The beaked doctor on the projection screen looks similar to the medieval one.
As you can clearly see from the colored first draft, it is wearing a black robe that covers its entire body.
Wearing leather boots on the feet and gloves on the palms.
On the head, there is no broad hat. Instead, there is a hood that is integrated with the black robe.
The face, according to the text on the side, is wearing a white ceramic beak mask, not a leather or metal mask.
The overall shape gives people a cold, aloof, ruthless look that doesn't care about life or death.
Chen An and Qiu Yuan looked at each other and found something interesting.
Using the image of a European medieval doctor as the monster was indeed something they did not expect.
In other words, so far, no one in the world has ever used the beaked doctor from the Middle Ages as a monster.
No matter what game it is, even competitive games, there are no similar skins and characters.
Now put it into a horror game and combine it with its shape, only to find...
It fits perfectly!
Because of its long history, people today have always had an attitude of awe towards the profession of beak doctors in the Middle Ages.
This feeling is amazing, except because there is a huge difference in the image of doctors before and now. What's more, it's the weird smell of the former doctor's appearance.
Perhaps it was not unusual for the people and environment at that time.
But from a modern perspective, he is not so much a doctor as a person who wears a gas mask and conducts biological research.
Or maybe it's the death-seeking god hiding in the dark, holding a curved sickle in his hand.
In short, the medieval bird-beaked doctor looks uncomfortable now.
And after being put into a horror game, this discomfort is probably infinitely magnified...
Wonderful!
Putting a life-saving profession that existed in the past into a monster in the game, combining the huge differences between ancient and modern times with the discomfort caused by the different eras, will definitely produce unexpected effects!
Strictly speaking, the image of this beaked doctor is not scary in itself.
But because of its monster positioning and its origins from history, it is very realistic in terms of authenticity!
As the task designer, Chen An raised his hand to ask again. After receiving a nod, he spoke excitedly.
"Mr. Meng, I want to know how this kind of monster attacks."
Hearing this, Meng Shu scrolled the PPT to the next page.
There are two displays of 049's attack methods.
The first picture shows a monster choking a person.
The second picture shows two humanoid monsters standing next to the monster.
Seeing this, Chen An waited patiently for the boss's explanation.
The latter also immediately started to explain.
"There are currently two attack methods set. The first is that after touching the player, the player slowly stops his physiological functions. The specific manifestation is the dizziness and blurring of the game perspective, the weak staggering that empties the physical strength, and finally death."
"The second method is to transform the NPC into an unconscious creature after touching it, which is what the younger brother means. It can be used to attack players. The upper limit is 5."
Chen An nodded, indicating that he understood.
Seeing this, Meng Shu emphasized.
"Chen An, I will tell you an overview of the game plot later. You should try your best to intersperse the appearance of each contained object in the early stage, and show the attack methods of the contained objects in front of the players, so that the players have a clear idea."
Chen An nodded immediately, responded loudly, sat down, and started taking notes.
"This monster is set to have a very high IQ. I hope it can do more than just chase players. If possible, I hope it can use its wisdom to cause huge troubles and crises to players."
Chen An hesitated for a moment and nodded.
"Okay, Mr. Meng, I will do it."
Meng Shu nodded with satisfaction, turned the PPT to the next monster and started explaining.
The four people below took notes carefully.
As the monster was gradually revealed, everyone's expressions became more horrified.
The first is a scary-looking old man with black liquid dripping. The setting is that it will appear randomly and drag the player into a 'pocket space' to start a chase in a different space.
Then there was a hairy crocodile-like, yet giant lizard-like creature. The setting says he is immortal and hates humans.
It also made Xia Nianzhen and others understand what kind of invincible existence 682 was buried in "Sky Mountain"...
Then there was a tall, slender, hairless, pale-skinned monster. When he opened his mouth, his lower jaw opened hugely, which was extremely scary! Judging from the setting, it is also an invincible existence. As long as it sees its face, it will go on a rampage and kill anyone who sees its face.
In addition to these, there are many various monster shapes.
Like the monkey that sings happy birthday.
A humanoid muscle-skin creature that requires night vision goggles to see.
A reptilian monster that can imitate human voices to attract prey.
And a man who looks like a tribal warrior who can draw a sword out of thin air.
Each of these monsters has unique shapes and abilities.
Everyone who saw it was astonished and showed a broad sense of understanding.
In addition, there are various hazardous areas of environmental construction.
According to Boss Meng, biological monsters alone are not enough to make the game fun.
He also wanted to give some scenes these terrifying characteristics to let players know what it means to be in danger.
The first thing to bear the brunt were the two small houses facing each other.
Because the doors are opposite, as long as the two doors are opened, a closed loop will be formed.
Entering room A will lead to room B, forming a circulation space that can never enter the room.
When the player repeatedly enters from door A and comes out of door B, time and space will be confused, allowing the player to enter other time points or parallel worlds.
In addition to this recycling house door, there are many other environmental crises.
For example, a certain corridor, etc.
Everyone was horrified to see this.
Chen An and others only think that this game may be more exciting than "Sky Mountain" in terms of experience!
Players will definitely feel the ultimate horror inside!
Now, let’s look at how to design interesting main and side missions that run through the game like ‘Escape from the Facility’.
After demonstrating all the monster shapes.
PPT comes to the game scene chapter.
The first picture is the original design of Panopticon-19 inside the game.
On the projection screen, there seemed to be a circular passage in an industrial area.
From everyone's perspective, in the picture, the light is dark and filled with smoke.
It looks like there's a power outage?
On the left and right sides of the picture are pedestrian walkways with guardrails.
Its walls are covered with thick and heavy pipes.
The top was densely covered with cables, and occasionally one or two hung down, lighting up arcs.
At the entrance of the passage, stood a bald man wearing orange clothes.
The inside of the passage is filled with strange crystals.
As a scene designer, Xia Nianzhen knew that the original painting was created by a certain master.
It looks so immersive!
Especially the tiny bald man in orange at the entrance formed a high contrast with the huge circular passage.
It gives people a sense of déjà vu and no strangers are allowed to enter this passage.
Especially since the inside of the passage is covered with strange crystals, the perception of the passage has skyrocketed, and it is full of dangers!
Meng Shu showed a few more original paintings and actual game pictures from "Containment Breach: Remastered", then raised his head and asked.
"Nianzhen, the style of these original paintings is the style of our game scene. Can it achieve the effect of technology and industry, as well as the corporate atmosphere with research rooms and office areas?"
Xia Nianzhen glanced at the projection screen, hesitated, and nodded uncertainly.
"Mr. Meng... I have never done science fiction scenes, but I will try my best!"
Meng Shu looked at her nervously and waved his hand, indicating that she didn't have to be like this.
"It doesn't matter if you are not proficient. We can learn slowly. You did a good job in the hotel before. I believe you can learn while doing it this time. If you have any questions, just ask me. Don't keep it in your heart. I will Makes work difficult.”
Xia Nianzhen nodded heavily and hummed slightly.
After showing the monster shape and scene style, Meng Shu began to arrange work for everyone.
"Qiu Yuan, Nian Zhen, I will send you the PPT later. You can make things according to the design above. Qiu Yuan, your workload is relatively heavy. If you and your assistant are too busy, you can directly Mention it to me and I can find outsourcers to share some of your work."
Qiu Yuan was stunned for a moment and responded gratefully.
"Mr. Meng, we will work hard!"
Meng Shu smiled, gave an encouraging look, and then looked at Xia Nianzhen.
"Nianzhen, please work hard. You are the only one at the moment. If you are really not proficient in how to do the technology industry style, you should explain it to me in time, so that I can find a way to help you and make your work better. "
Xia Nianzhen pursed her lips and nodded sheepishly.
"Mr. Meng...I should be able to do it...I'll try to get one first to see if it's good...you'll have to see it to know..."
Meng Shu stretched out his hand to signal not to be nervous, and then looked at Chen An and Xu Hong.
"Okay, then the meeting is over. Let's go back and work hard. Dividends are indispensable. By the way, Chen An, Xu Hong, don't leave yet. We will talk about the mission design and plot performance of the game later."
Chen An and Xu Hong looked at each other, then looked at Boss Meng and nodded repeatedly.
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