Tsk.
Dull.
Bai Lan shook his head dissatisfiedly.
Although Henan Aihua-chan's appearance and figure are still very good, but the plot and the actor are not good enough.
If it weren't for Aihua-chan's performance, Bailan probably wouldn't have been able to see it for ten minutes.
fine.
Ayaka-chan's rawness and shyness are the most valuable aspects of these two works.
Bai Lan, who has read countless films, is very confident!
In just a few movies, Ayaka-chan will transform from a young girl to a succubus.
well......
Bai Lan sighed and bookmarked the website and hid it in the hidden favorites.
She assembled the new computer and slumped down on the comfortable ergonomic chair.
She can adjust the angle so that she can lie on the engineering chair and play games with her head raised.
alright!
So much for the comfortable, shabby life!
What I lost must be made up for by the players!
Bai Lan felt that she hadn't played games for a long time recently, and she felt inexplicably uncomfortable.
She put her ice cream, potato chips, and nougat on the lift table.
"The big table is great! Put whatever you want on it!"
She even bought two monitors.
You can even play games and watch videos at the same time!
But there's nothing interesting to see right now.
Bai Lan was enjoying the super speed of the new computer while taking a look at his personal panel.
[Game producer: Bai Lan]
[Game projects: "The Sky of Fate" (79 points, level C), "Unnamed" (not opened, level A)]
[Money: 112523.74 yuan]
[Points: 294]
[Evaluation: There is only one decent work, a new producer who has made a bit of a name for himself by relying on gimmicks and tricks, but do you know how to play it? Can any cat or dog be called a game producer now? 】
Your mother's!
Why are you still so aggressive?
How to play?
Let me show you what gameplay is!
["Yes" or "No" to receive the information and start the production of the game project "I WANNA" series (rating: A)? 】
【"yes"】
【wish you a happy life! Enjoy a happy life! 】
Isn’t it just 1% every day?
I, Bai Lan, now own a high-end computer! Have a super comfortable creative environment!
This wave, the advantage is mine!
Bai Lan has already previewed part of the content before. She feels that this time she mainly wants to do level design. With the guidance of the plan, isn't it just a simple copy and paste?
But when she completely accepted the information.
She understood instantly.
I was naive again.
It’s not just about making a horizontal level map, it’s also about designing those traps.
Bai Lan also needs to produce a dedicated level map editor for the "I WANNA" series based on the guidance of the project.
This is the need to create a fool-like level map editor in the game.
Allowing players to independently create "I WANNA"-type games, they don't have to write programs, logic, and architecture like Bai Lan.
They only need to use the mouse, click, drag, and select traps to trigger effects and animations.
They can even use their mouse to drag the trap spikes around on the map.
And let them make maps so simply and easily.
Bai Lan needs to work hard behind the scenes!
Perhaps one day, when the world mentions the "I WANNA" series, they will think of this woman behind countless sand sculpture players.
We need to make an editor, we need to make levels, we also need this and that.
One hundred days, if it is a common practice, it is really hard to say.
Bai Lan thought for a moment, then his head lit up!
Then I will make the level map editor first and use the editor directly to make the map in a fool's style. Wouldn't it be much easier?
Although the trap module in the level map editor is relatively basic and simple, you only need to collect the special parts of each level design in advance.
Add a [Creative Module] in the map editor.
Wouldn’t it be enough to turn the closed level map editor into an open, uploadable and updateable online map editor?
and......
As soon as he thought of this, Bai Lan came up with an idea.
A set of business genius ideas emerged in her mind.
However, the most urgent task now is to build the level map editor first.
A simple level map editor that doesn't have too many functions.
The first is terrain editing.
The "I WANNA" series is a 2D horizontal version of the game. It only needs to use the grid layer as a frame at the bottom, allowing users to draw, edit and adjust on the grid frame.
Next is character and enemy generation.
The main purpose is to allow players to independently set the initial position of the game character and the behavioral logic of the enemy.
This part of the design is actually not complicated.
Because the game characters are immutable pixels, as for the enemies, Bai Lan only needs to make a few more representative bosses.
Arrange their attack logic into multiple basic logic superpositions.
Players just need to click and fuse different attack logics together to form... martial soul fusion skills! No, it’s a Boss attack skill!
The last step is the placement of items and resources.
But this does not exist in "I WANNA".
The core gameplay of the "I WANNA" series is not about killing monsters, upgrading and opening treasure chests, but about various traps. How to avoid these traps and successfully reach the next level is the essence of this type of game.
The design of these traps is undoubtedly...
Crazy challenge to human nature!
Extremely heart-wrenching!
Intended to drive people crazy!
Bai Lan was already prepared. She raised and lowered the stack of books on the right hand side of the table that was used to place potato chips.
It’s all psychology!
What "Texas Criminal Psychology", what "Devil's Abyss", what "Heavy Psychology", "Eccentric Psychology", "Abnormal Psychology"...
her goal.
It is to let all the players who are addicted to "I WANNA", when they go to bed at night, they will lift the quilt and find that they are all trap spikes!
Bai Lan searched in the Chaos platform game production editor for a while before finding the MapEditor engineering production tool.
She quickly created a new project and created a MapEditor script.
With the AI creative assistant, she can save a lot of complicated workload.
But despite this, she spent a lot of time just describing the level map blocking information in the script.
After calling the cc.Graphics component in the AI assistant, Bai Lan checked the logic.
In the script, "set the color of the rectangle", "draw the rectangle", "confirm drawing", etc. are determined, and RGBA colors are used to specify the colors.
The operation logic of the mouse in the level map editor has also been set, such as left-clicking to draw a block, right-clicking to cancel the block, and long-pressing to draw continuously or cancel.
Fortunately, there is planning guidance and automatic error correction by the AI assistant.
Bai Lan was not very proficient in programming, but he still completed the preliminary production of the map editor.
If the map editor is made.
In Bai Lan's opinion, this game is more than half complete!