"It's pretty good here!"
Bai Miao's movements when lying on the bed were exactly the same as Bai Lan's. After rolling twice on the bed, she sat up.
"Here, your quilt."
Bai Lan handed another quilt of the same color but the same style to Bai Miao.
"I bought you a graphics workstation. It should arrive in the afternoon. You can sign for it yourself."
Bai Lan held up his big notebook.
It was densely packed with information that she had extracted from the city library.
"I declare that from now on I will be my younger sister!"
"By the way, are you making a new game now?"
Bai Miao looked at Bai Lan's serious preparation.
It looks like he is seriously preparing for an exam while studying.
"Well, I have...an idea for a story, but I plan to find something suitable for this story in our Chinese cultural background."
Bai Lan explained, thought for a while and then spoke concisely.
"Actually, I just plan to localize the story I came up with."
"That requires a lot of knowledge."
Bai Miao didn't ask about the specific content of the story. She felt that Bai Lan couldn't describe it now.
After all, story ideas, since they are ideas, have not yet been organized into a complete language.
But Bai Miao was more curious about what kind of new game Bai Lan was going to make.
She has learned more about Bai Lan's games in the past two days.
She has learned about the heated discussions caused by "The Sky of Fate" and the official rectification of the game industry.
I also learned about the racing craze and torture brought by "I WANNA".
But "The Sky of Fate" and "I WANNA" are completely different types of games.
"Minesweeper", "2048", and "Sudoku", although they look simple, are extremely playable.
Bai Miao is now very curious about Bai Lan's thoughts.
She even wanted to open Bai Lan's head to see how she got the idea.
"What type of new game are you making this time?"
After all, Bai Miao will be responsible for animation work next.
Even if she is Bai Lan's sister, she will take her work seriously.
"Well...it's just a meat pigeon."
There is "Rogue" in this world, but for some reason, it is a niche game.
So much so that although there is a game type like Roguelike in this world, it is completely cold.
Bai Lan feels that the Metroidvania-like style is a bit difficult to explain, and he will be able to define it directly when he has the opportunity to directly make the original game.
"Meat...meat pigeon?"
Bai Miao looked confused. Her understanding of the game was not that deep.
"It's a relatively unpopular game type."
Bai Lan explained.
"To put it simply, it is full of randomness and the player's degree of freedom is relatively high. When I am making it, it is easier to design some points that torture the player."
Bai Miao understood a little more now, but looked at Bai Lan with a strange look.
"Comrade Xiaobai, are you sure there is nothing wrong with your current mental state?"
"What problem can I have?"
Bai Lan looked at Bai Miao helplessly.
"Torturing players is not really just about making players suffer. It is about constantly strengthening the positive feedback when they succeed."
"The more pain the player feels from being tortured when he keeps dying, the happier he will be when he passes the level."
"So when torturing players, you must pay attention to pulling on the emotions of good players. If you just torture them blindly, they won't be able to last long."
Bai Miao obviously doesn't know enough about the game.
After hearing Bai Lan's words, she asked with some confusion.
"Aren't they all clear?"
"Different."
Bai Lan shook his head and continued to explain to Bai Miao the logic behind torturing players.
"We want the game to have elements that firmly attract players. For example, your art style and the plot story that I will be responsible for, but these are actually relatively not that intuitive."
"The most intuitive thing that can retain players' interest in the game is..."
"The punches are to the flesh and the swords are to the blood. It's a super cool feeling of strike and action."
"Randomly generated maps with no rules, exploring a new world every time."
"With the new props and new monsters appearing in the new map, the world view created in this way will give players a more immersive feeling and satisfy their desire to explore."
"And just like the achievement system I added to "The Sky of Fate" at that time, in the meat pigeon game, collecting illustrations and the achievement system are actually the highlights. It is more attractive than the text of "The Sky of Fate" The game is much bigger.”
"Because the Meat Pigeon game is an action game, in players' perception, this is something with technical content."
"The technical content is the positive feedback that allows them to satisfy their inner feelings."
Unconsciously.
Bai Lan actually masters the essence of more and more games.
She herself didn't realize how quickly her abilities were improving.
Seeing that Bai Miao listened carefully, she became more interested in speaking.
"In fact, among gamers, the largest number are those with collecting habits and obsessive-compulsive disorder."
"The kind of player who is obsessed with collecting and has obsessive-compulsive disorder. He must collect all the people, objects, and illustrations that can be collected in the entire game. Even if he has to play the game dozens of times, he is willing to do so. And he is willing to do so. Like tasks, whether they are main tasks, side tasks, or even daily tasks, he has to try them all. If there is an achievement system, players like them strive to activate all achievements."
Bai Miao frowned when she heard what she said.
"Listening to what you said, I always feel that a game seems to be a loss if it is sold at their price."
"Actually, I quite like this kind of player."
Bai Lan sighed.
"They can dig deeper into the details of the game. For games like the one we are planning to make, we really need players like this."
"And we can also make good use of their collecting habits to give our games more influence."
Bai Lan finished explaining to Bai Miao the types of meat pigeon games and their advantages.
She also inspired some of her own.
She asked Bai Miao to get familiar with the house, while she turned on the computer and used new text to record some of her thoughts on "Dead Cells".
"Dead Cells" itself has a skin system mechanism with super positive feedback.
It is mainly divided into skin sets that are directly gifted, skin sets that are obtained through scene interaction, skin sets that are dropped by mobs, and skin sets that are obtained by clearing bosses.
The first three sets of suits are not difficult to obtain and can give players a certain sense of satisfaction.
The key point is to clear the Boss's skin suit.
The game difficulty of "Dead Cells" is divided into six levels of difficulty from zero to five cells.
At the stage from zero to three cells.
Every time you defeat the Hand of the King boss, you will get an Origin Cell.
Starting from the one-cell stage, each origin cell obtained will weaken your abilities and at the same time enhance the negative effects of the enemy on you.
In the zero cell stage, it is regarded as a normal mode. The number of monsters is not too many, the difficulty is low, and there will be a supply of blood bottles in each level, which can ensure the battery life of the character.
But starting from one cell, the number of monsters increases, the damage caused by monsters and the amount of blood also increase, and the supply of blood bottles will decrease.
The two-cell stage is to increase the strength of the monster alone. The blood bottle supply changes from the supply pool to the hungry small blood bottle, but the cells that can be obtained from monsters are doubled.
In the three-cell stage, the supply of blood bottles has been completely removed. Players can only purchase it through food, blood recovery skills and profiteers. At this time, scroll fragments can also be collected in the game. If you collect four scroll fragments, you can choose an attribute to increase. a little.
The fourth stage is more difficult, and the final boss turns into a giant.
But at the five-cell stage, a disease mode appears. The food will be infected, and the attacks of monsters will also be infected. There are more elite monsters and the monsters are stronger. Players must defeat the enemies while minimizing being attacked. You can challenge The Collector, one of the final bosses.
In these five stages, every important level Boss will provide players with a skin suit after being defeated in each cell stage.
If you want to get the shiny golden skin, you need to kill the boss without taking any damage.
To get the White King skin, you need to clear all stages and kill the Boss Collector without taking any damage.
What if...
On the basis of these skins, Bai Lan will add some ultimate skins with more stringent acquisition conditions?
For example, unlocking all events will reward a Bounty Hunter Outfit Ultimate Skin Set.
For example, if you clear a stage without taking any damage, you will get a corresponding ultimate skin set.
If you clear the entire cell stage without any injuries, you will be directly rewarded with a set of the Heavenly Chosen Ultimate God King Set.
Make a fuss in this place where you can easily mobilize positive feedback emotions from players.
For this extremely torturous and super difficult game.
A set of ultimate skins, it represents more than just a simple skin.
It represents blood and sweat! It represents persistence and strength!
It's an honor.
It is a kind of affirmation for the strong!
Just like when I was playing with the Purcell when I was a kid, when you hold a super nono in your hand, your friends will look at you with envy.
At this time.
As long as there is a player who has obtained this ultimate skin, record a video and show it on the J station.
That will quickly encourage a group of players to get involved in a frenzy.
This is a single player game though.
But isn’t it a social means?
Imagine that two players meet.
"Hey, brother, I have four sets of ultimate skins, and I also have the skins of the Ultimate King and the Ultimate White King."
Another player smiled crookedly and showed the screenshot.
"The three-year period has arrived, and the skin of the God-selected Supreme God King has returned!"
What a scenery that is, how unrestrained.
In addition to the increase in the skin system.
Bai Lan actually plans to add a pet system to the part not mentioned in the plan.
This pet system actually only needs to increase some drop probability during the game session.
Don’t even be shy and just change your skin system!
No additional attributes are needed.
You only need to design more pet images, and each pet image can be designed with multiple color skin sets.
Such a routine of N times N times N.
It allows players to create countless combinations of appearance effects.
It will also allow players to invest more time in this game.
Bai Lan also plans to set the pet system to have a probability of falling.
One can imagine how difficult it is to collect them all.
Although this will discourage many light network parties.
But for the real group of collectors, this is the most exciting drug!
If it is an individual, you can collect all the illustrations and achievements.
The satisfying feedback of achieving the collection goal is not that strong.
The harder it is, the more challenging it is, and the probability of getting it is reasonable, and you will feel the ultimate pleasure when you achieve it!
In addition to being inspired by this global perspective.
Bai Lan felt that he seemed to have grasped the design ideas and core points of "Dead Cells" more and more.
In fact, "Dead Cells" can also be classified as a soul-based game to a certain extent.
Their common characteristics are the incompetent rage when players make mistakes that lead to total loss, and the satisfying feedback of success after countless deaths and hardships.
The repeated pull of this emotion.
It looks very much like love.
Bai Lan always doubts sometimes.
Every excellent Soul-based game producer is also a super PUA master emotionally.
They really understand human nature and emotions too well.
Of course, Bai Lan himself wants to be that kind of producer.
If she were the only one in the world who tortured streaming game producers...
Then she will control thunder and lightning in this world!
It made all the players feel as if they had been severely shocked by electric shocks, and they felt like they were about to die!