Chapter 169: Level 8 and Sublimation (you can skip it if you don’t want to read it, it’s a big chapter)

Style: Gaming Author: HellraiserWords: 4906Update Time: 24/01/19 00:50:20
When Lin Yun reacted, Lin Yun found that his consciousness had already arrived at the upgrade interface.

Lin Yun was a little confused about Iomedae's words, Nephilim?

Is it because of the nature of the campaign background?

Or let’s talk about his character setting.

After all, the Spartan in Devil May Cry is also said to be a devil with an angel heart.

Then in the new Devil May Cry, there is also a new book-eating setting. Dante’s parents are demons and angels respectively.

Lin Yun subconsciously looked at the changes in his attributes.

Well, it seems that the maximum health limit is directly +5, and then the stealth skill check is +2.

These don't look like rewards from the Nephilim, but more like rewards from the Gray Barracks.

There is also an extra expertise slot and an extra +2 attribute? ? ?

So many good things?

However, these seem to be rewards given by Iomedae's boss.

Boss Iomedae, I’m committed to you.

After continuing to flip through it, Lin Yun found that the Wrath of Stealing Evidence in the background had actually changed.

It originally had a +2 attack roll effect against demons, but now it has an additional addition, Swiftness. Spend 1 mythic power to lock on a demon. Within 1 minute, ignore any damage caused by this demon, and then hit + 1x damage.

. . . . . . So the campaign background is good and can evolve.

With a subtle mood, I finally found two abilities that seemed to have unclear meanings.

Nephilim will no longer die of old age.

If they suffered penalties to physical ability scores due to age when they were humans, they no longer suffer those penalties. Nephilim continue to age and still gain all mental ability bonuses that come with age.

The kiss of the Nephilim can inspire people. Once a day, through kissing, it can restore people from a state of exhaustion to a state of fatigue, or a state of fatigue can return to a normal state.

. . . . This is an ability whose meaning is unclear.

But age?

It seems to fit Dante quite well.

If I had known earlier, I would have just set it to an elderly person. Ahem, but if I were an elderly person, I would probably die.

After adulthood, it is divided into middle age, old age and twilight years.

For example, a demon descendant would be middle-aged at 35 years old, old at 53 years old, twilight at 70 years old, and then die of old age at around 70+2d20 years old.

Then these ages have attribute increases and decreases, and they are still superimposed.

Middle Age: -1 to Strength, Dexterity, and Constitution, +1 to Intelligence, Wisdom, and Charisma.

Old Age: -2 to Strength, Dexterity, and Constitution, +1 to Intelligence, Wisdom, and Charisma.

Old Age: -3 to Strength, Dexterity, and Constitution, +1 to Intelligence, Wisdom, and Charisma.

In other words, if he were to die directly, Lin Yun would have to endure -6 strength, -6 physical attributes, and +3 mental attributes.

From a certain perspective, it's a huge loss.

But now, it is pure profit.

However, during the inspection process, Lin Yun discovered another problem.

That is his cold iron giant sword.

He could feel that at this time, his cold iron giant sword seemed to have an extra dimension with him. . . . Anyway, it's very strange, it feels like hands and feet.

And then there it is. . . . His Cold Iron Greatsword seemed to have directly become a legendary item that could only be owned by the mythical profession in theory without him sublimating it into a mythical profession.

The so-called legendary items are those that feel similar to exclusive weapons and can be linked to the user to use them with greater power.

This kind of item does not have to be a weapon, whether it is armor, a belt, a vehicle, or even a siege equipment.

Then legendary items are actually the prototypes of secondary artifacts and advanced artifacts.

Lin Yun had no doubt that the glow around his waist was once Yang Ni's legendary weapon.

In a literal sense, because some people have become legends, they have also become legendary weapons.

Among the basic abilities of mythical professionals, they have a universal path ability, which is to make an item a legendary item.

Once it's a legendary item, the second time it's a lesser artifact, and the third time it's a greater artifact.

Of course, you need level 3 for the second time, and level 6 for the third time.

And now, it seems that he has directly obtained such a legendary weapon.

However, legendary weapons can only be unlocked by becoming a mythical professional, so Lin Yun can only know his Cold Iron Giant Sword now. No, it should be said that rebellion has become a legendary weapon.

"d8=5."

We finally reached level 8.

The attribute has another 1 point of free attribute.

In this case, Lin Yun has 25 points of charm, because including that great enlightenment, he also has a +2 charm headband.

As for the gift from Iomedae's boss, Lin Yun chose to add strength this time.

In this way, including the +4 strength belt, it is 26 strength.

But obviously, none of this matters.

The most important thing is that Lin Yun's bloodline weapon master's bloodline abilities will unlock new abilities when he reaches level 8.

This is the ability mentioned before, bloodline resistance.

The Charisma adjustment bonus replaces the Wisdom adjustment bonus and becomes Lin Yun's base bonus on Will saves.

Of course, you still need to hold a customized weapon.

In other words, if Lin Yun did not draw his sword, that is, if he activated the customized weapon. . . . . Still only has the measly Wisdom adjustment bonus to adjust Will saves.

But that's enough.

Then there are the additional feats given by Iomedae's boss.

After Lin Yun thought for a while, he chose Mastery Heavy Attack, which he could learn at level 8.

As for why it is originally level 8, shouldn't there be expertise only at odd levels?

Mainly because omnipotent warriors have bonus specialties at even-numbered levels. This is obviously prepared for omnipotent warriors.

Improved critical strike is somewhat similar to sharp edge in that you select a type of weapon and then increase the weapon's critical strike range rating by +1.

In other words, without the sharp edge technique, Lin Yun can still hit 18 times.

Of course, for now, Lin Yun chooses the most commonly used giant sword.

After level 9, you can obtain expertise normally, and then choose weapon and spiritual skills.

It's a pity that the level 8 weapon and spiritual skills are replaced by blood resistance. Otherwise, it would be just right if you choose to train in shifts.

The effect of shift training is to apply all the abilities specific to one weapon to all customized weapons.

That is to say, such as weapon specialization, weapon proficiency, critical attack proficiency, etc. These abilities that only target one kind of weapon can be applied to customized weapons.

It can be said that it is a one-time procedure and there will never be any future troubles.

In addition to these, there are Lin Yun's own personal martial arts.

A new personal martial skill can be obtained again.

Disturbance Wave Return, Silver Surge Level 4 martial skill.

By sensing the fluctuations in reality caused by magic, Silver Surge martial artists can predict the occurrence of spells and nip them in the bud.

When you become the target of a (like) spell/psionic power (ability), you activate a martial skill and immediately make a charge attack at the originator of the ability within a distance of approximately 18 meters.

If the attack hits, it deals damage normally, possibly interfering with the effect, and the target's DC for Concentration checks to continue using this ability is +4.

As mentioned before, if the caster takes damage while casting a spell, a concentration check is required.

Generally speaking, it is 10 + damage + spell level. Let’s not talk about Lin Yun’s damage problem. This ability alone makes it 14 + damage + spell level.

To be fair, this is an ordinary person. . . . . Probably there is no way to proceed.

Because this is a magic-like ability that can be triggered by psychic energy, Lin Yun can sense and react conditioned on whatever is released by demons or some strange creatures. As the saying goes, the highest form of defense is offense.

It is very reasonable to knock out the opponent's magic before the opponent releases their magic.

Then there is the issue of the path of mythology.

The mythical paths are Fighter, Archmage, Saint, Guardian, Commander, and Master of Trickery.

Among them, the natural ones that refer to it are kitchen knives, arcane spell casters, divine spell casters, human shields, mascots, and all the bells and whistles.

Although it seemed that Lin Yun should choose the kitchen knife.

No matter how bad it is, it is still a mascot.

But obviously, since it's Dante, it's all about the bells and whistles, which is the main point.

Each path has its own abilities.

After choosing the Master of Trickery, Lin Yun can gain a fixed health value. The health points of each mythical profession are fixed, but they are different. The Saint, Commander, Master of Trickery is 4, and the fighter and guardian are 5. , Archmage is 3.

Then, of course, there are the benefits of the mythical profession.

Once you obtain the mythical profession, you will directly obtain the basic abilities.

The first one is that the brave will not die. Whenever the health value is reduced to 0 or below, the injury will be automatically stabilized without the need for a physical test. At the same time, the hero will not die until he takes damage twice the physical value. He will not die even if he is executed.

Normally, damage to a negative constitution will result in death.

Then if the blood is below 0, being executed requires a Fortitude save over the automatic critical hit damage DC to avoid death.

There is also instant death magic.

With this heroic immortality, even instant death magic will not kill you, at best. . . . . Just -1 blood.

There is also the power of myth, a special power that can only be obtained after completing some amazing deeds, or deceiving fate, which is somewhat similar to hero points.

This mythical power is necessary for most abilities in mythical professions. You can only have a maximum of 3 + 2 times of the mythical level every day. For example, the first level now has a maximum of 5 points.

Finally, there is the ability called Divine Surge. This is somewhat similar to the use of hero points. It awakens the power of myth in the body to overcome different challenges. It can spend 1 point of myth power to force + on any d20 dice. d6, and can be improved with levels.

It can be said that I will no longer be afraid of missing a shot, probably. . . .

After the basic abilities are the abilities of the Master of Trickster.

The first is the characteristic ability of the Master of Trickster.

There are three types in total.

Fatal Throw: Swift, spend 1 mythic power, take out a throwing weapon or alchemy item, and perform a long-range attack. This attack does not provoke attacks of opportunity.

When making a fatal throw, roll two attack rolls, take the higher result, and add your tier to the roll.

If the attack misses, the weapon or alchemical item lands adjacent to the target, regardless of its own range.

Flying Dash: Swift, spend 1 mythic power and move, moving at the same speed for up to 2 seconds.

At any point during this move, you can make a melee or ranged attack at your highest attack bonus, adding your tier to the attack roll.

This attack does not count against any other attacks you make this round.

The damage from this attack bypasses any damage reduction.

Assault: Swiftness. Spend 1 use of mythic power to make a melee or ranged attack against a target within 9 meters. This attack does not count against any other attacks you make this round.

When making a surprise attack, the target is considered flat-footed regardless of any class features or abilities it may have, and otherwise adds your tier to the attack roll.

The damage from this attack bypasses any damage reduction.

Then there is no doubt.

The real Yiya swordsmanship.

It's just a beeping sound, a thrust, and then a chain strike can finally appear.

Flying and thrusting, the decision is yours.

There is also the professional ability of the trick master, or should be said, the path ability.

It's not fixed, but because there are too many things, I won't mention them one by one. Lin Yun took a look.

After all, it’s a gimmicky thing, so a lot of the abilities in it are gimmicky, but some of them are really useful.

Unfortunately, the path ability that Lin Yun chose first was the general ability.

It's called Charm Appearance.

It can consume one mythical power and directly add 20 environmental bonus to each Charisma skill check or Charisma attribute check.

If it were a normal kitchen knife, it would be useless, but for Lin Yun.

This means that Lin Yun's righteous speech, brainwashing, ah, no, it's negotiation ability, and then Jianxi Shen's dance skills, which can add 20 points in an instant, which is equivalent to not being a big success, and there is an additional bonus. The feeling of d20.

This can save a life at a critical moment.

Having 5 points of mythic power means that Lin Yun can save his life 5 times, which is much more cost-effective than hero points.

Talk about it. . . . Lin Yun doubted whether Xiao Jin was born with this skill. . . . . .

Finally, there is the Mythic feat.

Simply put, it is an enhanced version of expertise.

Most of the feats have enhanced versions, which are mythical versions of the feats.

Of course, most of these mythical specialties also require pre-requisite abilities, such as Lin Yun's powerful attack.

Yes, the mythical specialty Lin Yun chose was the mythical version of Powerful Attack.

When using Power Attack, you gain a +3 bonus on melee damage rolls instead of the +2 bonus.

For every 4 points after the base attack bonus reaches +4, the damage bonus will be increased by +3 points instead of the original +2 points.

You can expend one use of mythic power to ignore this feat's penalty on melee attack rolls and combat maneuver checks for 1 minute.

Normally it is +2, and then the two-handed weapon is +50%, because Lin Yun is now level 8, and the basic attack bonus is also 8. It was originally 6, and the two-handed weapon was 9. Now it is 9, and the two-handed weapon is 13.

As the Mythical profession completed its upgrade, Lin Yun looked at Rebellion again.

Sure enough, it looked a little different now.

Of course, it is still essentially a +1 Cold Iron Greatsword.

But it has an additional ability called "Awakening Noble Phantasm".

Somewhat similar to the surge of divine power, when wielded, the true name is called, such as the rebellion of rebellion, the glow of glory.

Then you can consume 1 point of legendary power, and the attack roll will be +d6, and if you are a mythical professional, it can become +d8.

A legendary item only has 2 legendary power points per day.

Then it seems that because Lin Yun only has level 1, he can only unlock one ability.

It’s just that this ability is there. . . . . The meaning is unclear, and this ability is not an ability that Lin Yun can choose from normal legendary items.

The linker will not be attacked by this sword and will penetrate directly. . . . . .

To put it simply, if someone uses rebellion to get in Lin Yun's way, he will pass right through. . . . . Does this require Lin Yun to prepare a family legacy?

Well, no matter what, at least the basic abilities of a legendary weapon are pretty good.

Unfortunately, a creature can only be linked to one legendary item.

However, the real owner of the glow is Yang Ni, so Lin Yun can only use the most basic ability to awaken the Noble Phantasm.