Chapter 1127 One-to-two desperate bet

Style: Romance Author: Lonely wind and silenceWords: 2330Update Time: 24/01/18 12:45:44
The consequence of not fighting is that the fleet of the Baroque Works Company successfully passed through the star gate and transported the goods on the earth to the central galaxy.

Whether Starfleet will contact Earth and station its fleet on Earth depends on the value of those goods.

But interstellar pirates will swarm Earth like sharks that smell blood.

If the earth is weak, we will search for valuable things and drain the earth of its oil and water.

If the earth is powerful and a certain interstellar pirate group gets excited and bombards the earth with an idea that they themselves cannot get and no one else can even imagine, the possibility is very high.

Therefore, we must try our best to buy time so that the earth can increase its strength and become strong enough to protect itself.

This means delaying the Baroque Working Group from going to the central galaxy, and this means occupying the Stargate and destroying it, but not destroying it.

Not only Starfleet, but also Starpirates also need Stargates to span hundreds of thousands of light years, or even further, to get to the other side.

The universe is so huge that even an expedition starship can sail 1,000 light-years every day.

Theoretically, 100 million light years requires 100,000 days and a lifetime of sailing. Who can bear it?

No one targets Stargate except for special occasions.

Otherwise, you are probably a public enemy and no one will welcome you.



Therefore, there is only one battle, and then during the battle, pretend to accidentally damage the Stargate.

It would be best to control the Stargate, allowing only interstellar pirates to pass through, not allowing interstellar fleets to pass through, and cutting off trade.

Including the fleet of King Shichibu and the fleet of Baroque Works Co., Ltd., they are also unable to pass.

Then negotiate with Starfleet to trade for the fleet.

You can talk longer, which buys time.



This battle was beyond Yamazaki's expectations. He did not expect that Slapheus's fleet would have so many warships.

In the current situation, there are two strategies.

One is to divide the troops and launch a surprise attack from the center at the same time.

Send 24 squads to delay the 24 patrols and attack the main headquarters of Slapheus Fleet.

However, the number of warships in the squadron will not be large, only 3 at most, and they cannot be the opponent of the patrol, especially when there is a lack of masters and command.

As a result of the division of troops, it is very likely that the small teams were defeated one by one, and 72 warships were wasted.

The second is to go all out.

While the 24 patrols were out, ignore the patrols and go directly to attack the headquarters of the Slaphis fleet.

There are 271 warships versus 503 warships, and 250 mecha legions versus 500 mecha legions.

No, it's not a battle, it's a challenge.

Let's bet on Brigadier General Duke's mentality and whether he dares to fight an upright battle with an interstellar pirate force with nearly twice the force.

Most likely, he will.

Because Starfleet allocates 3,000 fleets to Commodore Duke, this can be interpreted from another aspect as looking down on Commodore Duke and distrusting him after losing consecutive games.

You can make a fuss about this and become a provocateur.

In fact, if there are only 271 warships against 503 warships, the Bat-Star Thieves Alliance will lose.

But if it's just stalling for time, that's different.



There is only one tactical plan, which is to launch a battleship assault and implement decapitation tactics.

Whether Brigadier General Duke is temporarily avoiding the edge and luring the enemy deeper, or pressing forward with the entire army and engaging in an all-out attack, the fight will take time.

There are many warships in the Slaphis fleet headquarters, and the warships are not valuable to Commodore Duke, so it is more likely that he will choose an all-out attack.

But no matter which one, in the middle stage of the fight, the battleships of the Bat-Star Thieves Alliance will be besieged by the superior forces of Srafes Fleet Headquarters.

At this time, theoretically it should be withdrawn.

However, the Bat Star Thieves Alliance did not give up and continued to attack, resulting in the loss of the opportunity to evacuate.

In the later stage, the battleships of the Bat-Star Thieves Alliance shrank into a ball and struggled to their death.

Commodore Duke is most proud when the whole fleet of the Slaphis fleet is fighting around the Bat-Star Thieves Alliance.

At this time, it is also the time for Kate to activate her ability, giving a blow to the entire area.

At the same time, Shandai no longer has to hold back and can take off Brigadier General Duke's head.

Because as long as Brigadier General Duke is alive, the situation is controllable, and he will fight for his reputation as a Brigadier General.

If he dies first, all 3,000 battleships of the Slaphis fleet will immediately be dispatched to avenge Commodore Duke.

Then, in the end, we can only kill these 3,000 warships.

This result is not desired.

To kill 500 warships in one battle, intimidate 24 patrols, make them surrender obediently, and obtain 2,680 warships. This is what we want.



The headquarters of the Slaphis fleet is said to be stationed on the planet Slaphis, but it is actually about 1 light second away from the planet.

There is a space base there that can accommodate 1,000 people to rest and hold banquets.

But most of the time, officers and soldiers live on battleships.

The battleship parked directly in the designated area in the surrounding space.

Due to the large number, they appear uneven and slightly messy.

However, overall, it is a defensive sphere that defends from all directions.

No matter which direction the enemy appears from, he has to face a fleet.



Earth calendar, January 4th, Slapheus Fleet Headquarters.

"Warning, a fleet is approaching..."

"Raise the defensive force field immediately."

"It's rising."

"Do you know who it is?"

"There are 271 battleships in total. They appear to be the Bat-Star Thieves Alliance."

"Pay attention to the other party's second teleportation. They appear below us."

"Understood, General."

"Very good. These guys are really impatient. They dare to come here directly and watch me destroy them."

The highest alarm, which had not been used for a long time, sounded, and a warship attacked - the Bat Star Thieves Alliance suddenly teleported within 1 light second.

The entire Slaphis fleet immediately entered a fighting posture, but the Bat-Star Thieves Alliance had already launched an attack using secondary teleportation.

The Bat-Star Thieves Alliance has a total of 271 battleships, 5 expeditionary starships, 36 shuttle motherships, and 230 general-purpose battleships.

This transmission was carried out by five expeditionary starships who joined forces and brought the huddled battleships and mechanical legions from 50 light-years away. The cost was that the five expeditionary starships were temporarily unable to transmit.

The secondary teleportation consisted of 36 shuttle-type motherships, each with 6 general-purpose battleships, for a total of 216 general-purpose battleships and corresponding mechanical legions to attack with short-distance precise transmission.

Each team of 7 warships, each group of 6 teams, teleports to the upper, lower, left, right, front, and rear of the opponent's flagship, and assumes a beheading tactical posture.

Launch a fierce attack, trying to penetrate the outer defenses of Slaphis' fleet headquarters, which are the warships in those positions.

The Slaphis fleet headquarters has 503 battleships, 23 expeditionary starships, 80 shuttle motherships, 400 general-purpose battleships, 400 mecha legions and 800,000 mecha guards.

The entire fleet is spherical, with the flagship in the center.

Because of this, many warships need to adjust their position before their naval guns can attack.

However, even so, the Bat Star Thieves Alliance's 6 attack groups, 36 teams, 252 warships, 25,200 naval guns and 500,000 mechas (400,000 mechas came from the 200 warships captured later) will have to face at least 15,000 warships. Naval guns, and 800,000 mechas that can be quickly deployed.