Chapter 97 'Abnormal' styling design

Style: Gaming Author: My little cat is definitely not a kind personWords: 2849Update Time: 24/02/20 09:30:56
After seeing such an ordinary monster name, Qiu Yuan below was slightly startled and a little curious.

As a modeler, I already knew the number 173 as early as "Sky Mountain".

Because the metal door that houses 173 in the fourth ending was all made by him.

So it is natural to know that 173 is a monster controlled by the FBC Federal Bureau of Control in the game.

But when Boss Meng explained it at the time, he only said that 173 was a concept and did not need to be modeled in "Sky Mountain".

Because it will officially appear in the next game.

Therefore, Qiu Yuan also thought about what kind of appearance 173 would look like, terrifying and twisted? Or evil and weird?

And why is 173 used as the name code?

Everything is so unknown and mysterious.

But he is just a modeler, not a designer.

He only needs to wait for the design draft or original painting to come out and then build it.

But now, the image of 173 finally came out, and Qiu Yuan was immediately stunned when he saw it.

this...

This is similar to the monster shapes of our company's first four games...

pole! No! Mutually! symbol! ah!

At this time, cast on the screen.

The appearance of this 173 is displayed in front of everyone.

It is made of yellow wood and has a human-like shape.

The hands and feet are short and slightly deformed.

The traces of carvings all over the body are visible layer by layer, just like a log cut into a human shape piece by piece with a knife.

His chest and buttocks were dirty, as if they had been painted with black paint.

The overall look is like a wooden sculpture that has been left in the wild for a long time. It is dirty, old and naturally black.

On top of the body, there is a huge head.

His face is very strange.

A large area of ​​red paint is used as a base, and a pair of green eyes with wide interpupillary distance are spread around.

In the middle, there is a raised thick piece of wood that seems to be the bridge of the nose.

The cheeks on both sides were painted with black paint. The same goes for the position of the mouth.

The whole face looks like a clown, but it also gives people a feeling of being beaten and bleeding, which is strange and permeating.

Qiu Yuan seemed a little uneasy.

He glanced around at his other colleagues. Their expressions were all similar, with frowns on their faces.

Although this 173 monster is not as thrilling and terrifying as in "Sky Mountain", it shows an alternative sense of weirdness.

There is a sense of déjà vu that if you don’t move, you will be safe, but if you move, you will be...extremely dangerous...?

Maybe it's an illusion...

At this time, Boss Meng explained the first monster by pointing with the mouse.

"Our game, "Containment Breach", just like the name, refers to the containment objects breaking through the control and escaping from the place where they are kept."

"And the statue monster you see now is the more dangerous 173 among all the contained objects."

"Have you ever played 123 Wooden Man? In the game, when it is 'seen', it cannot move. It can only move when it is 'not seen', and it can be teleported."

"So, in the game, once the player encounters it and 'blinks' in front of it, he will die."

What! ?

Several people were immediately shocked and their mouths opened wide.

Looking at Boss Meng in disbelief.

What a genius setting! ?

Isn't it too strong?

When seen, the monster cannot move. In the blink of an eye, the player dies.

this...

Can players accept a monster designed to be so outrageous? ?

I thought that the monster design in "Sky Mountain" was already outrageous, especially the monster that can flatten players, which is extremely popular online!

But I didn't expect that the 173 in front of me was even more invincible!

Just the blink of an eye can kill a player.

A setting that is simply unimaginable!

At this time, task designer Chen An raised his hand, expressing doubts.

After Meng Shu nodded, he hesitated and asked.

"Mr. Meng, does the game have a weapon system?"

"Of course, players with hot weapons and cold weapons can use it."

Upon hearing this, Chen An expressed his understanding and then asked another question.

"Then... can this 173 statue be beaten to death?"

Meng Shu shook his head after hearing this.

"The invincible cannot be killed."

Chen An suddenly choked and didn't know what to say.

Although it is a horror game, the previous game "Sky Mountain" can at least allow players to beat monsters to death, fall to the ground and slowly regenerate, giving them a breather while playing.

Why did he become invincible when he got to "Containment Breach"...

What is the weapon system used for...

Is it... used to fight other monsters?

Chen An didn't say much, but sat down and waited for the boss's explanation.

Soon, Boss Meng continued to speak.

"173 is unkillable. It looks like a wood sculpture in the design draft. But in fact, the setting is reinforced concrete. So this is the first thing I want to emphasize. Qiu Yuan, when you model , the material should be stone, not wood."

"In addition, don't make it too smooth. There are some uneven wrinkles on the surface, just like layers of mud that have been plastered on with cement without polishing. In a more intuitive way, you can refer to A peanut shell."

Upon hearing this, Qiu Yuan understood immediately.

He nodded repeatedly and said good things.

With the pen in his hand, he quickly recorded his summary in the notebook.

"This is the first monster in our game. It is indeed not as strange and scary as the one in "Sky Mountain". But this is exactly what I want players to feel, the fatal crisis caused by seemingly harmless things. .”

"As for games, you have to slow down your taste. It is not a good thing to blindly let players see scary monsters. Therefore, most of the shapes of the contained objects in "Containment Breach" this time are biased towards those we know and have seen in life. Things, except for a few monsters.”

"I want to give players something that is present in their daily lives and give them an unexpected level of horror and horror, so that they can feel scared because they often see it in their lives even though they know it is fake."

"Imagine how you would feel if your usual blinking suddenly became an instinct that keeps you alive."

"Imagine again that an encyclopedia that records diseases is supposed to be a learning tool to help people understand these diseases. However, due to changes, people who read the book, whether they are reading about colds or chickenpox, will always Then the people who read the book will get the corresponding disease. Although we know that this is fake in the game, we are making an immersive VR game. Players can experience it through the senses of audio and visual, and then they will How awkward would it be to see this kind of encyclopedia in real life?"

"This is the effect I want, the idea of ​​integrating horror elements into life."

Hearing this, Qiu Yuan and others looked at each other.

this...

If this idea is really realized, I am afraid that the game "Containment Breach" will far surpass "Sky Mountain" in terms of horror...?

After all, the latter's monster design is fantasy, something that makes people know that reality does not exist at a glance.

And if the former is designed with horror that is close to reality and derived from reality, as Mr. Meng said, then the game may give players a strong sense of being immersed in reality...

And Mr. Meng’s professional team is unprecedentedly powerful in terms of audio and visual performance...

In order to give players a sense of pain, "Blackjack" makes the VR screen appear a blurry scarlet color, which is like a sense of déjà vu when the brain is congested. In order to give players the feeling of being shocked, flashing white lights and thick smoke are used on the VR screen.

It actually hurts just looking at it!

In "Face", the slow effect of blur + smear is used to show the character's reduced sanity value.

It’s really an unimaginable game design!

Qiu Yuan would not doubt Boss Meng's thinking.

If this encyclopedia really existed in the game, then Boss Meng would definitely include the responses to the diseases in it.

By then, I’m afraid all players who are not sick will probably feel uncomfortable...

I thought that the horror level of "Sky Mountain" was already at the peak of the industry.

It is estimated that other manufacturers will be difficult to compare.

But I never expected that Boss Meng would turn around and surpass his company's games...

The premise is that "Containment Failure" is really as scary as Mr. Meng said...

At this time, the PPT on the screen came to the second monster's design page.

But this... made Qiu Yuan startled again.

Because strictly speaking...

That's not really a monster...

But looking at it now, it's surprisingly weird...

It belongs to the type that is normal when viewed online, but terrifying when viewed in real life.

Medieval beaked doctor.

No. 049.

Epidemic doctor.

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