Meng Shu closed his eyes and communicated with the system in his mind.
Soon, his attribute panel appeared.
Planning: 60 12 (general)
Program: 60 30 (Excellent)
Art: 60 7 (general)
Music: 60 2 (general)
Meng Shu nodded slightly.
As for these four attributes, he had actually seen them once as early as the second day after the release of "Control Failure".
The planning attribute increased by 5 points, which made him feel that it should be the case.
From project establishment to listing, all aspects of "Control Failure" were completed under his leadership.
There are no capitalists involved, no funders making arbitrary demands, and no random people giving random orders.
Everything is made according to his ideas.
Whether it is an adaptation of the original plot, an extension of the story, the setting of a parallel world and related subsequent plots, etc.
Even the connection to the next game was planned by him.
All the content that players are now playing in "Control Failure" is what Meng Shu himself wants to make.
If it can't rise by 5 points, it's really unjustifiable.
In addition, the program attributes have increased by 10 points, which is 2 points more than the previous "Sky Mountain".
Meng Shu attaches great importance to this attribute.
This is related to the ability to adapt the original game.
Its importance is self-evident, and adding original content to the game basically relies on this.
If the attributes are low, then the idea of a parallel world in "Control Failure" and the idea of a 3D "Sky Mountain" will simply not be realized.
Because the technical skills are not enough, there is still a shortage of people.
Therefore, the higher this attribute is, the better.
And he also personally felt the extraordinary improvement brought about by the program's attributes.
Now he wants to make something, or something else involving code, that can be completed quickly and efficiently.
It is a skill engraved deep in his soul.
For the rest, art has increased by 2 points, while music has not increased.
Let’s not talk about art. The second point should be due to factors such as Meng Shu’s discussion with Fang Yuancheng on the picture style issue during the game development process, as well as draft drawing and other factors.
As for the music issue, Meng Shu had given all the responsibility to Infinite Entertainment, so he had no involvement and was only responsible for the final review. So it’s understandable that the price didn’t rise.
Further down, is the fright value harvest of each game.
"Dark Forest": 246,000 people have been frightened (90,000 new people)
"Blackjack": 1,233,000 people have been frightened (an additional 2.17 million people)
"The Face": 1.78 million people have been frightened (an additional 110,000 people)
"Sky Mountain": 8.4 million people have been frightened (4.71 million new people)
"Control Failure": 398,000 people have been frightened
Total fright value: 106170000 (106.17 million)
Meng Shu was very satisfied when he saw the total fright value.
But after seeing the data of "Face", I sighed again.
Sure enough, this game is still too scary for players in the parallel world, and it has not yet exceeded 2 million players.
But it’s understandable, even the PC version of this game is scary enough.
The VR version naturally made players who had just tasted horror at that time unable to hold on.
Sure enough, scary things must be gradually accepted by people. I was too impatient and made a VR version of "Face" in the early stage. No wonder they couldn't accept it.
After all, it's beyond the scope.
Shaking his head, Meng Shu just sighed that he didn't have a good plan at the time.
Now, a year later, he is not sure whether "The Face" has paid back, and it cost him 6.9 million yuan to buy it.
Meng Shu opened the game store wordlessly and searched for "Dead Space".
Soon, a whole series unfolded.
Next to it, there are their prices.
"Dead Space": 4.7 million fright value (4.7 million).
"Dead Space: Extraction": 440,000 fright value (440,000).
"Dead Space: Burning": 80,000 fright value (80,000).
"Dead Space: Mobile Edition": 85,000 fright value (85,000).
The price of "Dead Space 2" is 7.13 million fright value (7.13 million).
The price of "Dead Space 3" is 7.8 million fright value (7.8 million).
Meng Shu took a quick look and saw that it was quite complete.
but…
Underneath these games, he also caught a glimpse of one.
"Dead Space: Remastered"!
Seeing this, Meng Shu was stunned for a moment.
This game is a blast.
It is widely spread among horror game circles in the original world.
This game, before Meng Shu traveled through time, had only released a promotional video, and there was no specific release date yet.
The result now appears in the system mall!
But the price…
No selling price!
Because there are only four big characters in the price section.
'Stay tuned'
This was unexpected by Meng Shu.
But when I think about it, I feel relieved.
The game hasn't been released yet, so it's normal.
Thinking of this, Meng Shu suddenly opened his eyes, thought of something in his mind, and immediately closed his eyes to communicate with the system.
this game…
It's obviously not on sale and doesn't exist on the market yet, but why does it appear in the mall...
Although there is no price, it does appear. Does this mean that
The games in the system store are not the only ones that existed before you traveled through time.
But it covers all the 'future games' that haven't been released yet, even if he doesn't know about it?
Thinking of this, Meng Shu immediately started searching.
He wanted to confirm whether his suspicion was true.
After all, before the time travel, there were still many games in the original world that had not yet been released.
If this system mall can include future games, that means
There will be many games that even he himself doesn’t know exist!
Well first, try searching for the first one!
Meng Shu thought of "The Callisto Protocol" in his mind. This is a horror game with a real-life demonstration, but it has not been officially released yet.
He wanted to know if there was this game in the system.
Soon, as he searched, the Callisto Protocol emerged.
This made Meng Shu a little surprised.
There actually is!
It's just like "Dead Space: Remastered", there is no price, only the words "Stay tuned".
Meng Shu tried searching for "Charles the Little Train" again.
Sure enough, still 'stay tuned. '
After a pause, Meng Shu frowned and thought deeply, then searched for a game again.
"Contempt"
Then
What was found this time was no longer 'Stay tuned'.
It's a product that actually comes with a price and is purchasable!
The fright value of 7.090000 (7.09 million) is the mall price of this game.
Seeing this, Meng Shu understood instantly.
This also shows that the game "Contempt"...has been released in the original world!
But when was it released?
Meng Shu didn't know, after all, the system wouldn't prompt him that a new game was on the market, so come and buy it.
But that's not a big deal.
After looking at "Contempt", he tried several games in succession.
What about "Resident Evil 9", "The Evil Within 3" and so on.
I also tried other non-horror games, such as "The Elder Scrolls 6", "GTA 6", "Starry Sky 2", etc.
Unfortunately, it seems a bit detached from reality.
The few games he just searched for didn't even have a 'Stay tuned', they simply said 'Doesn't exist'.
Seeing this, Meng Shu made a guess in his mind.
Maybe these games may not have been released in the original world, so the system mall cannot 'crawl'?
But it is true that I was stupid enough to search for "The Elder Scrolls 6". It seems that I still have too high expectations for that company.
After shaking his head, Meng Shu had a firm idea and a basic understanding of the game.
Now, it's time to get down to business.
Meng Shu looked at "Dead Space".
This is a third-person horror shooting game released in the original world in 2008.
Because it was released so long ago, there is a big gap between the game's picture quality and operation and what it is now.
But even so, the scare value required by this game is still not low, but this also proves how high the quality of the game is.
This is not surprising, after all, "Dead Space" was so successful back then.
The 2008 sci-fi horror game has an extremely advanced world view and a monster shape that far exceeds that of zombies.
The horror atmosphere is first-rate, the costumes are avant-garde, and the plot and story are interesting.
With so many advantages, it is really good news for horror players. No wonder it was very successful at the time.
It's a pity that fate has its way with people.
The success of the "Dead Space" series is terrifying, and its failure is also terrifying.
In the original niche horror market, this well-received sci-fi horror game was only well-received but not a hit.
Although the first generation was very successful, it laid a solid foundation for the sequel to the second generation.
However, the intervention of the company behind the scenes and in order to cater to the shooting mainstream at the time forced the second generation of this game to make a choice.
That is to say, the horror element is reduced and the shooting element is increased.
Therefore, many players will find that "Dead Space 2" is churning most of the time.
But even so, the development team still used its strength to prove that horror and shooting complement each other.
Allow players to use firearms to defend themselves in a tense and frightening process.
However, this change was not recognized by the market, and even had some backlash, causing sales to fall short of expectations.
The game company has placed high hopes on this series, not only, but also animations, comics, etc.
It can be said to be a key project.
Therefore, the sales of the second generation did not stop them from producing the third generation.
However, in order to ensure sales and cater to the mainstream of shooting games, game companies once again intervened.
Therefore, "Dead Space 3" is basically a third-person shooting game, and the horror atmosphere only accounts for a small part.
Even in order to allow players to shoot happily, the main plot has become very bloody and the ammunition resources have become very unified.
An online mode has even been added to allow players to team up for a tug-of-war.
Every generation change of "Dead Space" is to cater to the shooting game market and attract this group of players.
It's a pity that players who like to play shooting games have fun, so why would they come to play such a so-called sci-fi horror game?
And players who like horror games have abandoned the game one after another because of this change to cater to the public.
In the end, the game company's operation simply cost both his wife and his troops, and failed to please both ends.
So much so that it was eventually hidden by the game company.
This possession lasted for 9 years.
Meng Shu couldn't say much about the behavior of this game company.
He only knew that this company had ruined many IPs, including his favorite "Alice" series.
As a businessman, Meng Shu knew the profit-seeking nature of this company, so he had nothing to say.
But at the same time, as a player, he has nothing but disgust for the company.
To this day, Meng Shu firmly believes that this company's remake of "Dead Space" is not the nonsense they said they wanted more players to experience.
Instead, we saw the proliferation of horror games on the market, the emergence of masterpieces, and the success of the remakes of "Resident Evil 2" and "Resident Evil 3", so we followed suit.
The purpose is still to put money in players' pockets, otherwise who would remake a well-received but unpopular game IP that has been hidden for 9 years?
but
Mengshu is different from this company.
Although he is an entrepreneur, he is also a gamer at heart.
His purpose in making games is very simple, that is to scare players into tears, nothing more.
Making money is just incidental.
Earning scare points, buying games, adapting plots and developing original content are what he should do as a game entrepreneur.
Therefore, Meng Shu purchased "Dead Space" directly.
Suddenly, there was the sound of coins clattering.
His shock value was deducted by 4.7 million.