The scene of Jin Gong being tortured by IG Ueno has been faithfully recorded by the director's camera, and the commentators were dumbfounded.
The doll wanted to cover his face: "Oh... Jin Gong... I have been forced to the second tower, how can I play with this?"
Miller shook his head: "The spider can't come. Xiaotian was already very uncomfortable when he was caught by the blind monk in the first wave and was beaten back to the city. He needs to make up for his growth before he can come back."
"Doinb can't move now. Even if he wanders first before level 6, his support speed will definitely not be as fast as the ice girl who can cross the wall with E."
Guan Zeyuan pushed up his glasses, glanced at the big 1 on Crocodile's last hit, and twitched the corners of his mouth: "King Ning has been staying on the road, and his economic growth has basically stagnated."
"Although I don't quite understand IG's tactics, Crocodile kills one last blow every three minutes... Now it's five on four on the field, and Jin Gong is completely offline."
Wawa lamented: "It feels like IG is playing a very new thing. They are using the jungler Xiao Beng in exchange for the crocodile being completely threaded."
From a God's perspective, they could understand how uncomfortable it was for Jin Gong to play. Except for the range that the defense tower could illuminate, their vision was completely dark.
In addition to seeing the scarlet-ghost-like woman polishing the coating, there is also a bald man who appears and disappears to protect her.
Of course Jin Gong doesn't want his half of the area to be dark, but now he really doesn't even dare to put an eye in for fear of being stuck by the blind monk. Now he can only pray that his teammates will come over and help him.
Jin Gong was very thoughtful, but he never thought about how his teammates would save him.
Now IG doesn't give a chance to the bottom lane, and Aftershock Ice Girl in the middle is naturally not afraid of being beaten. With Crocodile being outclassed by Kalista and having a poor top and jungle strength, FPX simply doesn't have the energy to help him.
Even FPX has to think carefully about how to help Xiaotian regain his jungle rhythm from the current predicament.
They also gradually came to realize that Kalista's spear on the top lane seemed to have nailed not only the crocodile, but also the operation of FPX's entire system.
FPX is the easiest to play and the game formula with the highest winning rate is clear to Yu Hui.
To put it bluntly, it is to rely on Doinb, the mid laner, to pick up the mid-term monster hero who is easy to sustain injuries when pushing the lane to revitalize the rhythm, and let the top laner take a late C position to resist the pressure.
Under normal game logic, Doinb frees himself from the middle through himself or through cooperation with Xiaotian.
Doinb, who is released and can roam around looking for opportunities, can cooperate with Xiaotian to gain an advantage by attacking the enemy jungler with more and less, thus freeing up the jungler.
Then after the midfielder is liberated, he frequently looks for opportunities in the bottom lane, and cooperates with the double lane to play four packs and two to expand the advantage.
The most perfect result is to get the tower with four packs and two kills in the bottom lane.
Then the duo returned to the city at nine and a half minutes and rushed to the top lane, gathering the strength of the entire team to take down the Rift Herald, using the Rift Herald to hit a tower and eat all the economic ADCs.
If this set of operational logic is completed perfectly, the tower skin of the two towers will allow FPX to match up with the AD position and lead the opposing shooter by at least 2,000 yuan.
Usually at this time, the game time has reached the mid-term team battle period that lasts from 15 to 25 minutes. This period is usually the stage when Doinb’s strange heroes are the strongest. FPX can at least be strong in the middle and jungle lanes at the team battle node.
Therefore, as long as FPX, who likes to take late-stage core AD, can win this money, half of the basic game will be won.
This is an economic advantage that leads a whole big thing. Invisibly, it also allows AD to develop without having to squeeze the development space of teammates so urgently, and can squeeze out the time to replenish the development of the pressure-resistant top laner Jin Gong.
If the situation remains stalemate, then the upper and lower double Cs of the big core in the later stage will serve as the final support.
Although Crocodile is not the late-game hero in this game, Ryze is!
So FPX's routine is still the same routine, but it has changed in subtle ways.
It can be said that FPX's playing logic is that apart from being usually weak in the early and mid-term laning periods, they will become stronger as time goes on.
That’s why Yu Hui took out Kalista to deal with it. The top laner’s Spear of Revenge has a lot of shortcomings. It’s too brittle and it’s afraid of being caught. It’s afraid of being killed alone and it has no economic advantage.
But just the fact that she is incredibly strong in the early stage is enough for IG~
After all, the only shortcoming of FPX's lineup is that it is weak in the early stage, so wouldn't it be enough to just destroy FPX in the early stage?
In fact, FPX’s style of play is really unsolvable if played against the previous style of IG.
It's not that IG can't beat them with their hard power, but the version doesn't allow them to beat them, and their strength is nowhere to be used.
The reason is very simple. The strongest thing about IG is alignment. However, there is one difference between S9 and S8. That is, when S8 has no coating, the alignment period is generally about fifteen minutes. However, due to the coating, the alignment period of S9 is very slow. The period was shortened by five minutes.
S8 may not start the first wave of team battles until about 18-20 minutes, but S9 will start fighting large groups at the vanguard in about ten minutes. This is the biggest difference between the two versions.
And this lost five minutes of laning period is extremely fatal to IG
Including the three minutes of waiting for the line at the beginning, a full 8 minutes of the laning period were lost in the early stage.
No matter how strong Rookie and her laning team are, how much can they suppress the opponent in just 7 minutes?
This is also the reason why IG’s strength has fluctuated very drastically in S9. The wins were thrilling and the losses were so frustrating that they vomited blood.
No matter how well-designed the opening is, as long as the opponent uses a little trick, even if it doesn't succeed, your previous preparation for the laning will be wiped out, and a few minutes of time will be wasted.
Therefore, under the influence of Yu Hui, IG's playing style is now beginning to work hard to make a U-turn and adapt to the changes in the version.
However, this does not mean that she and IG have no temper at all. This single Spear of Revenge is the biggest insult to the S9 designed by Riot Games.
Didn't you shorten the laning period? good! Let me give you a number, 2 minutes!
At the beginning, enter the grass blade 3A and pull out the spear with half health. The troop line is refreshed at 1 minute and 30 seconds. It takes about 1 minute and 50 seconds to reach the outer tower. Let the troop line stop in front of the opposite tower.
OK, it's exactly 2 minutes into the game. If the opponent dares to come over for last-minute damage and economy, they will be hit. The laning period ends on the spot!
This is the answer given by Yu Hui. The best way to line up is to not line up, just thread it directly!
The play style tailor-made based on Spear of Vengeance naturally restrains FPX’s operational logic.
Now, as long as IG's Spear of Revenge on the top lane cooperates with the jungler so that the opposing top laner is forced to complete the operation of being threaded and collapsed, then the entire top half is IG's decision.
The combination of Verustam in the bottom lane is naturally good at withstanding pressure, Kai'Sa does not have enough damage in the early stage, and FPX has high hopes for Doinb in the mid lane. His early Ryze play style is Aftershock and semi-meaty. In other words, it is the male version. Ice girl.
The same Aftershock Ice Girl, the same TP, and a Kai'Sa who has no early use of dick, how can you use the bot lane to kill the Tam Verus Ice Girl combination?
There is no breakthrough in the bottom lane, so the routine of switching lanes to grab the canyon to start the rhythm is naturally out of the question. Even if you beat IG hard, you are not afraid. A top laner with no economy and no level is nothing.
It would be better if you don’t fight~
Yu Hui calculated that based on her current speed of clicking the plating, under the protection of King Ning, she could eat up half of the plating in about 9 minutes. If she steadily took down the canyon and knocked down the outer tower, she could finish it alone in about ten minutes. The next blood tower achievement.
By then, her matchup economic gap will reach FPX's expected matchup lead of more than 2K. Crocodile is her double-explosion tool that can be directly killed. How do you deal with such a top order?
Send a Spider-Man over to deliver the holster?