"I don't know either. You and Miaohan should both come over and take a look."
Bai Miao patted Bai Lan's chair and motioned for her to come over and take a look at the background notification.
"Oh, okay."
Bai Lan climbed up from the sofa and went to the computer.
Bai Lan, Bai Miao and Mi Yahan gathered their heads in front of the computer and looked at the notifications on the computer together.
"Summer Game Festival..."
Bai Lan looked at the information above with a wonderful expression.
"This is a game exhibition jointly organized by Chaos Game Platform and global game manufacturers, and it starts in June every year."
"New games from major game manufacturers and games that perform relatively well in the first half of each year will receive promotion booths at the exhibition and have the opportunity to participate in award selections."
"But the invitation letter we received only represents the Summer Game Festival in our Huaxia District."
"The Summer Game Festival (SGF) will hold intercontinental summer game festivals in five regions: China, Europe, North America, South America, and Asia-Pacific. After that, the best teams from each region will Game Studios travel to locations chosen in an annual lottery to participate in the Global Summer Games Festival.”
This is a great opportunity for free publicity.
Because many major game companies regard the game festival as a stage report and a strong exposure opportunity for new game releases.
Naturally, it will attract a large number of players and fans.
Major game companies can use this stage to announce new games and consolidate their fan base, guiding and promoting the development direction of the game industry.
Small and medium-sized studios that have created high-quality works can also use this opportunity to gain attention.
The predecessors of many major game companies actually developed from small and medium-sized studios.
At this time, relatively speaking, the game industry does not have such strong capital to enter the market, and the development route of game manufacturers is relatively biased towards a steady and steady development.
Currently, game manufacturers that can be called big players in the industry may not make much progress in their current games and their quality is average, but they still have fans paying for them.
Because they have all had their brightest moments in the gaming industry.
It's not that you want to whip the corpse.
For example, Chasing Dragon Studio, which produced "Excalibur Fantasy", once became popular in China with an epoch-making masterpiece with a fairy tale character adventure theme with a classic plot.
So even if their "Excalibur Fantasy" invested a lot of money to make a reply, there will still be a large number of players paying for it.
Because this is their fairy tale game.
The words Chasing Dragon Game Studio represented Xianxia RPG in its heyday.
Therefore, even if the reputation of their works is not as good as the previous generation, sales will only gradually decline, and they will not die suddenly.
However, if there is not a good game to extend the life of the game manufacturer, then fans will eventually be lost.
At the Summer Game Festival, industry experts, core players, data analysts and other groups jointly evaluated participating game studios based on various data from the Chaos Game Platform.
Create an unofficial strength ranking of game studios for the gaming industry.
Perhaps the original intention was entertainment.
However, this game studio strength ranking list has gradually become one of the honor competition targets for various manufacturers.
"We don't know what level we will be assessed on."
Bai Miao said from the side.
Bai Lan flipped through the pages and found the introduction and information about the ranking list, and read it to Bai Miao and Mi Yahan who were standing aside.
"Game companies around the world basically maintain the game studio cluster business model."
"Under the same large game company, different game studios will be divided to specialize in game production in different fields and directions."
"For example, Chasing Dragon Studio is the top game studio affiliated with the gaming giant [Zhulong Games]."
After all, Bai Lan never forgets the fantasy of the divine sword.
She will never forget the helpful game that gave her a head start.
According to last year's list, the game studio strength level rankings are divided into five echelons, from the strongest T0 level, to the formation-breaking T0.5 level, to the regular T1, T2, and T3 levels.
The strange thing is that although the list has two echelons, T0 and T0.5, no company has reached the ratings of these two echelons.
The list is only filled with studios from T1 to T3 levels.
Bai Lan looked at it for a long time before he saw a small line of comments below the list.
"According to the evaluation standards, there are no game studios in China that have reached T0 and T0.5 ratings, so the list is empty."
It seems that although the Chinese game market is not small and there are many game manufacturers, the strength of game production is not top-notch.
And judging from the size of the studio.
All T1-level game studios are giant studios.
According to the current rules and standards for studio size division in the game industry.
Among them, studios with 1,000 or more employees are giant studios.
Studios with 300 or more employees are considered large studios.
Studios with 100 or more employees are considered medium-sized studios.
Studios with 10 or more employees are considered small studios.
Finally, studios with less than 10 employees are called micro-studio.
Bai Lan spent a long time looking for it on the list.
It turns out that there are sporadic giant studios, a large number of large studios, and a few extremely powerful medium-sized studios in the T2 level.
Small studios and micro studios are nowhere to be found.
And in the final T3-level studio.
It is also dominated by large and medium-sized studios, and some small studios are listed in the second half of the T3 level. In the end, only three micro studios were seen at the bottom of the list.
"Ours is also a micro-studio, so we won't be at the bottom this year, right?"
Bai Miao was also looking at the list together. When he saw that there were not a few small micro game studios on the list, he asked.
Follow the rules of the Summer Games Festival.
Those who can receive invitations to participate in the exhibition will be ranked on the list.
There will be no embarrassing situation like participating but not even being named.
"But if we can enter the list, does it mean that we are now among the top 100 game studios in China?"
Mi Yahan asked curiously.
Because the Summer Game Festival only invites 100 game studios every year, and the quotas for each level in the list are controlled at 5 T0 and T0.5 level, 10 T1 level, and 25 T2 level. The rest are all T3 level.
Since there are no T0 and T0.5 level studios in China, there are a total of 65 T3 level game studios.
Therefore, the top 100 game studios mentioned by Mi Yahan are indeed no problem.
"Forget it."
Bai Lan scrolled up and down the list.
She was looking to see if there were any small studios with data similar to her own, but after searching for a long time, she couldn't find one with the same situation as hers.
The micro and small game studios that can make the list are all veteran studios with rich game production experience and numerous historical projects.
As for Blank, it entered the list just three months after its creation.
Is this going to be a weird flower?