The trial is followed by thirty days of training, conditioning and meditation.
All these activities were conducted individually in the temporary Chapter Monastery of the Astral Knights, and then all the candidates were brought together for training.
There were 500 people who participated in the survival trial, but now there are only 61 people left.
So you can imagine how stiff it was on the first day - the boys had all been asked to kill other people, but now they had to sit together.
However, the joy of victory eventually gave way to the bitterness of introspection.
Everyone's frustration didn't last long.
The monastery they were in was originally an almost abandoned ancient monastery, built on a cliff thousands of meters above Soames Peak. Due to the too steep terrain, the number of priests inside was decreasing year by year, and the lack of maintenance of the stone buildings gradually collapsed.
When the Astartes arrived, there were only five or six old priests and a crumbling ruins that could fall into the abyss at any time.
Subsequently, the Astral Knights mobilized the Mechanicus forces on the planet with extremely high efficiency, and quickly rebuilt and expanded the size of the church.
Generally speaking, a Space Marine monastery fortress should have the following facilities -
Prayer room: the most commonly used place of worship. Each company has a prayer room located in its own company area. This kind of worship is part of the monastic discipline of the brothers.
Punishment Room: Any guilty brothers who have violated the regulations are imprisoned here to perform repentance and punishment to make up for their mistakes, and occasionally they may suffer some physical pain. (Caliban’s side may be more serious)
Officer's Room: These are the private offices and rooms used by the Chapter's command, including the Chapter Master, Fleet Master, and Forge Master, among others.
Monk's Single Room: These single rooms are the rooms where the Astartes monks live. They are directly distributed in 10 areas according to the arrangement of combat team members. Each block represents a company. Each block has a small management office and the company commander's office. Private room.
Common Quarters: These are the rooms where non-combatants of the Chapter live and rest, including servants, technicians and naval personnel.
Guest Rooms: Relatively luxurious rooms are reserved for important visitors, such as battle-brothers from other Chapters, emissaries from the Inquisition and the Council of the High Lords of Terra, etc.
Foundry: The foundry is where Space Marines produce and repair weapons and equipment. The battle monks in charge here are called technical sergeants. They not only manufacture and repair equipment here, but also evaluate the performance of the weapons and manage them in the adjacent test field. Theirs is the Forge Master.
Spaceship silo: Most of the Chapter fleet is located in the orbit of the planet, and only the transport ships required to fly to the fleet are located within the fortress, mainly including communication spacecraft and transport spacecraft.
Teleportation Room: Generally speaking, teleportation rooms are located in four locations of the base. They are the main means of communication between the fortress and the fleet. Most of the time, Teleportation Room No. 1 is used to receive visitors.
Take-off and landing platform: Most of the aircraft belonging to the Chapter will be placed on the suspension rack of the take-off and landing platform, including fighters, large transport aircraft and high-speed reconnaissance aircraft.
Armory: This huge underground complex is used to store weapons and ammunition. The security of the entire complex is responsible for the Forge Master. The Armory can only be entered in his presence. Opening the door requires his genetic imprint and encrypted signal. It can only be entered in an emergency. Only under certain circumstances can the battle group commander perform unauthorized operations by dictating confidential passwords.
Pharmacy: This contains all the buildings used as medical, research and biochemical laboratories, and is where mortals are surgically transformed into superhuman beings. Above the Pharmacy are the private quarters of skilled medical staff, while on the lower floors are the servants and nurses. their dormitory.
Assembly Hall: Usually the largest area of the entire monastery fortress, with a high and wide dome, it can be used for the entire chapter to gather. It is mainly used for large meetings, ceremonies, religious festivals and special banquets.
Relic room: It is usually opened in a corner of the assembly room and is specially used for ritual activities. The devout chief priest manages the relic room, which stores the sacred relics of the war group, as well as many of the most precious trophies.
Dining Room: This area is mainly used for dining, including the kitchen, storage room, disposal unit and purification tank. After the monks arrive, they usually perform a prayer of thanksgiving and then dine quietly (except for the Space Wolves).
Oratory: There are several oratory rooms located throughout the monastery, used for private meetings, teachings, briefings and small gatherings.
Think Tank Archives: This is the private domain of the psykers within the Chapter. It not only houses classics, but also serves as a central record storage room and main communications room. The Astropaths of the Chapter spend most of their time here, monitoring And broadcast information from the base, the Think Tank Director has overall responsibility for recording history, internal and external base communications, and base defense.
These defenses are controlled from an armament room within the Archives, which also houses the Communications Officer and a number of think tanks, astropaths, and technical support personnel.
Classics Room: This is where monks search for information, and it is also the main learning place for recruits. Unencrypted think tank files can be directly accessed here through computer terminals, and users are allowed to select, read, and enter into the main think tank. New entry.
Quiet Room: This is the quietest area in the monastery, providing a place of meditation for monks. Monks seeking improvement or confused need to examine their souls and analyze themselves here to prove their worth.
Dungeon: The dungeon is located deep below the potion room and houses ordinary prisoners instead of brothers who need to enter the punishment room. The walls are paved with reinforced adamantium steel and a large number of sensors are deployed.
Tomb Chamber: This is the burial place of warriors and the home of ancient heroes.
However, the Astral Knights currently have limited resources on hand. Although Nathan IV can make up for part of this, many high-tech equipment still cannot be provided.
So this temporary monastery actually lacks a lot of facilities, but it is enough to accommodate new recruits like them.
Today is a special day, Bahram and other boys are gathered in one place.
Sixty-one boys stood at the assembly point, waiting blankly for their fate.
Among them will be the first batch of people to officially undergo reconstructive surgery.
The door leading to the apothecary room opened, revealing a hall and another fence wall.
There was only a small door in the wall inside, and Bahram couldn't see what was inside. This area was still very mysterious to him.
Chapter servants came and went from the residence, each time they would tap a boy solemnly on the shoulder, beckoning him to follow them inside.
While waiting, the boys were allowed to sit down.
Bahram then sat on the ground, arms clasped around his knees, and the boys who died because of him appeared in front of his eyes.
Most people may have put the past events behind them, but he was still disturbed by what he had done.
They were not enemies, nor were they people he had to kill. Their deaths were just because of his own desires and needs.
Bahram could comfort himself by saying that this was a necessary evil in service to the Emperor, but he knew the truth was that their deaths were caused entirely by his desire to become an angel.
So many people were killed by his own hands or died under his command, both of which were equally unforgivable to him.
Now they are all gone, consigned to the dust of history.
He buried his face deeply in his knees and listened to their death cries echoing in his mind.
In the process, the boys were taken to the mysterious house one after another.
There was no indication whether these people ended up among the first group, and everyone was asked to remain quiet as they left and not to reveal anything.
An hour later, Hao Mo was also taken over. He strode forward without looking back.
When Robin walked to the door, he turned back and showed a meaningful smile to Bahram.
Bahram waited a long time.
One name after another was called, and the remaining number gradually dwindled.
The boys all had expressionless faces, but Bahram always doubted whether he could become an angel.
He is not cruel enough to bear the fact of killing his own kind, so he will definitely be eliminated.
Still, he has no regrets.
He may never be able to fight as a monster.
Finally, when he was left alone, his name was called.
Bahram stood up and walked in calmly with his servants.
After entering, he found that there was nothing special inside. The servants were packing up the equipment. The pharmacist looked at him and said only one sentence.
"Bahram, you have to be mentally prepared for the reconstructive surgery in three days."