Chapter 933 Game Rules of Despair Level Scenarios

Style: Science Author: night butterflyWords: 2248Update Time: 24/01/18 07:51:30
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Time goes back to 6 hours ago.

When the thick black fog came from all directions, a group of brightly-dressed survivors were teleported one after another.

There are men and women among them, old and young, with different shapes and sizes.

The number of survivors teleported this time was nearly forty.

Judging from their facial features, there are no European or American survivors, but they all come from the same country - Fuso Country.

They are all survivors of Fuso Country.

They appeared in the deserted streets, and their expressions immediately showed a sense of vigilance. They looked around the surrounding environment as if they were faced with a formidable enemy, fearing that some terrible ghost would suddenly appear inexplicably.

Before they could look too closely, the cold voice of the system suddenly sounded in their ears.

[Ding dong, system prompts: You have successfully arrived at the despair level [Amusement Park] scene. 】

[The world here is a playground for ghosts and monsters. They wander here just to satisfy the killing in their hearts. 】

[A terrifying country hidden deep in the darkness. Here, you will experience the confusion of time and the overlap of time and space. In the past, people in the real world had a high probability of getting lost for some reason and breaking into the ghost game. paradise. 】

[Mission Friendly Tip 1: The current maze scene has a time limit. After surviving for seven days, you will successfully pass the level. 】

[Mission friendly reminder 2: There are survivor level restrictions in this maze scene. Only survivors who have passed the newcomer protection period are allowed to participate. The level limit is 5-15. 】

[Mission Friendly Tip 3: Every day you survive, the difficulty of this scene will continue to double. On the first day, all the ghosts in the amusement park world are in a weak stage. When you fight against them, you have a high probability of surviving, as long as you don't take the initiative to provoke them. , you will be safe and sound. However, the ghost frame and system backpack are locked and cannot be used normally. The next day, the weakness of all ghosts will be greatly reduced. At this time, the ghosts in this scene world will go out to hunt living people, and the system backpack will be automatically unlocked. On the third day, all ghosts fully recovered and completely got rid of their weak period. They were particularly enthusiastic about hunting living people. The current ghost frame was automatically unlocked, but there were restrictions. Only black-level ghosts could be summoned to fight. On the fourth day, all black-level ghosts in this scene world will retreat, and the ghosts in the amusement park world will change into white-clothed level ghosts. On the fifth day, the difficulty of this scene increases again, and red-clad ghosts will begin to appear one after another. Survivors can summon white-clad ghosts through the ghost frame to fight. On the sixth day, all the white-clad ghosts in the amusement park world retreated and were replaced by red-clad ghosts. Survivors can summon red-clad ghosts through the ghost frame to fight. On the seventh day, the difficulty of this maze scene has completely increased to the despair level. Ghosts that surpass the red-level ghosts will appear. Survivors are asked to do their best to survive. Once they survive successfully, this scene can be cleared. 】

[Mission Friendly Tip 4: Amulets are allowed to be used in this maze scene. 】

[Mission Friendly Tip 5: In this maze scene, there are two types of houses. The house with blue tiles and white walls is a haunted house, and there must be scary ghosts inside. The house with red tiles and white walls is a safe house. You can hide here to avoid attacks by ghosts. The effect of this safe house is unstable. As the number of days you participate in the maze scene increases and the number of survivors occupying the current safe house increases, the effect will decrease. The situation will get worse. If you cannot leave the safe house before the effect ends, you will be killed by the ghost. 】

[Mission Friendly Tip 6: All ghosts have killing patterns. Find the key to survive. 】

[Mission Friendly Tip 7: As the saying goes, wealth is gained through danger, there is nearly an 80% chance that an amulet will be found in the haunted house. 】

[Mission Friendly Tip 8: All food in the safe house can be eaten normally, and all supplies can be used normally. It is non-toxic and harmless, but it does not have supernatural effects, but it can help survivors restore their blood volume and physical strength. 】

[I hope you all can survive as much as possible, and I wish you all a happy mission. 】

The cold system sound stopped abruptly and disappeared after the story reached this point.

At this moment, all the survivors' expressions changed drastically, and even some survivors with a bad mentality were so frightened that they vomited.

Many of them had never heard of the despair-level maze scene before.

However, just by listening to the introduction of the system, they clearly knew that the difficulty of this despair-level scene was far beyond that of a nightmare-level scene.

You know, the nightmare-level scene can at best stretch the sky, and the scariest ghost among them is the red-clothed ghost.

But now, the system actually tells them that there are more terrifying ghosts than the red-clothed ghosts in this scene. How they can survive is too confusing.

This is typical of wanting to kill all of them here.

For a moment, everyone fell silent.

Because they are not sure whether they can successfully pass this maze scene.

Almost 90% of the more than 40 survivors looked desperate and were so frightened that they broke into cold sweats.

However, the atmosphere of fear did not last long. Some of the more clever survivors were the first to react and ran away into the distance without saying a word.

They must quickly find a safe house with red tiles and white walls.

According to the system, there is a limit on the number of people in the safe house. Once too many people enter, the effect of the safe house will become worse.

So they had to quickly occupy it and lock the door to prevent others from entering.

As long as you can survive, even if everyone else dies, what does it matter?

After seeing someone running towards the distance, almost all the survivors immediately understood.

Never let others enter the safe house first.

Otherwise, the more people enter, the more dangerous you will be.

You must seize the upper position first.

Let’s not say how long the effect of the safe house will last, but at least they must ensure that they are truly safe in the early stage.

After all, no one wants to die.

Just like that, a group of survivors ran towards the streets in the distance.

Sure enough, as the system said, even the ghosts that emerged from the shadows only stared at them from a distance, and none of them came forward to attack. Obviously, they were all still in the weak stage. As long as they did not take the initiative to provoke them, It's safe.

Their own supernatural powers are simply ten to ten and cannot be used to much extent.

Therefore, this also gives these arriving survivors some time to prepare for the start.

Soon, these survivors discovered a huge house with red tiles and white walls somewhere in the street.

This is what the system calls a safe house.

As long as you enter it, you can avoid attacks from the surrounding ghosts.

On both sides of this safe house, there are houses with blue tiles and white walls, and there are scary ghosts in these houses.

In other words, as long as you walk in, you will be attacked by ghosts and monsters.

Although there is an 80% chance that an amulet exists.

Of course, the prerequisite for you to get it is that you have enough power to fight against the ghosts in it.

Once you enter rashly, there is only a dead end.