. Able to escape, crash land on Comoros, and become part of the original Comoros.
Occam looked up and saw the exquisite and majestic scenery of the pavilions and pavilions in the past, as if he was right in front of him. The corridors were wandering back and he didn't know how many tens of millions had been lost. However, the tragedy like the sky falling and the earth collapsing turned everything into crazy sharp pillars. The once glorious The palace was also reduced to countless fragments following the disaster, making it difficult to recognize its previous appearance.
There is only one complete place that is particularly conspicuous amidst the dilapidation and depression everywhere: several ivory-white towers made of the same material as the surrounding ruins, with graceful arcs, jointly holding up a dark ball, winding upwards and pointing straight to the sky.
He couldn't see the outside scene at all when riding in the van before, but now he understood what the area they passed through before looked like.
"These aliens once had their glory days."
Zago Ayala laughed out loud in amazement when he saw this scene.
The edges and contours of the ball are ever-changing, and the colorful glass prisms are intertwined and surrounded, creating a turbulent, rotating and moving vortex of light in the air.
The scene before him was so arresting that even Ockham could not look away—it was truly astonishing.
Looking around, the raid commander realized that the ruins piled up were not all the remains of ancient cities. In addition to the broken tiles of towering buildings, the ground was also dotted with damaged ships of all sizes: up to the size of the Imperial Navy. There are all kinds of warships that cover the sky, down to exquisite fighter planes controlled by alien races.
He recognized at least dozens of different models of hulks, and the ages at which the hulls had weathered were also very different.
However, these are just the corner of the bizarre scene in the terrible Dark City. Across the Hopeless Canyon, white bones form a makeshift bridge leading to the Pale Fortress. In the Titan City, a large number of statues show assassinations and assassinations in history. The inevitable and terrible overthrow of the clan.
The area called the Glass Pile is the most terrifying, filled with a large number of glassy bodies, forming a landscape of limbs, torsos and heads.
And in the bitterly cold wilderness of Iron Thorn, the red mist exudes the suffocating smell of viscera and brings life to the bodies of the damned.
At the edge of the dark land, huge star gates glow with jade-colored flames, connecting the indescribable subspace - they are guarded by the most vigilant dream demons.
A building in the ruins caught Occam's attention. The structure next to the dilapidated building looked like a passage - the winding and wide main road successfully arched through the mountains of debris, and was lucky enough not to be permanently penetrated by the thick ruins. buried.
If I remember correctly, they could leave the dark place from here.
Under his command, the unconscious slave sailed the boat towards the main road, started the recoil thruster, and steered the gunboat to land smoothly.
They would then have to go on foot, and their collaborators had warned that crossing the area in a gunboat might lead to attack by the Hellwalker gang.
"There seems to be some kind of poisonous gas permeating this place. Check your armor's environmental controller carefully. The battle situation is changing rapidly. Pay attention to the situation."
The roar of the gunboat whipped up a whirlwind of sand and dust, whizzing past the mottled and faded traffic arteries.
Before it stopped, Occam untied the belt around his waist and strode into the cold wind along the bumpy slope.
Following the order, the Alphas filed out of the cabin, quickly passed by Occam, and rushed to every corner of the ruins.
They quickly guarded various tactical nodes and blocked the open roads with water.
Occam strode forward along the main road and drew out the power sword hanging from his waist. Then something in the gaps between the ruins caught his eye.
After turning around, he quickly stepped up a set of weathered and damaged stairs and stepped onto a platform about thirty meters high.
The Alphas kept up with him, paying careful attention to their surroundings, ready to fire in support.
"Did we see this when we passed by before?"
The sword in Arkham's hand pointed at a collapsed ruins that seemed to have been a theater - layers of dust-covered seats could still be seen on the skewed semicircular platform.
"I don't seem to be impressed."
Psyker Philo Ronana's eyes swept across the walls, and finally landed on a circle of seats at the top. Several lonely curved partitions at both ends lost the cover of the canopy above them, and soared upwards to point to the sky.
Although the surrounding ruins are extremely wide, they appear extremely small here, which is obviously unusual.