Chapter 152: Critical comments from the industry!

Style: Gaming Author: Drunk and smiling ladyWords: 2005Update Time: 24/01/19 01:26:05
In addition to live broadcasting to promote this card-drawing mobile game that is in its third beta, Xu Qingru also talked about the still-popular "Puella Magi Madoka Magica" and talked about the story behind the creation of this work.

She bluntly said that the birth of this work has a lot to do with its original artist Jiang Xue. She directly revealed that Jiang Xue is a girl who likes magical girl-themed works very much and has a lot of works on this theme.

"I hit it off with Jiang Xue at that time. Since we were almost the same age, we had a lot in common. Seeing that she liked this subject so much, I directly suggested that we work together on a work with this subject."

"She happened to have the same idea. She originally thought it was a collaborative comic, but I felt that the animation was better. Anyway, the 'Aiyu' company also wanted to train its own animation production team, so through this "Magic Girl" Madoka has come to practice."

"Yes, everyone thinks that it would be good if the cost of producing such an animation can be recovered, but it turns out that the team of 'Aiyou' company has considerable potential in producing 'animated performances' because of the two-dimensional people in the team The concentration is extremely high, and everyone knows the preferences of 2D enthusiasts, which is why it has achieved such success.”

"Jiang Xue didn't expect at the time that our first collaboration would take such a big step, directly collaborating on animation... Of course, "Puella Magi Madoka Magica", an unusual magical girl-themed work, it The direction of the plot was always beyond her expectations, and she finally said that after participating in the entire production of this work, she seemed to be less obsessed with this subject matter."

Xu Qingru said it with a happy smile on her face. She was still very beautiful, but she always looked a bit dark and evil.

Audiences who are interested in the story behind Mo Yuan's work will of course listen with gusto, and feel that her eloquent talk satisfies everyone's gossip mentality.

Of course, there are also some people who were deceived by this work and directly complained about it——

"My heart goes out to Miss Jiang Xue. I guess all her beautiful fantasies about magical girls have been completely ruined by Madoka!"

"The tax-evading smile on the anchor's face is really too crude. I admit that this subversive work and every magical girl portrayed in it are impressive, especially the heroine who incarnates the principle of the circle, but Don’t be so cruel?”

"I just want to know how big the psychological shadow was on Miss Jiang Xue when she drew the senior sister's U-turn..."

"Xu Qingru really has you. Not only is she a great talent, but she is also a villain. This work completely ruined the magical girl theme!"

"I deeply understand how disdainful you are, but at the same time I really envy the 2D atmosphere of the 'Aiyou' company. It would be great to work together to produce animations and games related to the 2D!"



In addition to truthfully telling some of the stories behind the creation, Xu Qingru also used a slightly exaggerated approach to describe the difficulties encountered by the "iyou" company in the development process.

For example, Madoka originally wanted to find a platform to release it, but most platforms were not optimistic about it. Another example is "Arknights" among the three betas. From the project establishment to the launch at the end of this year, it also experienced various disagreements during the period. In the end, It was difficult to reach consensus.

In fact, if it were not for Xu Qingru, the production time of this game would probably have been two to three times longer, mainly because she has the memory of the earth as a reference, while other production members are crossing the river by feeling the stones.

Now that the money-attracting ability of "free mobile games" has been slightly demonstrated in this "three tests", it is estimated that the entire team's worries are now relieved.

After Xu Qingru used a slightly exaggerated approach to describe the various difficulties faced in the production process of the entire game, many viewers felt quite sympathetic after listening to it, thinking that when they actually play this game, no matter what, they must top up their money to support it. one time.

It can only be said that Xu Qingru knows how to create characters. In her words, "Aiyou" company has become the purest two-dimensional game production company in the industry. The company's purpose is to serve otakus.

And she created the characters, but in this era, it really can't be considered random creation, because the two-dimensional culture is still relatively niche, let alone the games that use the two-dimensional as a selling point.

The otakus were quite moved when they heard this, and almost shouted the slogan "Aiyu is the best" together. However, one thing is that judging from the games and animations it produces, it really understands the second dimension!

It is not an exaggeration to say that the "Aiyou" company is the "god among gods" in terms of art, music, and animation performances. It really allows its audience to feel the beauty of the second dimension!

Therefore, no matter what, the core users of "iyou", otakus, will support this company without hesitation and hope that it can grow smoothly.

But it must also be pointed out that although the three tests of "Arknights" were quite successful and had an excellent reputation among the two-dimensional audience, it did not become popular immediately. However, there are already some "gods in the game field" , "game industry insiders" and "game reviewers" stood up and pointed out.

A senior in the game production industry named "Du Guoxin" pointed out that free games are absolutely impossible to succeed!

Du Guoxin really studied the krypton gold mechanism of "Arknights", and then he thought he had understood its mechanism thoroughly, and wrote Wen Rui commented: "Free games actually rely on so-called 'rewards' to make money. Nowadays, the Internet It is very popular, but the charging mechanism is actually the same as the buy-out single-player game, which is subscription-based. If you rely solely on 'rewards', the industry will not be able to develop!"

Du Guoxin directly compared games to the Internet, which seemed reasonable at first glance. He stubbornly believed that free games that "pay for love" simply cannot operate for a long time.

Du Guoxin also said that as a senior, he just saw that this game has great potential, and it is wise to change its payment mechanism to a buyout system as soon as possible. After that, every updated version is equivalent to DLC. As long as the quality can be guaranteed, players will They are definitely willing to pay.

Yes, in this parallel world, a stand-alone game that has been updated and operated for a long time relies on subsequent DLC to continue to make money. It is similar to the "Stars" in the earth world. How much is the main body, and the subsequent DLC is Big head, it is only cost-effective to buy when there is a discount.

In Du Guoxin's rhythm, many people have followed the trend and badmouthed the rather innovative model of "free games". There are also some "gods in the game field" who are even more outrageous. If they directly criticize this game, they should not consider the mobile games at the bottom of the contempt chain. Players…

Next up~

(End of chapter)