(Thanks to 'Walking Disaster' for the reward, breaking the embarrassing situation of no reward for a week, bow!)
Finally, the Doki Company was extremely stupid and pulled a single-player mode dungeon that was always in an embarrassing situation.
You must know that after the single-player dungeon became popular for a period of time in the early stages of the game, it basically became completely depressed. The reasons were also introduced earlier.
The ordinary single-player mode is okay in the early stage, but once the players' level and proficiency rise, they will become dissatisfied and they will choose to play the team mode, because after the team wins, the rewards will be more than those of the single player. many.
As for the hard mode, many people are tortured to death, unable to beat, and it is a pity to give up. They all think that they can get lucky and get some powerful equipment or skill books in the hard mode, but the dungeon consumes mental energy. If there are too many, you can't pass it, and if you still can't get any good things, most players who don't have time will give up automatically. As a result, players in hard mode will also think that they might as well play a dozen team copies. Doing this every day is not a problem.
These circumstances caused the single-player dungeon's ranking rate to drop drastically. This was not what Doki Company wanted to see, so they thought of a way to make some separate modifications to the single-player dungeon, changing the master layout of this type of dungeon. In this change, the factor of camp stakes has been added, that is, when players are arranging dungeons, they can choose to queue dungeons with plots about the alliance camp. In this type of dungeon, the player's main mission will be more about helping. Allied camps.
This is also in line with the setting of increasing morale, because things that increase the prestige of your own alliance camp will naturally increase morale.
In addition, Feng Yan took a look at the page for new alliances and found that these new factions that have been recruited by various factions will account for most of the plots of single-player dungeons in the future. If the main plot of these single-player dungeons is completed, Tasks will also increase the favorability of the new faction.
The favorability here has been further sublimated and has a new concept. In the future, the favorability of these alliance camps will be an important factor in redeeming items from that camp.
For example, City in the Clouds has formed an alliance with Crazy Space due to Feng Yan. So in the future, when Feng Yan ranks as a solo player, there will be a chance to match a dungeon with the plot of City in the Clouds, and the content of the plot It must be centered around how to help this city in the clouds, and the main line of the dungeon will also be released based on this. Feng Yan only needs to complete the main line task, and not only can he get the due dungeon rewards, but he will also get an additional 'Cloud A separate reward for the city's favorability.
After Cloud City joins Crazy Space, all Crazy Space players can freely enter the base camp map of Cloud City and the camp mall of that camp. In the camp mall of Cloud City, players who want to redeem items also need prestige points, but In addition, there is another indicator that determines the quality of the exchanged items, and that is the favorability, the favorability of the Cloud City camp.
The higher the favorability, the higher the quality of the items that can be redeemed. If the player has a lot of prestige points but does not have a high favorability for the camp, he can only look at a favorite item, but because of its good The threshold of sensitivity is thus prohibitive.
The favorability of Cloud City here is different from the favorability of Feng Yan and Crazy Space. The favorability of one's own camp determines the NPC's attitude towards players and the degree of help they provide in the dungeon.
Feng Yan looked at the current alliances of Crazy Space and found that there were four, namely: 'City in the Clouds', 'Crazy Zoo', 'Top of Day' and 'Blood Castle'.
In other words, when Feng Yan queues up a single-player dungeon in the future, he can choose any of the four alliance camps to match the plot dungeon related to it, and the plots derived from these four alliance camps will be even more diverse. It’s ever-changing, which greatly increases the playability of the game.
And if the player only wants to improve the favorability of one of the allied camps and only ranks related copies of this camp, that won't work, because players of the four camps' prestige mall "Crazy Space" can enter. If they see a certain item they like, , if you want to get it, you must increase the favorability of the camp.
Of course, you can also not select it and directly exclude ordinary single-player versions of non-camp types. This option is prepared for novices. Newbies who have not joined a camp will not have the option to choose a camp, and for camp players, the system will not Deselect this option.
I have to say that this update in the heartbeat field is really stupid. As a result, players will have to spend a lot of time to brush up their favorability. In the future, the online rate will definitely increase, and players are just playing. If you look at it, you will find that the rewards for single-player dungeons are not necessarily less than those for team dungeons.
Just like the route that Zhong Yan has always taken in this article, if the player is good enough, the normal mode can also play the difficulty of the hard mode, and the rewards are naturally the rewards of the hard mode, so Doki Doki Company recommends that players dig more depth into the dungeon.
A well-played single-player dungeon will not necessarily give you less rewards than a group of scumbags who clear the level in a team dungeon.
Many players have been misunderstanding this point. They always feel that team dungeons are easier to play and they can rely on teammates. But if everyone in the team thinks so, then even if they clear the level, the rewards will be very small, but those Players stopped playing single-player dungeons later on, so they couldn't feel it anymore without comparing.
However, team dungeons do not have these settings, because if all the dungeons only revolve around the camps that their own camp is allied with, the players will become tired after a long time. Therefore, if the players are tired of brushing up their favorability, When you are bored playing alone and want to experience the infinitely imaginative random dungeons of the bizarre Heartbeat Continent again, or want to explore with friends, you can play a team dungeon. The plot of the team dungeon will no longer be limited. Any force or camp is open to players to explore.
This time Doki Company intends to play a role in the single-player dungeon, and Feng Yan concluded that the plot of the new version of the single-player dungeon that will be launched will definitely be more fun and interesting than before, and Doki Company must have put in the effort.
How else to do it? It is also impossible to cancel the single-player dungeon. Then when the novice players come in, the veterans of the team dungeon will dislike them and think that they are slow-moving and cannot be brought along, so they will not be able to play.
The structure of the single-player mode has changed, and the master-apprentice system has been more or less touched upon again. When the majority of players think of the good intentions of Doki Company, they can think of novice players, and when they think of novice players, they will naturally think of masters. There is an apprentice system, don’t forget, the rewards for bringing in a certain number of apprentices are very cool.
After basically reading all the introductions, Feng Yan turned off the computer. He looked at the time and saw that it was less than 9 o'clock in the morning. It was still early, and Liu Zheng didn't summon him. In fact, most of the time, Feng Yan was there during the day. He can freely move around the first-level security area of the hospital. Liu Zheng also has many other patients. It is impossible and unnecessary to provide him with psychological counseling every day.
Thinking that the weather outside is nice and the game is still under maintenance, it is estimated that it will be night at the earliest. So why not use up the free travel opportunity of one day a month and go out for a walk?
As if he thought of something interesting, Feng Yan smiled softly, walked towards Liu Zheng's office, and asked him for leave.