but...
To make "Containment Breach" more comprehensive and more fun, it would be best to add a few more containment objects.
However, there are over 6999 contained objects, how can he, Meng Shu, remember them all?
Even if you have an excellent memory, you still can't do it.
Let alone 6,999, he could only recall less than 30 of the first 999.
And of these 30, we can only know a rough idea, such as what abilities and characteristics the contained objects have, that's all.
Others, including experimental records, have long been forgotten.
Although he knew that the conceptual design of the game definitely included documents about the containment objects that were supposed to appear in games such as 173 and 106.
But what Meng Shu wants to do more is to add more things to fill the game up and add enough fun.
Give players a feeling that everything is new, interesting and worth exploring.
I also want players to know the charm and magic of these contained objects.
But there is nothing I can do if I can’t remember.
or...
Make it up yourself?
As soon as this idea came up, it was immediately rejected by Meng Shu.
He doesn’t have the ability, nor the time, nor the level.
The records and documents of the contained objects are full of professionalism and professional terms, and every line and sentence contains objective facts.
In terms of content description, there is almost no personal opinion mixed in, and it is always a field record.
Therefore, every document looks so convincing and infectious.
It's also fascinating.
But if it really doesn't exist... I can only give up.
Just use the few containment objects in the game itself.
Meng Shu shook his head regretfully and clicked on the "Containment Breach" folder, preparing to go through the conceptual design inside.
result...
He froze.
Then, his eyes widened in disbelief.
"This...am I dreaming?"
Meng Shu looked surprised. There was an extra folder in the "Containment Breach" folder.
The name of this folder is simple.
'Comprehensive information on contained objects. '
The meaning is self-evident.
Meng Shu quickly double-clicked to open it, and he was stunned.
Then he laughed.
On the computer, 6999 PPTs are listed in front of me.
What is it if it's not a containment object?
He clicked on the PPT of Containment 087.
Sure enough, it contained not only the project number, but also the project level, containment procedures and project description.
Because it is a PPT, you can also insert jump links into one slide to jump between multiple pages.
087's three experimental records are also in it.
And it was just as creepy as when I first saw it.
The description has not been deleted.
Meng Shu clicked on a few more PPTs with experimental records, and sure enough, they were very complete.
There are not only experimental records, but also derived incident stories.
It made him laugh again.
"It's really hard to find anything without wearing iron shoes. It doesn't take any effort to get it."
I thought about it a lot, but I never thought that the concept design folder of the game came with these!
But he didn't care why the game "Containment Breach" had such a comprehensive document on the contained objects, and it was even made into a PPT.
All he knew was that the production team was probably quite ambitious, but... alas... it was a pity for the production team.
Looking at the dazzling array of containment documents in front of him, Meng Shu suddenly had a plan in mind...
Since I have such a complete set of things in my hand, the world does not have these, and the next game needs these.
So...
Why don't I do the moving?
In this parallel world, spread the word!
Let the whole world know about this charming personally created literature!
...
...
Four main employees, Xia Nianzhen, Xu Hong, Qiu Yuan, and Chen An, walked into the conference room with notebooks.
Then he found a seat and sat down, waiting for Boss Meng to arrive.
Just now, a meeting notice popped up in the company's V-mail group.
Xia Nianzhen and others who were working suddenly felt their hearts pounding. They looked at each other and began to guess...
Shouldn't...
Is it a new work again...?
Our boss seems to be playing games too often...
You know, we are still sprinting towards the VR version of "Dark Forest"...!
If it's a new work, it would be a lot of work...
I'll be too busy...
Xia Nianzhen shook her head and told herself not to think too much.
Let's wait until the boss comes and take a look.
As soon as she thought this, Boss Meng walked in holding a laptop.
When several people saw this posture, they immediately understood that this meeting was really about the new work!
Mom!
"Sky Mountain" has only been released for less than half a year, and the value has not yet been squeezed out. Is it about to start a new game? ?
However, after Xia Nianzhen and others thought about it, they suddenly understood again.
The popularity of a game can last for about half a year at most.
Now that we are developing a new game, we rely on Boss Meng’s mysterious development team of more than 100 people, the development cycle of the first four games, and the efforts of himself and others.
Maybe the new work can really replace "Sky Mountain" with the new and the old, and the popularity will be maintained!
Make money, don't be embarrassed.
As an employee, as long as you can get wages and bonuses, whatever your boss says will be yours!
Xia Nianzhen watched Boss Meng insert the USB flash drive into the laptop, and then, through the projector, everyone saw the latest PPT file on it.
"Containment Breach".
Seeing this name, the four main employees were all stunned and looked at each other with some curiosity.
The boss has even chosen a name for the game?
Generally speaking, in the early stages of game development, isn't it always temporarily named "Codename: XXX"?
You haven’t even talked about the concept of the game yet, and you don’t know how to play it yet, so you just thought of the name of the game?
And the name of the game is Containment Breach...
That's really weird...
I don't understand what it means at all.
Although the names of the two games "Sky Mountain" and "Faces" were equally unclear before development...
Even now, I still don’t understand why the name Mianmian was chosen.
On the projection screen, a PPT titled Scene Art opened.
Boss Meng's voice sounded slowly.
"Okay, let's have a meeting now."
Xia Nianzhen and others immediately sat upright, holding pens in their hands, hanging on the open notebooks.
Seeing everyone's upright posture, Meng Shu nodded.
"First of all, as you can see, this is our company's new game "Containment Breach". Of course, the subject matter is still horror."
"At present, I have made a rough planning plan for this game. I also have a world view background, and all aspects of preliminary work have been completed. Chen An, Xu Hong, we will discuss this issue in detail later."
"You all know the world view of our first four games, which took place in the same world in different eras. The setting of the Federal Bureau of Control that I buried can now be revealed in this game. You can It is understood that this is a horror game universe, a horror world view that takes place with the existence of the Control Bureau."
"This "Containment Breach" is to convey the concept of the horror game universe to players."
Horror game universe...
Mission designer Chen An was startled for a moment, a little surprised.
He raised his head and glanced at Boss Meng and the four characters Containment Failure behind him, and his expression became serious.
Game universe...
This is no small matter...
At this time, Boss Meng rested his hands on the lecture table and continued to talk.
"I don't know if you understand the concept of a game universe, which is different from those sequel games."
"Our game has a very complete and huge world view, with very strict rules. There is also a major and important setting that is used to support the operation of the entire game world - the Federal Control Bureau."
"You can also understand it as the Control Bureau universe."
"Each of our games takes place in this horror universe and is closely related to the Control Bureau. In other words, independent game works are derived from the setting of the Control Bureau."
""Dark Forest", "Blackjack", "Faces", and "Sky Mountain" are all games derived from the setting of the Control Bureau. These four games have their own independent plots, independent gameplay, and independent settings. . But they are in the same world view at the same time, and the protagonists are all related to the control bureau. So this is the game universe view."
"Our games will also develop in this direction in the future."
"I want to give players a way to find Easter eggs or related content from other games in existing games. Give them a sense of surprise and achievement, and allow players to maintain a sense of novelty."
"This is different from those games that are called sequels."
"Although the sequel games share the same world view, they are more or less related to the previous game. The setting and gameplay are also very different, and the plot is more of the 'follow-up story' of the previous game. When you play it, it's like It’s like a continuous work. Once the epoch is discontinued, you have to make up for the previous work, or remove the clouds.”
"Although this method of expanding the world view is convenient and simple, it is not what I want. I want to avoid the situation where players only play the sequel and not the previous game. At the same time, I want to ensure the independence of each game . Make them seem to have nothing to do with the previous games, so that you won’t feel out of date when playing them, and you won’t be forced to make up for the previous games.”
The four people at the conference table nodded repeatedly.
The movements of his hands did not stop at all, and he summarized his understanding in his notebook.
Designer Chen An hesitated, raised his hand and asked.
"Um...Mr. Meng, our company lacks a chief planner. Without a chief planner, the four of us alone should not be able to realize your ideas and concepts... because none of us are in charge of planning. ..”
After Meng Shu heard this, he shook his head and smiled.
"I know all this. You all have your own duties to do. Don't worry about this falling on you."
"Your boss is not the kind of person who wants you to work across disciplines. Our company is not that small either."
After hearing what the boss said, the four of them, except Xu Hong, breathed a sigh of relief.
Especially Chen An, his expression seemed to be a lot more relaxed.
Apparently he wore many hats at his last company...
Although I don’t know what Boss Meng will do, the boss’s professional team must have many game planners!
Otherwise, why would four games with complete and obscure plots be released so quickly?
Meng Shu didn't know that his four employees were beginning to imagine the non-existent professional team again.
He paused for a moment and continued to speak, but Chen An and others were stunned on the spot.
"Furthermore, as I just said, this worldview has already been set. What is missing are the events I mentioned that can be adapted into games. But there are people responsible for these."
What! ?
Chen An and others looked surprised.
After working on it for a long time, it turns out that this mind-numbingly huge world view is already there! ?
When the boss said that the world view was available, Chen An thought he was talking about the world view from the "wellhead perspective" of the game "Containment Breach".
It turns out not to be!
But it’s already there!
And someone will be responsible for writing future game plots! ?
correct!
It must be Mr. Meng’s professional team!
Yes!
The game is developed so quickly, each game is extremely complete and has a connected world view.
Then maybe... "Dark Forest" is the first trial game under this huge world view! ?
The more Chen An and others thought about it, the more incredible it became.
I just feel that future game development plans will probably get faster and faster with the increase in manpower...
Boss Meng looked at the thinking employees and knocked on the table to get everyone to focus.
"But it's not good to keep making independent games. No matter how huge the world view is, it won't work if the games are too scattered."
"So, we need something with a centralized world view. And this thing is the Federal Control Bureau."
"In the future, every time we make two or three independent games based on a horror worldview, we will release a game about the Control Bureau itself."
"For example, this "Containment Breach" is an event that happened in the Control Bureau itself. The purpose of this is to let players understand that the world of the game is not empty. Instead, there is a mysterious organization that appears in front of them all the time to help the world. Add some realism. Its function is similar to secretly connecting several scattered games together."
"We want players to know that the world view of our game is not represented by text descriptions and settings like other games. It is actually understood through game experience!"
"We want players to discover the behind-the-scenes plot stories and understand the world settings by experiencing each independent event game in this huge world view! Let players have a sense of positivity and novelty in exploring the horror world."
"Ah, freedom, leave everything to the players. Let them know that they are in a huge game world, experiencing terrifying and dangerous events one after another with various identities!"
"Over time, it will attract players who don't play horror games to understand our grand worldview and become curious about this so-called mysterious and wonderful world of horror."
"Keep this pace and create a horror IP of our own. Let's work hard together."
After Meng Shu finished speaking, he made a fist with his right hand and made a pumping motion on his chest.
Chen An and others in the audience applauded enthusiastically.
My heart was also full of curiosity.
Horror game universe.
It's really rare!
Is it really possible to put all independent games under the same worldview? ?
Chen An didn't know and wasn't sure.
But with the success of four games already in front of him, he must admit that things are heading in a good direction.
It’s not like no manufacturer has ever created such a strange game universe before.
But basically they all ended in failure.
The reason is simple, the types are restricted!
If it is a science fiction game universe, then all the games of this manufacturer, whether it is Gun Car Ball or RPG, must be future science fiction.
This puts an end to magic and fantasy, or even modern warfare, or historical games.
If the manufacturer wants to create other genres, the game cannot be classified into this science fiction game universe.
A manufacturer cannot be limited to one type, which is tantamount to giving up the interests of other types of markets.
But as time goes by, if there are no new games to expand the game universe, it will gradually become uninterested and eventually forgotten by players.
This is equivalent to setting up this game universe in vain.
Another reason is that it doesn't make much sense.
If several games share the same world view, then this game is basically a sequel.
For example, "Avatar", "Avatar 2", "Avatar 3" and so on.
This form not only shares the same world view, but is also easy to produce.
After all, the ready-made settings are right in front of you.
And for their manufacturers, game development will consume a lot of manpower, material resources and money.
Given such conditions, I would rather develop a sequel to the game than develop an independent new IP.
Because the sequel can not only attract fans of the previous game, but also tell new players that my game is so popular that it has 23,456 hits.
And for the sequel, the world view of the previous game is easy and fast to follow, and the plot is also very easy to write.
Therefore, Chen An was surprised when he heard about the horror game universe.
However, given that the first four games were all successful, and the horror genre is not limited by genre at all.
As long as it’s a game, it can be scary!
For example, future science fiction horror, historical horror, and modern horror.
If Boss Meng is willing, he can also make magic and fantasy horror, martial arts and fairy horror, etc.
All in all, the horror genre is incredibly versatile, and the boss seems very keen on making only horror games!
If this trend continues, maybe one company will truly dominate the horror genre market!
"Okay, now, let's introduce the monster shapes in this game."
As Meng Shu's voice sounded, the employees' attention focused on the projection in front of them.
And the PPT also turned to the first draft page of the monster design.
There, there are already various angles of the monster's shape displayed.
The first thing that appeared in front of everyone was the shape and name of the monster named 173.
Just two words.
'statue'
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