Although this video caused some waves, it also brought them a lot of benefits. First of all, some scientific research institutions have developed a strong interest in their two rockets and contacted them to seek relevant cooperation.
The second point is the interest of private capital. After the video was released, Wu Hao also received many calls asking him whether there was a lack of funds for this project and so on.
In fact, for many investors, good projects are very rare. Private aerospace companies have developed rapidly in the past two years and attracted a large amount of capital. But very few succeeded in the end, and most of them died young. To put it bluntly, either the technology is not good enough, or the capital chain is broken.
Now that Wu Hao and others are involved in this field, many people have seen the prospects in this area. Especially since they were able to develop two rocket technologies in such a short period of time, this indeed aroused strong interest among many people.
In fact, Wu Hao didn't know what these people were thinking. What they value is not the profit return brought by the rocket launch, but the huge gains in the capital market.
In other words, they hope that Wu Hao can launch this project and then raise funds from the capital market. To put it bluntly, they want to seek listing. Then use these two rocket technologies to build investor confidence and attract capital. Finally, the method of cashing out is used to replace the funds invested by these people and make a lot of money.
As the saying goes, people with different principles cannot work together. Naturally, Wu Hao would not approve of this approach. But to be honest, he has plans in his mind to separate the aerospace technology area into a subsidiary in the future, and then go public.
In this way, on the one hand, it can reduce their long-term investment pressure and raise more funds to invest in research and development. On the other hand, it is to reduce risks. After all, rocket launch is a high-risk project, and no one can guarantee 100% success.
Another reason is to make the entire company more transparent, so as to attract more international business cooperation.
But it’s not possible yet. At least, we have to wait until these two rockets can be successfully developed and enter the commercial launch market before we can consider the launch plan.
In addition, Wu Hao also plans to spin off multiple business sectors from the company in the future, establish separate subsidiaries, and then seek listing.
Of course, the parent company will definitely not be listed anyway. It will control these listed companies, thus forming a huge group company. Using this method, Wu Hao can obtain more funds to carry out some larger projects.
Another is to use the shares of these holding listed companies to cross-shareholding with some other companies. This will strengthen ties with these companies and avoid possible risks.
In this way, they can have a more stable and better environment to develop, and they can be safer.
The previously released series of VR products have caused a huge response in the market. With their high reputation, they have quickly occupied a huge market in this field, and even squeezed out most of the market that originally belonged to game consoles.
With these, Wu Hao and the others achieved great success and made a lot of money.
Of course, these naturally arouse the envy and jealousy of many people, and even make many people who are unwilling to lose feel resentful. So for their VR products, these people not only started to follow the trend and launched many similar VR products, but also carried out carefully planned snipers against their products.
For example, many ophthalmologists said that this kind of VR product is not as safe as Wu Hao and others announced. Long-term wear may cause visual damage, and may even cause a series of eye diseases and so on.
These eye experts recommend that the use of these products should be limited and strictly prohibited from use by young children and teenagers, etc.
What these eye experts say is not wrong. Long-term use of such electronic devices will indeed affect the user's vision. This is something that current technology cannot solve at all, and Wu Hao and the others never deny it.
But these experts are exaggerating the dangers of these products, and that's problematic. And for so many experts in the field of ophthalmology to express their opinions, there must be someone behind it promoting all this.
Then there is the criticism of their tactile clothing, which is believed to cause a series of ethical and moral issues. It may even allow users to reverse the real and virtual worlds, causing a series of health and safety issues and more.
In fact, Wu Hao had already thought of these when he released this series of products, and he would not stop releasing and selling the products because of these problems.
While most of it was a no-brainer, there were a few things that they responded to under intense pressure. For example, they have made relevant restrictions in terms of protecting the vision of teenagers and young children.
For example, restricting the time that teenagers can use such VR equipment to only two hours a day, restricting their use of VR equipment to access and access some restricted content, etc. As for young children, there is a complete ban. Wu Hao's newly updated instructions for use clearly stipulate that use is restricted to teenagers under the age of 18, use is not recommended for children under the age of 12, use is prohibited for children under the age of six, etc.
As for how effective these systems and restrictions will be, they don't know. Because these naughty kids are so smart now, there are many ways to break these restrictions.
Wu Hao and the others just did everything they could. As for the rest, they still need supervision from society, parents and schools.
Many parents will criticize and attack game companies, believing that their games affect their children's learning and make their children addicted to games.
This actually doesn't make much sense. Most games are played by people who are not minors, and they have never been specifically targeted at this group. For game companies, the group they really target is actually adults. Because compared to minors, adult men have higher spending power.
There are even some games that clearly stipulate and limit the age of game players, but this still cannot stop these minors. They always have various ways to gain access, which is not surprising.
While these parents and the general public are criticizing game companies, they should also reflect on whether it is really the game's fault. Even without these games, can their children, these minors who are addicted to the Internet and games, really achieve what they want?
To put it bluntly, there are many reasons for this, and of course a considerable part of it is the fault of these unscrupulous game companies. But this is only part of it. A large part of the problem comes from parents, family and living environment.