Chapter 195 Master-Apprentice System Reward Competition

Style: Gaming Author: Green lanterns make shadowsWords: 2752Update Time: 24/01/18 17:41:47
To sum up, it is imperative to launch the mentoring system of "Heartbeat Realm". The more important details are as follows.

1. Players above level 5 can accept players below level 5 as apprentices. Once the apprentice reaches level 5, he will start teaching immediately.

2. When a master-disciple double row copy is played, after the game ends, all the rewards obtained will be increased by an additional 10%. This is something that benefits both parties, and this is also necessary.

3. When the number of apprentices brought by the master reaches a certain level, such as 10, 20, 30, etc., there will be a certain constant increase in rewards. The more apprentices there are, the more rewards will be received. Most of these rewards are consumables. , such as life supplements or stamina supplements, or various negative status removers, etc., there will also be game currency rewards, and when the number of masters reaches forty, fifty, seventy, eighty, or even one hundred , the system will provide some very special consumables and items, and of course a large amount of game currency is also essential.

For example, the reward for taking 50 apprentices as apprentices: a tall horse (color optional).

This is a mount that can be ridden. Once you get it, it can be paired with a prince outfit, a light armor cloak, or a white sword. You can match it however you like. Once that kind of combination is completed, it will be so cool.

Just imagine, entering the dungeon, riding a horse, and your teammates are running behind you. Those who don't know it think it's your servants who are following behind. It's so satisfying just thinking about it.

When you bring in 80 apprentices, the reward is a rideable monster from the Classic of Mountains and Seas (randomly selected), or a motorcycle (brand optional, model random).

These two rewards are designed to satisfy people with different preferences, but no matter what kind of players they are, when they see these two rewards, their blood will definitely boil for the reasons mentioned above.

In general, the riding items in "Heartbeat Realm" are really rare. Even though Feng Yan's [Little Red Horse Scooter] is extremely low, as of now Feng Yan and even Liu Zheng have ranked it. In the dungeon, I haven't seen anyone with a mount or riding item. Even the few internet celebrity anchors don't have riding items, which is enough to prove the preciousness of such things.

When you reach 100 apprentices, the rewards will become even more enviable. The system will give you a rare pet.

It is not an ordinary pet, but a rare pet. What is a rare pet? It is a species that is relatively rare, not common or even only exists in the legends of books and animations. Pets with special abilities, such as the eight-thousand-ryu [Purple-haired Lightning Marten] 】, is a rare pet.

If some of the special abilities of this type of pet are combined with some of the player's own skills, such as [Purple-haired Lightning Marten] paired with Baqianliu's [Secret Spell: Exchange Technique], they can often achieve unexpected benefits.

This kind of thing had already been explained when Yaqianliu's pet appeared in the wild desert.

However, despite the extremely generous rewards, Feng Yan just laughed it off after reading it. The reason is the same. These rewards look very tempting, but are actually very difficult to obtain. You can only get the first rare equipment with 50 apprentices. , let’s not talk about the next 80 or 100, just for these 50 apprentices, it will probably take three or four months to bring them all out. This is still a highly efficient master. For ordinary players, it may take half a year or more. This Time is measured by the time you spend doing nothing but tutoring apprentices every day. If you tutor for a few days and stop for a few days to do your own thing, the time will be longer. This process is quite painful. You have to constantly tutor those who know nothing about it. As a novice, you have to constantly repeat some basic game skills. The process is extremely boring and boring. You also have to take the huge risk of being tricked by your apprentice, failing the copy, and getting no rewards at all.

And there is another very bad point. If you take a novice player to queue a dungeon, the difficulty of the dungeons you can match is absolutely limited. Even if such a dungeon is completed, the experienced players themselves will not get many rewards, so it is even less likely to get any good equipment. Yes, the equipment in low-difficulty dungeons must be relatively low-level. At the very least, these rewards are much less than queuing up a random team dungeon with players of the same level. As mentioned above, you have to risk an apprentice. If you are not careful and trigger unnecessary flags rashly, there is a risk that the copy will fail.

Bringing an apprentice to clear dungeons will reduce the efficiency of your daily leveling and the probability of obtaining good equipment or items. This is a foregone conclusion, because the fatigue value is only so much every day. Once the mental power does not meet the requirements of the system, you will not be able to play the game. , the specific impact depends on how much mental energy the player needs to queue up for the dungeon.

These objective conditions will become very obvious when the enthusiastic old players have brought ten or eight apprentices. By that time, the old players will not be able to focus entirely on bringing up apprentices, because they already understand Well, bringing up 50 apprentices and getting a powerful reward is probably not something you can get in a short time. If you focus on bringing up 50 apprentices, it will greatly affect your leveling up and obtaining equipment. At that time, you have obtained the big horse, but when you queue up, the equipment cannot keep up, and the solo queue is likely to be abused. If the team drags teammates back, it will definitely have an impact on the success rate of the copy, and the gain outweighs the loss.

Therefore, after taking ten or eight apprentices as apprentices, most of the old players will choose to give up the crazy idea of ​​taking apprentices as apprentices. Then will they stop bringing new apprentices from now on? In that case, wouldn’t the strategy of “Heartbeat Realm” be meaningless?

Of course it's impossible.

Old players will no longer be crazy about bringing up apprentices. They will return to rationality and still play the game in the same way as before. However, after playing the game for a few days, they will choose to accept 1 or 2 apprentices and lead them as masters. The crazy progress slowed down until we reached 50, 80, and 100 apprentices and got all the rewards. And even if the achievement of 100 apprentices is achieved (of course, this will take a long, long time, and you have to do nothing and choose to bring apprentices in every copy every day), there will be no item rewards later. When these old people are free, Players will still choose to take on a few new apprentices.

The reason is the same. There are consumables and game currency rewards for bringing apprentices as apprentices. These rewards will change (consumables) and increase (game currency) every time you bring 10 apprentices as apprentices. The rewarded consumables will become more and more expensive. It is rare, and the game coins will become more and more abundant. You must know that in the game "Heartbeat Realm", game coins will not be dropped in the dungeon, and most items cannot be taken out of the dungeon. If you want to get money, you can only rely on the dungeon to settle according to the It is obtained based on the performance of the players in the dungeon, and the prices of consumables are not cheap. The average player cannot afford too many. At most, they can buy one or two bottles of life supplements in case of emergencies in the dungeon, and there are many physical supplements. Players have chosen not to buy and try their best to recover by resting, such as Liu Zheng, Liang Qiu and the anchors who have played against Feng Yan. After all, these rich people do not account for a large proportion. In each game, the players who account for the largest proportion are still Students, students generally don’t have much money.

Now the master-apprentice system is online. If you bring more disciples, you will not only get rare items, but also get free consumables and game coins given by the system every time you take a disciple. Every 10 levels, these things are constant. The quality and quantity will continue to increase. Although it affects some of my own leveling progress, it is not a big problem when I think about it. I have spent more time to obtain game coins and consumables. Moreover, if I queue with my apprentice, the copy There is an additional 10% reward at the end. These are real money. You can save the game currency to buy equipment or items in the auction house. Those consumables are also essential items for arranging solo dungeons or arranging team dungeons with players of the same level, so they are worth acquiring.

Finally, there is one more important point, which has been mentioned above: the vanity of veteran players. Taking on a disciple will satisfy a normal person's vanity. Vanity seems to be of no use to an experienced player. In fact, it is not the case. For different people, some even account for more than those consumable game coins. big.

What is the purpose of playing games? Isn’t the purpose of finding things and feelings that cannot be realized in reality? Does vanity count as one? It definitely counts, and it is a big factor. It can even be said that in a game, even if old players bring new players without any reward, there will still be people who will bring apprentices, which will satisfy their own vanity and satisfaction. Fill in the blank of this psychological factor.

So to sum up, what can you get from being an apprentice?

Vanity + essential consumables for ranking + universal game currency + 10% dungeon settlement reward + 50, 80, and 100 rare item rewards for apprentices. With so many benefits, after the master-apprentice system is online, it still cannot solve the problem of "Heartbeat" Field》Is the AFK data of novice players too high?

What's more, "Heartbeat Realm" added fire to this. After Feng Yan read the introduction page, he returned to the three-sided mobile window he just clicked in, and turned to the last page without looking at the cover. On this page Written in several very eye-catching rainbow-colored fonts.

[Master-apprentice system launches bonus competition! 】