Chapter 48 World View Remake

Style: Gaming Author: My little cat is definitely not a kind personWords: 2683Update Time: 24/02/20 09:30:56
In view of the small size of "Sky Mountain", the price of this game in the system mall is not expensive.

It only requires 40,000 fright points.

So after making up his mind, Meng Shu immediately bought it.

Suddenly, with the sound of gold coins colliding, his fright value increased to 5,158,000 points.

Then, there is the mechanical beep of the system.

[You have obtained a step-by-step development tutorial for the survival adventure game "Sky Mountain"]

[You have obtained the concept design of the survival adventure game "Sky Mountain"]

[You have obtained the VR version production method of the survival adventure game "Sky Mountain"]

Meng Shu closed his eyes for a moment, and after 2 seconds, he understood the development tutorials that the system had given him.

A PPT also appeared on the desktop of the computer, which was the conceptual design of "Sky Mountain".

Since you have to choose to remake the game, the development tutorial is of little use.

The document in front of you is the main thing.

Meng Shu moved the mouse, double-clicked on the document, and browsed it carefully.

Then I discovered that many of the things inside were not implemented in the game.

For example, in addition to the existing types of monsters in the game, there are also additional scissor-type monsters, wall-climbing monsters, slime-type monsters, etc.

But these are not implemented into the game, so it is probably a funding issue.

Just like "Alice Returns", many creative monsters were deleted and replaced with the common little white-headed black mud.

However, "Sky Mountain" is a small-scale 2D game and already has seven or eight types of monsters, which is enough. Because it is a survival game, the production team is weak in combat and monsters, so it can be understood.

In addition, in the PPT, there is also a design concept drawing of the building.

Corridors, passages, stairwells, guest rooms, all angles, as well as local close-ups.

Judging from the original design draft, each floor has 4 aisles and 20 rooms.

There are various supplies to collect in each room, instead of like now, there are only two rooms on each floor, and the supplies are pitiful.

It can be seen that the game developers may have prepared to make 3D games, but it is estimated that due to various reasons, they have made the current 2D games.

Although it saves costs, it also abandons a lot of designs, which is a pity.

After hurriedly browsing the PPT, Meng Shu began to make follow-up plans.

He created a new page behind the PPT and typed in the ideas he had already had in his mind.

Since we want to remake 2D into 3D and VR, major changes are inevitable.

The first is the scene design of the building.

The conceptual design draft is always a conceptual design draft and is not for reference.

This question is best based on reality.

So, he thought about it and decided to go out and stay in some of the most famous hotel buildings in Shen City, and take pictures of the structure and decoration inside for Xia Nianzhen's reference.

Then Xia Nianzhen would have to explain this clearly during the meeting, and then take her to the hotel to check in.

After all, she is the scene designer, so she draws the best materials on location.

The other is the world view and background story.

There are four endings in the original game of Sky Mountain, and each one is surprising.

In the first ending, the protagonist worked his way to the first floor through all kinds of hardships. When he opened the door, he found that the outside was on the top floor. When he learned that he had spent a lot of time doing useless work, he suffered a nervous breakdown and finally committed suicide by jumping off a building.

The second ending is that the protagonist goes all the way to the first floor and opens the door, only to find that everything is normal outside and there are groups of policemen surrounding him. The monster hacked to death behind him turned into the front desk of the building at some point. In addition, all the monsters he killed became human corpses. In this state of mental confusion, the protagonist becomes a murderer and dies at the hands of the police.

The third ending is through decryption, and I find myself lying on a hospital bed with two researchers in front of me. After they saw themselves waking up, they said that the data collection was complete and the experimental subjects could be executed.

Therefore, in the game, only the fourth ending is the perfect ending.

Specifically, the protagonist successfully reached the underground garage, killed the giant monster entrenched here, and then came to another building.

Here, as a conscious body, he found that he was actually an experimental subject lying on the bed for people to study?

So in disbelief, he touched his real body, finally woke up, returned to reality, and then passed through many crises, escaped from life, and ran into the sunset.

These four endings gave Meng Shu a lot of room for modification.

In order to facilitate the integration of elements of the Foundation, he designed a new world view while retaining the background story of "Sky Mountain".

First of all, the protagonist is a D-class personnel living in the FBC base.

As a humanoid consumable, he was used by FBC doctors for experiments one day.

The purpose is to test the properties of Containment Object No. 825, the 'Illusion Helmet'.

As a result, the protagonist was secretly given sleeping pills and was tied to the operating table in an unconscious state.

He was then put on Containment Item No. 825 and the experiment began.

After that, there’s the backstory of the game itself.

Under the hallucinogenic influence of Containment No. 825, the comatose protagonist came to the Sky Mountain building in the conscious world and moved into the 100th floor.

From here, he witnesses biological weapons attacks and the mutations of the building's tenants.

Then comes the game process. The player controls the protagonist to move through the building and reach the first floor.

But here, Meng Shu made changes again.

As long as the protagonist exits from the first floor, the first two endings will be triggered, namely the jumping off from the top floor and the police shooting ending.

This means that the protagonist is ultimately defeated by Containment 825, dies in the conscious world, and then becomes brain-dead in the real world.

But when players decrypt the documents collected throughout the building, they can reach a third ending and return to reality.

At this time, players can see an animation.

It tells the story of the protagonist who used his own willpower to break free from the control of Containment No. 825 and wake up. As he was preparing to escape, he was executed on the spot by the foundation's security personnel.

In all three endings, the protagonist dies in an unclear way.

Therefore, the fourth ending is for the player and the protagonist to discover the truth together.

The player needs the monster in the underground garage, and then comes to reality in a conscious state, and finds that everything is just an experiment, and his difficult survival is just an illusion, a data collection by these white-robed researchers.

Therefore, the player needs to control the protagonist to touch the protagonist's real body, break free from Containment No. 825 and wake up.

Then, Meng Shu will arrange an animation here.

The protagonist remained calm, pretended to remain unconscious, and then took the opportunity to escape from the laboratory.

While passing through Containment Room 173, he was discovered by security guards and shot on the spot.

Then, the noise caused by gunshots attracted the attention of D-class personnel in Containment Room 173, and...

In short, Meng Shu's original intention was not to touch the background story of the game itself, but only to add a layer of world view to the original foundation.

It has to be said that the ending of the game itself largely gave him the opportunity to add new settings.

Otherwise, there is no need to rack your brains to unify the world view like the first three games.

Now that the world view and background settings of "Sky Mountain" are roughly completed, it is time to polish the content of the game.

After all, no matter how well the background story of the game is told, it is just a story.

The real big deal is the game experience.

If you abandon the linear process and build "Sky Mountain" into a large map for free exploration, then the main line and branch lines are indispensable.

The main plot remains unchanged, just use the original game. It’s as simple as going downstairs to escape.

There are many types of branch lines.

In a 100-story building, there are at least 10 rooms on each floor. After the game is made into 3D, there will definitely be a lot of survivors who have not mutated, so the side missions will be much easier to do.

For this reason, Meng Shu decided to recruit another task designer to complete the development.

Finally, there is the design of the monster.

The monster designs from the original game remain unchanged.

On this basis, add some new monsters.

And Meng Shu already had an idea.

He promised that in this game, players will feel more frightening stimulation than in "Face".