0 0. Today’s update should have been earlier, but halfway through the update, the router was kicked to the ground by my cat and broke.
0 0, I've been doing it for a long time...it's so difficult.
0 0Well, I will open a single chapter here to talk about the issue of the three phantom gods in this game.
...
The Three Illusion Gods have a very high status in DM.
These cards are basically sealed after Duel City.
Except for the theatrical version and the final duel ceremony, there are no more.
0 0I re-watched DM, The Duel of the Three Illusion Gods.
Gained a new understanding of their resistance.
In the duel between Kaiba and Yugi, the Titan Soldier's attack power was increased by Kaiba's "giant sword", so the God should have the effect of a monster but only for 1 turn.
But God has never been destroyed by ordinary effects.
For example, the Titan Soldier and the other three phantom gods will not be destroyed by the effects of Man-eating Insect and Thunder Emperor.
In addition, most of the phantom gods were killed by the second phantom god or died together. In the end, Xiao Biao also used the phantom god to defeat the phantom god.
It is generally accepted that it is not affected by the effects of trap cards, but there is a lot of controversy about the effectiveness of magic cards in one turn.
For example, I use lightning strike or black core.
The magic card effect only lasts for one turn, but Lightning Strike and Black Core can still kill you.
God, shouldn't have this kind of attitude, it's unreasonable.
I speculate that the explanation of the sentence mentioned in the anime [God is not affected by trap cards, magic and special abilities (strange effects) are effective for one round] should be like this.
Key points: [Three Illusion Gods will not be destroyed by effects other than divine monsters, and will not be affected by magic or the forced departure effects of monsters below level 10. 】
Once this inference is made, and the Seahorse Giant Sword monster can add attack, the effectiveness of the magic card in one turn is very reasonable.
Cards such as Lightning Strike and Black Core are indeed effective, but God will not leave the field due to this effect, so Thunder Strike and Black Core cannot affect God's cards.
The giant sword adds attack, but does not involve leaving the field, so the effect takes effect in one round.
Therefore, the best way to defeat God is to fight, destroy and attack.
Furthermore, God's control of the field is not transferred, so there are only a handful of magic cards that can be effective in one turn and are truly useful.
[The resistance of God is finalized here. Control will not be transferred, it will not be affected by traps, it will not be destroyed by effects other than monsters with divine attributes, and it will not accept the forced departure effects of magic and monsters below level 10. 】
Unless it's the Pyramid of Light in the theatrical version, the effect text states that it can directly remove God...
Of course, the Twilight of the Gods picture in the game probably also clearly states the effect of being able to get rid of the gods.
This card has only appeared once, so I have reason to suspect it was printed.
Of course, there is a possibility that it is "Twilight of the Gods", with the word "god"...
Very good, the three phantom gods will not leave the field due to effects other than "gods", but Ragnarok brings "gods", and it seems that it also has the charm of a bad mouth.
But that's DM....
If it is the above resistance, then the three illusory gods do have their strength.
There is a certain reason why Dazi wanted to snatch it away in the first place.
With this kind of resistance, turtles and big babies can't do anything to the gods, because the gods will not force monsters below level 10 to leave the field.
But the Winged Dragon's egg can still be 10 stars because the egg has divine attributes and is also a mythical beast.
As for the last question, through special summoning methods, gods will directly return to dust after the round.
The explanation in the animation is, "When the God Card is specially summoned by a magic or monster effect, it is activated during the end phase. This card is sent to the graveyard."
This is easy to understand. Magic cards and strange effects are effective for one round against God, as I mentioned above.
Therefore, it is possible to resurrect a god from death, but the god only accepts the effect of the magic card for one round. Once it is over, the god is gone.
If there is a level 10 or above monster that activates an effect to resurrect a god in the graveyard, the same is true. At the end of one turn, the god is gone.
What about the resurrection effect of trap cards?
Like, the cry of the living dead?
Gods are not affected by trap cards, but when in the graveyard, gods have no resistance, so trap cards can revive gods.
However, after the god enters the field, he is not affected by the effects of trap cards. However, the god has been resurrected. Although he is not affected by the trap cards, he can always exist on the field.
For time reasons, refer to the cry of the living dead to resurrect the "convective balloon bird" or artificial man.
Therefore, Sky Dragon has a resurrected family trap card, which can pull him up and avoid the return to dust effect.
As for the specific effects of each of the three illusory gods, such as God's Crushing Fist, Summoning Thunder Bomb, and Phoenix, we will discuss them in detail later.
This explanation is too long...