Skill data table (Earth Dragon Secret Realm Chapter)

Style: Gaming Author: sapphire oceanWords: 2933Update Time: 24/01/18 17:26:04
This chapter is the text version of the data sheet for all members of the mixed joint team.

Free Chapters.

It’s not the panel when the players were just promoted to three stars.

It is the current actual panel, not the limit panel.

For reference only, used in the Earth Dragon Secret Realm chapter.

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Simon

Occupation: Assistant-Dream Maker

1560 blood

550 attack

110 defense

0 magic resistance

[Skill No. 1, reduces resistance to LV3]

35% double resistance for 30 seconds.

Cooling time 60 seconds.

[Second skill, CD reduction, LV3]

Reduce cooldown time by 25%.

Cooling time, 30 seconds.

"Third skill, Dream Realm LV1 (cooling time 90 seconds)":

Delineate a certain range and project the dream space into reality. Enemy units that step into this area will fall into a dream for 30 seconds.

The stronger the enemy unit's mental strength, the smaller the mental damage.

When the enemy is attacked, or after the skill ends, the mental damage of the enemy unit is immediately calculated.

Lasts 30 seconds, cools down 90 seconds

(Lengthen the dream training time for one day, and the cooling time is extended to 4 hours)

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Xiaoqian

Occupation: Warlock-Ghost Warlock

HP: 1445

Attack power: 670

Defense: 109

Magic resistance: 0

"One skill: soul out of body LV3"

The soul leaves the body and wanders between heaven and earth.

The spirit body inherits 40% of the body's health, attack power, double resistance values, and skills.

There is no limit to the duration.

"Second Skill Frost LV3",

Hitting the enemy adds a layer of cold DEBUFF.

Reduce attack speed by 30% and reduce movement speed by 40%.

The freezing effect is resolved every two layers of cold BUFF.

Freeze: Freeze for five seconds. Fragility damage increases by 20% when frozen.

Cooldown time: 7 seconds.

"Three Skills Dual Soul Out of Body LV3"

The twin spirits inherit 100% of the main body's health, attack power, double resistance values, and skills.

There is no limit to the duration.

If one soul dies, 50% of its health will be deducted; if both souls die, 100% of its health will be deducted.

The skill can be canceled midway and the soul returns to the original body.

Immune to object damage.

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Roy

Occupation: Healing-Vampire

1365 blood

602 attack

112 defense

0 magic resistance

"One skill treatment increases LV2",

Roy's attack power increases by 66%, lasting 30 seconds, and has a 60-second cooldown.

"The second skill instantly increases blood LV2",

Instantly restores 166% of attack power's blood volume, cools down for 10 seconds.

"Original Blood Fire Shield LV1"

Lasts 20 seconds, cools down 40 seconds.

"Ignite the vitality in the blood to form a fire shield. The shield value is 400. Shield up to two targets and burn the enemy units.

"The shield's burning damage is 200% of your attack power."

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Baby Shark:

Occupation: Warrior-Gapwalker

2300 blood

670 attack

410 defense

0 magic resistance

"One skill, sprint and one strike (LV2)"

1.5 multiplier attack, cooldown time 10 seconds

"Second Skill Mind Eye (LV1)"

+45% attack power, attack converted into magic damage,

There is a chance of strong interruption of the freezing effect. Stiffness lasts about one second,

The skill lasts for 30 seconds and has a cooldown of 60 seconds.

"Three Skills Heart Slash LV1"

+55% attack power.

Each sword swing increases attack speed by 12%.

Attack speed can be stacked up to eight times (i.e. 96%).

The attack comes with a sure-hit attribute.

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Bones

Occupation: Heavy Shield Bearer-Iron Shield

5000 blood, 680 attack power, 1090 defense, 0 magic resistance.

"Defense LV3:"

Increases by +50%, lasts for 30 seconds, and has a cooldown of 40 seconds.

"Hard Armor Stance LV3:"

Increases defense by 100%, restores 2% of maximum health, lasts for 30 seconds, and cools down for 60 seconds.

"Forged into steel LV3, passive skills have taken effect"

Triple the effect when you exercise.

The human body has limits, but you can break through them through exercise.

Each time you break through the limit, you can increase your own defense by 10% and your health by 10%.

Number of times you have exceeded your physical limits so far: five times.

Current passive bonus: +50% basic defense, +50% health

Passive skill, permanently effective.

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Sugar:

HP 1410

Attack power 340

Defense 86

Occupation: Healer-Nun

"One skill Holy Light LV2"

Provides a total healing effect of 100% of attack power every second, with no cooldown.

"Second Skill Quick Healing LV2"

Treatment speed +80%, treatment range increased.

Lasts 30 seconds, cools down 60 seconds.

(After turning on, approximately 612 healing points per second)

"Pure Light LV1 (cooling time 80 seconds):

Your faith has reached the state of purity. When you turn on this skill to spread the holy light, your health will be +100%.

The coverage area of ​​the Holy Light is expanded, and the healing power of the Holy Light no longer decreases.

Duration 30 seconds.

Your heal has the overhealing property.

That is, the overflowing healing amount can be converted into a pure shield value. The upper limit of the shield value is 90% of your health. This shield value can block both physical and spell damage.

The healed unit is protected by the pure light, and the target's magic resistance is temporarily +15. "

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Martin

The Yunlong Adventure Group retired as commander to assist in the battle positioning.

Occupation: Support-Lightsinger

1365 blood.

431 attack

43 defense

0

Attack power

"Skill 1: Group Light Shield LV3 (cooling time 8 seconds)"

"Releases a light shield with a radius of two meters, which can give friendly forces a shield value of 360. It cannot be superimposed. The shield lasts for 10 seconds."

"Second skill: Offensive power LV3 (cooling time 45 seconds)"

"When your ally has a shield, the shield duration is +10 seconds, and the output damage is +25%."

"Third skill: three layers of gain LV3 (cooling time 45 seconds)"

"When your ally has a shield, the shield duration is +10 seconds, attack power +32%, attack speed +18%, and movement speed +18%."

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Red Phoenix.

The Apocalypse Adventure Group helps with positioning.

Occupation: Heavy Shielder-Shield Guard

3600 blood

Physical defense 800

(1240 defense when passively activated)

Attack power 600

"Skill 1: Shield LV3"

When enabled, a single player gains 600 shields.

Duration: 3 seconds, cooldown: 12 seconds.

"Second skill: Taunt LV3: Passive skill."

When you have a shield, you can taunt the enemies you think of, with a taunt range of 8 meters.

When you resist the enemy you are taunting, your own defense power +55% and your own shield value +200%.

"Third skill: Block Shield LV2:"

Turning on the block shield can offset an attack of any type, with a cooldown time of 30 seconds.

This skill can be pre-stored, up to two times.

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Dilu

Julu Adventure Group helps with positioning.

Occupation: Warrior-Epee

Attack power 1300

HP 4500 (passive is in effect)

"One skill, blood volume LV2"

Increase blood volume by 80%.

Passive skill, already in effect.

"Second Skill Full Epee, LV2"

Increase own attack power +100%,

Lasts 20 seconds, cooldown 50 seconds.

After the attack power of one thousand three is increased, it will be two thousand six physical damage.

"Three skills, serious epee, LV1"

Attack speed -25%.

Defense -100%.

Normal attacks add physical damage equal to 50% of own health.

Lasts 20 seconds, cooldown 50 seconds.

She has a HP of 4,500. When this skill is activated, her attack power is directly increased by 2,250.

Therefore, with both of her skills fully activated, one sword blow without any increase will cause 4850 physical damage.

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Aaron

The technical core of the Far North Adventure Group, assisting in positioning.

1457 HP

1400 attack (including passive)

101 defense

0 magic resistance

"One skill, Spell Mastery Passive LV3"

Attack power +100%.

Passive skill.

"The second skill is Spell Flash"

The CD is only 20 seconds long and can be pre-stored twice.

Every time you use Flash, there will be a brief space-based aura remaining on your body, your own spell penetration +10, and the magic penetration lasts for 20 seconds.

"Third skill, Fire Rain, LV3"

The off-hand skill lasts for 30 seconds and has a cooldown of 100 seconds.

Each fireball is equal to 100% of its own attack power. The frequency of falling and hitting the enemy is about two times per second. It deals group magic damage and the total damage without increase is 84,000.

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The above is the data of all members of the first level of the Snow Mountain United Team Strategy "Earth Dragon Secret Realm".

Most members have not reached the upper limit, and the above is the actual panel.

Among them, the warlock Aron, who is in the assisting position, was absent from the first level.