To be honest, Lissandra, the hero, is quite perverted in Yu Hui's opinion. The fault tolerance rate is very high in terms of mechanism. The disadvantage is that the early skill damage is low and the mana cost is too high to push the lane.
However, this shortcoming will also be compensated for in the mid-to-late stage through equipment. It can forcefully open a group to seize opportunities, and it can also counter-attack to seize mistakes. It is very useful in the mid-to-late stage.
Not to mention the Tsar, who specializes in dealing with all kinds of dissatisfaction, but is not as fault-tolerant as the Ice Girl, and can easily be beaten into an Earthbinder.
If you want to counter IG's style of play just now that uses the strength of the middle to force a breakthrough, these two heroes are very good choices.
One with point control can also push the lane, and one with online sand soldier suppression can push the lane. They are also the core of team battles. After the first fifteen minutes of stability, they will start to be useful. The longer they are delayed, the stronger they will be.
Kko nodded: "It's pretty much what I thought. I think we can suppress the Ice Girl. The Tsar's words will be easier to deal with."
Hearing this, Yu Hui came up with an idea that was beyond the expectations of the dunking coach: "Actually, if you can be sure that the opponent will take the ice girl, then let them get it~"
"Now it means that we have locked in the opponent's mid laner choice before we even start the game. Then we can try to make a fuss about Faker~ Ice Girl is really weak in the early stage, very weak!"
Under Yu Hui's emphasis, Kuma's eyes lit up, "That's right! Riot Games doesn't design an almighty hero. No matter how strong Ice Girl is in the mid-to-late game, she only trades for her weakness in the early game."
Without laning rights in the middle in the early stage, the jungler has to be freed. They can seize this point to amplify SKT's early weaknesses.
For example, let's play a system that can quickly exert force from the early stage and quickly defeat SKT.
The S9 version currently has a very high priority for neutral resources, and fifteen minutes ago at least two dragons and a canyon pioneer could be spawned. This is why G2 plays so extreme.
The various synergy lineups that G2 often choose are actually selected based on their early strength. They are not just simple synergies, but the kind of thoughtful acrobatics.
This is also the reason why even though their lineup looks sparse, they are playable as soon as they enter the game and even enjoy playing it.
As long as they can control the canyon and one or two dragons in the first fifteen minutes, then this lineup will be qualified no matter how acrobatic it is.
Thinking about this horse deduction, I can’t help but mourn for my old team. The current version of S9 is really in conflict with SKT or LCK.
They prefer a lineup that is stable in the early stage and can perform well in the middle and late stages. This system is also the one they are most skilled in playing and have the most tricks.
But the first half of S9 is exactly a version with almost no later stage.
Wherever you hit the canyon, you can raise a wild father who is at least more than 2,000 yuan ahead in the matchup. As long as the opponent is not cerebral palsy or the strength gap is too big, where will you get the late stage?
Soon during everyone's discussion, a rough lineup idea began to take shape.
It just so happened that the second game also entered the final countdown. After being notified by the staff, both parties returned to the stage and sat in the competition seats.
"Welcome everyone back to continue watching the knockout rounds of the 2019 MSI Mid-Season Invitational, the second game of Group A BO5. Hello everyone, I am the commentator Zeyuan!"
"I'm the commentator, remember~"
"I'm Doinb!"
Guan Zeyuan smiled and said: "First of all, congratulations to IG for getting their first BO5 victory. In the last game, Asuna once again gave us a Lucian solo show~"
"Lucian, I feel like SKT can't play anymore. Asuna is really good at playing this~"
I remember shaking my head: "There is something here, I think it is dirty! I can't understand the high output. By the way, Brother Coin, you also play in the middle. Have you ever played with Lucian?"
Jin Gugu was a little embarrassed when asked: "It's not that I haven't played mid laner Lucian, I just feel that this hero doesn't match my style and that of our team~"
The two commentators also reacted when they heard this, smiled and changed the topic.
Doin
b. After moving to FPX, I really haven’t played many games where he relied on Kerry. Lucian is the least likely one.
It's like he has activated some strange attributes, and the mid laners he pulls out are more bizarre than the last. The mid laners like Titan, Thain, Thousand Man, etc., all produce pretty good effects, but they are quite outrageous.
[In view of the general environment,
To be honest, as old LOL players, I remember that Guan Zeyuan and I were not used to Doinb’s mid-lane playing style. How can I put it, it just felt too confusing~
You want to know who were the mid laners in LPL before Doinb? Fat General, Gao Dewei, Xiaohu, Xiye, Broiler.
Without exception, these star players who have made a name for themselves in the middle are all Kerry-type mid laners!
Even Xiaohu and Pan, who transformed later, relied on one-handed stabbing to control the thunder and lightning in the league.
Therefore, the LPL audience and even the entire e-sports circle prefer the kind of mid laner who can show off and perform well with Carey. In this way, Doinb's positioning seems a bit embarrassing.
He used to be the dean and relied on Kerry to lead the team. In fact, the number of fans was not bad. Now after the transformation, his popularity has almost lost.
For this reason, he is the most popular player in FPX. FPX has a small and transparent team. From this, we can also get a glimpse of the preferences of the mainstream LPL public.
Fortunately, Doinb was not embarrassed for too long, and the BP session of the second game officially began.
SKT, who moved to the blue side, took the lead in banning Lucian, and subsequently banned Jess and Akali one after another.
IG banned Ryze, Silas and Prince. During the last ban, Kko specifically asked Yu Hui for his opinion:
"Do you need to ban the Czar? You can narrow down the opponent's choices."
When Yu Hui heard this, a faint smile appeared on his face: "There is no need, he will definitely choose the ice girl, because I want to play the enchantress~"
"Enchantress? Are you sure?"
Kko, who was originally looking calm, almost tensed up when he heard that Yu Hui was going to choose the Enchantress. The ice girl beat the Enchantress, saying that Tianke was a bit excessive, but restraint is definitely true!
If you step on it and hit someone with a big move on your backhand, maybe you won’t be able to get out~
And in the current version, the priority of mid laner TP is higher than anything else. Everyone basically defaults to mid laner bringing flash TP, which means that Yu Hui cannot even bring purification.
There is no purification, the fault tolerance rate has to be reduced by two levels, and the Ice Girl has also changed from restraint to Tianke
Although the enchantress can produce a banshee, you can’t show off a naked banshee for the first time, right? I really don’t blame Kko for being unable to hold back.
He wanted to pry open the head of the girl in front of him. What was inside Kangkang? Was someone poisoning the glass of water just now?
"Sure! Don't worry, coach. In fact, you are not that restrained. And if I choose Enchantress Faker, I will definitely get Ice Girl. He knows how to win the game~"
Kko's handsome face was full of helplessness: "I don't worry about it anymore~ We shouldn't have to pay such a high price~"
Yu Hui didn't want to delay any longer and said seriously: "Believe me! And the time is coming~"
"Okay~"
As the first round of banning ended, SKT's first floor lit up. They selected a hero that they hadn't seen much of playing, Centaur~