Glancing at the nervous staff and Lin Wei, Wu Hao smiled and pressed his hand to signal them to calm down. Then he smiled and spoke very relaxedly to the reporter who asked the question and the cameras of many reporters.
"I have also seen related incidents through various channels. Please allow me to express my deep condolences for the misfortune of these people and express my deep condolences to the families of the relevant personnel.
In fact, controversy in this area has already existed since the emergence of smart AR and VR glasses, and in the past few years, controversy in this area has never stopped.
Both supporters and opponents have their own opinions, and they all make sense. But things are not that simple. This world is not a two-dimensional world, nor does it only have two outcomes: black or white. It is intertwined with many contradictions.
It would be easy if it were that simple, but things are very complex and therefore very tricky to deal with.
First of all, I want to ask you a question, that is, is it wrong that these game graphics are too real? "
After asking this question, Wu Hao glanced at everyone present.
After hearing Wu Hao's question, everyone at the scene also began to think and discuss this issue. There were right and wrong voices, and the place became noisy for a while.
Wu Hao smiled when he saw this, and then said: "This is also a controversial issue, so why should the game be so real? Its biggest use is to increase the player's sense of substitution and immersion, so that the player can It can be immersive and give players a better gaming experience.
Game, the English name is Game. It is the first step for all mammals, especially primates, to learn to survive.
In other words, the origin of human beings comes from a game.
It is a way of social behavior that is based on the satisfaction of material needs, follows certain rules within a certain time and space, and pursues the satisfaction of spiritual world needs.
But at the same time, this behavior is also a way of reducing blood pressure that mammals or primates need, whether it is in the early childhood, development or maturity stages.
Reasonable and moderate games allow humans to challenge and overcome obstacles in simulated environments, and can help humans develop intelligence, exercise thinking and reaction abilities, train skills, cultivate rule awareness, etc.
To put it bluntly, why we play games is actually a way to relieve stress. What we get in the game world is exactly what we cannot get in the real world.
If we can get it in the real world, then why go to the game world to pursue those virtual things.
Therefore, players need the game to be realistic enough so that it can bring a more realistic gaming experience and experience things that they don’t have in the real world but would like to have.
If the game graphics are not realistic enough, although the playability is relatively high, the sense of substitution and immersion will be reduced, and the experience it can bring is limited.
In fact, in these incidents and cases, what we should focus on should not be the games, but the players themselves. We need to explore the reasons why they are so addicted to these virtual games and why they do extraordinary things.
There are a lot of people playing these games, and most of them are healthy. These cases are only a very small part. From a rational and scientific perspective, they are not representative.
Please note that I am talking about the situation. Those of us who have studied statistics also know that samples and cases are meaningful only when they reach a certain number. Compared with the huge game group, the proportion of these cases is very small, maybe one in ten million or one in hundreds of millions. This probability should be said to be far lower than the probability of various accidents and winning the lottery.
This is like a few criminal suspects using kitchen knives to kill people. Should we also ban kitchen knives because they are very dangerous and there have been cases?
To put it bluntly, a game is just a game, and the decisive factor is the players in these incidents. What prompted them to do such dangerous and illegal behaviors.
We all have a bad habit of blaming others for problems instead of examining ourselves.
What happened to the players in these incidents outside the game is unknown to us. We can retrieve the data information in the game, but we don’t know the information outside the game.
Of course, I am not saying this to whitewash anyone or shirk responsibility. We all need to look at these issues rationally.
Yes, there may be issues with some games, it's inevitable. Just like our society, there are good people and bad people. The same goes for games. There are so many games. There are good games and there are also bad games.
Therefore, this review and supervision are very important. Although we have laws and systems in this area, loopholes will still be taken advantage of by those who are interested.
Maybe your approved game content is like this, but when the game is online and updated, the game content becomes like that. This is very difficult to supervise, so companies often need to be conscious and stick to the moral and legal bottom line.
Of course, as a game platform, we must also take responsibility, strengthen management in this area, weed out these bad apples, and return a healthy and positive game world to the majority of players.
As far as I know, Micro Media has always done a very good job in platform channel supervision. The artificial intelligence system can be used to track the games running on the platform in real time, and deal with problems in a timely manner to ensure the health and cleanliness of the platform and channel game environment.
Although the review of the game platforms and channels owned by Wei Media is very strict, I believe many game companies and developers should be very clear about this. Because of this, many very good games are unable to log onto the game platforms and channels owned by Micro Media, and have to choose to launch them on other platforms and channels.
We have also made a lot of efforts to prevent game addiction. For example, the current anti-addiction system is mainly targeted at minors, while our anti-addiction system has restrictions for people of all ages.
Needless to say, we strictly abide by relevant laws and regulations regarding minors. On the adult side, we have also imposed restrictions, such as how long the online time cannot exceed per week. Generally speaking, we need to subtract the daily rest and meal time to give players enough time to rest.
In other words, once a player's game time reaches the upper limit each week, they will no longer be able to play. This will give players enough time to rest.
And this anti-addiction system is universal across all platforms, which means that all games apply a unified standard. "(End of chapter)