Information silos are everywhere in Azeroth.
This island effect is not caused by ignorance and backwardness. The fundamental reason is the existence of wild monsters.
Gan Xianmao's World of Warcraft is right.
Just like Blue Star's terrifying erect ape always thinks that primates are the best in the world, but they don't know that in terms of market share and area ownership, the world belongs to arthropods.
Azeroth is also like this. Humanoid creatures do not occupy the top ecological niche. All kinds of strange and weird monsters are the most widely distributed and numerous types of creatures on this planet.
So the question is, what is Warcraft?
The simplest and most superficial criterion is a non-humanoid creature with magical powers in its body.
To judge whether a world is a low-magic world or a high-magic world, you cannot simply look at how big the fireball is. The key lies in the magical properties of the world itself.
After all, looking at the energy density alone, there is no essential difference between boiling water with magic power and boiling water with nuclear energy. The key lies in almightiness.
Azeroth alone has more than ten kinds of resurrection spells recorded by humans. If you have to judge this kind of world as a low-demon world, you can only say that either the contestants have offended someone, or the judges have shady secrets.
Therefore, it is not surprising that in Azeroth, a world of high magic, the overflowing magic has spawned wild monsters that have filled the mountains and seas.
A wildfire stands out and cannot be burned out, but the spring breeze blows and rekindles it.
Just like the iron snapping turtles chewing on the railroad tracks in Hillsbrad, or the strange carnivorous plants all over the planet.
Carlos didn't know much about how the night elves and the Thrall tribe carried out their pleasant wilderness survival activities, but he had really walked through the mountains and rivers of the Eastern Kingdom.
[In view of the general environment,
In addition to the relatively closed terrain of Keldaron surrounded by large lakes and the historical conditions of the great decline of trolls, which resulted in the special situation that there are no powerful Warcraft around the traditional old house of the Barov family, there is no good thing in Lordaeron. Good place.
This is the result of the Barov family's hundreds of years of fighting against World of Warcraft. Don't forget that the Lakeside Castle of Keldaron was originally built to serve as a bridgehead against the massive invasion of trolls.
Let’s not mention the Hinterlands. The naturalized trolls and glorious orcs of Zinzaro have a sense of ownership and cherish their hard-won new home, but they still have no ability to deal with the silver-maned wolves with acceleration and the forest wolves with stealth capabilities. The problem of invading the surrounding areas of the city cannot be solved, not to mention the long-standing problem of the big furry cuckoo and the green ooze monster attacking the transport team. This is also thanks to the fact that the Wildhammer dwarves have spent hundreds of years cooking griffins...to tame the largest group of wild griffins in the Hinterlands. They have adopted the method of supporting and taming griffins to suppress the wild griffins. The long-term goal of lions and barbarians is to develop skills to control eagles.
Otherwise, like the snow griffins in the Alterac Plateau and the crazy sick griffins in the Eastern Plaguelands today, they will become a long-standing problem for the alliance.
Although Carlos paid a heavy price in Anhador and fought the undead Scourge's crazy offensive, destroying Kel'Thuzad's plague plan to pollute the land west of the Whitewater River south of the Barrier Pass, he had to face an embarrassing situation.
That is, although a large amount of mature cultivated land has been preserved, a large number of wild animals from polluted areas have fled to human gathering areas. Diseased animals are mobile sources of infection, and healthy animals have experienced the baptism of this great migration. They are all ferocious beasts with a strong desire to attack.
Governance is difficult.
Not to mention Hillsbrad, wild boars, wild bears, giant mountain lions, these are just miscellaneous fish from the muscle faction; fishmen in lakes, rivers, and coasts are real fish, and they are swept away every year and always new. The inheritance of Chain Lightning and Ice Arrow has never been cut off, and Ice Nova and Frost Armor are constantly being introduced. The Iron Snapping Turtle problem that troubles the Alliance the most was wiped out before the large-scale military demobilization and disbandment, and it was briefly eliminated. It has only been a few years since I lived with this kind of metal-eating monster, but it has inexplicably resurfaced and begun to cause harm to the railway tracks from Alterac to Hillsbrad. Seven out of ten train accidents were caused by these metals. Caused by bastard.
Arathi Plateau...
.... I really won’t mention this. The land of Longxing is so good, why do people want to open up wasteland to the north on their own initiative.
Not to mention the traditional forces of human beings, Quel'Thalas, the country of the high elves, is plagued by shadow leopards, giant spiders, and chocobos; the sphere of influence of the dwarves is dominated by wild boars, snow leopards, and various bears, crocodiles, crazy fish, and piranhas. The dwarf family is not at peace either, with cavemen making trouble.
These incidents are just biological disasters.
There is magic in Azeroth, the arcane power brought by the Well of Eternity, the elemental power infiltrated from the elemental plane, the natural magic of the planet itself, and the power of shadow from complex sources.
The impact of various elemental creatures on the living environment is no less than the proliferation of wild monsters, and minerals warmed by magic can even interfere with radio communications.
Scientists who want to develop technology in Azeroth must first catch the disease and not actively become victims of persecution paranoia. Sooner or later, they will lose their fortune or be sent to work in the mines to pay off their debts.
So when the dwarfs' beheading plan was successful, Carlos keenly realized that an opportunity had come.
Although there are still many difficulties that need to be overcome in order to completely regain Gnomeregan, the core AI of the city management was successfully refreshed. The dwarfs were surprised to find that the city network system and large shield machine were not abandoned after the evacuation of the refugees. destroy.
Not only was the engineering equipment not abandoned, the existing underground network system was not destroyed, the traitor even continued to expand the project.
Varian Wrynn made the decision on the spot. Although we don’t know anything about undersea tunnels, automatic subways, etc., this is possible!
No, it’s a must!
!
The timeline in the game is chaotic, a compromise made to rationality for the sake of gameplay.
If the King of Stormwind was young and promising, would his queen still be stoned in the head during a riot over salary demands?
If the royal family didn't have the money to pay for Stormwind City's wall reconstruction plan, would those undersea tunnels connecting Ironforge to Stormwind City have appeared so early?
Varian thought of this tunnel he once owned, and after doing some calculations in his mind, he decided to build it at all costs. This thing is so useful, and it's really great that it can be started more than ten years in advance.
Starting from scratch is far more difficult than going from one to a million. It took the dwarves who lived in Ironforge and used dwarven equipment for two generations to reproduce these engineering equipment. Now they have recycled the ready-made equipment from Gnomeregan. , which is equivalent to solving the problem of going from zero to one.
The war bonds issued by the dwarfs soared in price because of the good news.
Even Anduin Lothar was helplessly aware that the alliance's hot money was less enthusiastic about the Northern Expedition Fund.
What can the awakened ones do? Follow up, make money, have friendship, and move forward in a curve to achieve the great goal of defeating the Lich King.
Magic must be defeated with magic, and Carlos agreed to the undersea tunnel financing plan jointly initiated by Varian and Magni.
Not only that, after being keenly aware of the trend of capital turning, Carlos was ready to give Sir Lothar a little Barov shock.
While the Storm Iron Project was being approved, the subway project from Ironforge to Menethil Port was also formally undergoing preliminary exploration, the cross-sea tunnel from Tol Barad to Stromgarde, and the cross-sea tunnel from Stromgarde to Hillsbrad. The subway project is also undergoing feasibility studies at the same time.
When the distinguished great craftsman Bink Mekkatorque, who shines with the brilliance of science and technology, took the time to return to the developer conference supported by Stormwind City and let slip that there were no technical barriers to the plan of the tunnel across the Palatine Bay, The scene was boiling, and a large number of alliance gold coins were released like bloodthirsty sharks in the endless sea to find new flesh and blood.
For the first time, the dwarfs found that there were more allies willing to provide all support, including help, than the cavemen they would face. Countless chaebols waved checks and begged the dwarfs to continue issuing government bonds.
The Gear Council believed that if it were not for the purpose of rescuing and protecting the leper dwarf compatriots infected with radiation, the war would be over before Midsummer as long as the Alliance was allowed to enter Gnomeregan.
After all, compared to the spiritual Northrend, the attraction of material Gnomeregan is too strong.