After formally listening to a company operations and business briefing from Lin Wei and the top executives of Micro Media, Wu Hao and the others also led the staff down to the event venue next to the office building.
Today the entire venue has been rented by Micro Media Company. In addition to the press conference itself, a game display experience and animation carnival were also held.
Therefore, the scene was very lively, attracting not only students from Anxi local universities but also young people from society. It also attracts many fans who come from all over the world and are interested in games and anime peripherals.
In the square outside the venue, many COS game and animation characters, as well as some young, handsome and beautiful men and women have gathered.
Many fans also performed some live performances, such as COS fashion shows, stage plays, games and animation song singing, etc.
This also made the atmosphere at the entire scene so enthusiastic that the largest auditorium for the event could no longer accommodate so many people.
The auditorium, which could only accommodate a thousand people, was already packed. Considering safety reasons, the on-site organizers and security department had no choice but to kick out those who gathered inside without tickets.
As for those who were kicked out, although they were a little dissatisfied, they did not leave, but gathered outside.
Many people took the initiative to maintain order and marked a place in front of the outdoor big screen outside the venue, apparently wanting to watch the live broadcast simultaneously.
The arrival of Wu Hao and the others naturally caused a sensation on the scene. Amidst a burst of cheers and screams, Wu Hao and the others waved their hands and walked into the front row of the auditorium to take their seats.
Immediately, amid a burst of gorgeous video images, sound effects and lights, the press conference officially began. As for Lin Wei, as the CEO of Micro Media and the external spokesperson of Micro Media, she appeared on the stage wearing a customized casual suit.
As soon as her beautiful image appeared on the stage, the audience cheered and screamed. Lin Wei is now very popular among young people, especially those born in 2005 and 1010, and is called the "dream goddess" by many young people.
Even in the hearts of those born after 2005 and 1000, Wu Hao's influence is not as good as Lin Wei. This is also normal. For these young people who are relatively young and have not yet entered society, their interest in career, technology and money is far less influential than games, entertainment, film and television, and culture. big.
Lin Wei relied on micro-media, especially her huge influence in the virtual world network and virtual reality mobile network, to be gradually recognized, accepted, and liked by the majority of young people.
"Hello everyone, I am very happy that you can attend and watch the Micromedia 2023 Winter Game Conference. At this conference, we will bring you a variety of game products with rich content and excellent production.
As an emerging game company, we have been working hard to provide better game products for the majority of game enthusiasts.
Competition in the game market is fierce, and competition in the domestic game market can be described as fierce. Therefore, if a game company, especially an emerging game company, wants to gain a foothold and achieve success in such a fiercely competitive market, it must show sincerity.
We disdain to use those shoddy so-called games to expand the market, let alone use such games to make money, or shear sheep and leeks as everyone calls them.
We have different perceptions and ideals about the game industry and game products.
Revitalizing the domestic game industry is not just a dream, it is a slogan, and it is also our goal.
How to revitalize the domestic game industry, relying on investment, operations, or relying on everyone shouting a few slogans? "
Lin Wei shook her head, and then continued: "No, none of these, it may be related, but it has little effect.
If we really want to revitalize the domestic game industry, we must rely on hard work, dedication, and countless high-quality game products.
Only when the games we make are good will players be attracted to play them. As more and more players come to play, the game industry will naturally revive.
When we started trying to enter the game industry and started making our own games, Mr. Wu Hao from Haoyu Technology told us.
He said that if you want to attract players, you must respect them.
How to respect players is to make games seriously and make games that meet the expectations of players.
Don't fool players. If you fool others, others will fool you in turn. Cherish every player.
If they come to play your game, it means they believe you can make good products. Don’t betray this trust. "
Oh... bang bang bang bang...
The live scene cut to Wu Hao sitting in the front row of the guest seats, and Wu Hao also smiled and waved to everyone and said hello.
This moment aroused cheers and warm applause from the players, and when Lin Wei on the stage saw this, the corners of her mouth turned up, revealing a sweet smile.
Glancing at Wu Hao, Lin Wei smiled and continued: "You should have heard of Mr. Wu's character. He has a very paranoid insistence on products, especially the quality of the products.
Therefore, every product launched by Haoyu Technology must be approved by him and must be perfect enough.
And those people around us who have been with him for a long time will also be infected by his paranoia, which is also reflected in our work and life.
Therefore, when dealing with the company's products, I also have this requirement for my development team.
However, because the cultural and content industries are special, it is difficult for us to ensure that our products are perfect, but we are also doing our best to carry out these projects seriously.
These are also reflected in some of the game products we are involved in producing and even investing in.
Therefore, the cost of the games we participate in production, investment, or self-production is much higher than similar games.
Not only are costs rising, there are also invisible pressures. Everyone knows that a good product cannot be formed in one go. It needs to be polished, modified and optimized repeatedly.
And what this brings is huge work intensity and work pressure. Even taking one shot at a time, a team has to work overtime for a week. This is something that is often encountered in the production of these games.
In order to ensure the quality of each game, we have also set up a relevant quality supervision team to be responsible for the quality supervision and supervision of each project, as well as the quality audit of the final product, etc., to ensure that we Every game product released can have as few defects as possible, or even zero defects, and give back the support and trust of every player with the best product quality! "
Bang bang bang bang...