226.Bank

Style: Gaming Author: Leaves fall with the windWords: 2106Update Time: 24/01/18 05:23:46
【Resist natural disasters】(Received)

Posted by: unknown

Mission goal: successfully survive the first natural disaster and obtain a B-level or above rating in the natural disaster settlement.

Task rewards: Territory reputation (fixed reward), money (fixed reward),? ? (Obtain rewards based on natural disaster settlement evaluation)

Mission restrictions: none

Failure penalty: A certain territory value and potential value will be deducted based on the settlement evaluation.

【Development Territory II】(Accepted)

Posted by: unknown

Mission goal: Develop the territory's economy and build shops so that the number of shops in the territory that can be opened reaches twenty (9/20), and the total number of profitable shops reaches ten (5/10)

Mission reward: Territory reputation, money,? ? (Random rewards will be obtained based on the time when the task is submitted)

Task restrictions: Complete and submit before 23:59:59 on the 29th day

Failure penalty: The territory gains a negative halo*1 and its potential value is reduced.



Although this was only the second time he received a time-limited mission, Su You also tried to summarize the rules because of the comparison with the previous time.

1. There are currently three limited-time missions, among which [Prosperity] and [Developing Territory] are serial missions, and the third mission is the main mission (it seems so so far)

2. The first mission is not difficult, and there is a high probability that the rewards are deliberately given away. The second mission is related to major events in the territory (main line). The first mission is an attack by dark creatures, and the second mission is a natural disaster. These are all The main events are driven by time and cannot be changed; the third task focuses on the development of the territory itself and is a little more difficult than the first task, but as long as you manage the territory carefully, you can basically complete it.

3. Forcibly delaying time-limited tasks is not advisable!



After all, it was only the second time to refresh the limited time mission, so there weren't many things that Su You could discover.

The first two points are easy to understand. Regarding the third point, the reason why I say this is because the task limit of [Developing Territory II] this time is not a countdown, but a specific number of days.

If she had been delaying turning in the task before and waited until thirty days before turning in the task, Su You seriously doubted that the [Developing Territory II] mission would directly fail.

Because the time of this task is not a coincidence, but it is stuck exactly one second before the natural disaster, which shows that this time point is meaningful, and the system will most likely not change the time just because you delay.

Su You always felt that this setting would most likely trick a lot of people, unless they would never submit time-limited tasks or refresh the next batch of time-limited tasks for the rest of their lives. In addition, the system did not want to maliciously punish these people who did not submit tasks.

Again, on the first day of the digital world, the execution system said, "Don't be passive." Forcibly delaying time-limited tasks and not handing in tasks can be regarded as being clever, or it can be regarded as a negative attitude.

"So...why..." Su You couldn't think of an answer to the question she was thinking about. She grabbed her hair in a rare irritation and then submitted the first task.

Now that everyone knows that procrastinating on time-limited tasks is not good, and the territory's development is now on the right track, Su You is not ready to procrastinate any longer.

It just so happens that she is also quite covetous of that card box, so she can use the recruitment cards, bounty cards, etc. and enjoy them as soon as possible... If they are construction cards, then just pretend she didn't say anything.

Unless you can get the building cards of those legendary buildings!

[Submit the mission 'Prosperity II'? 】

[Congratulations on completing the mission 'Prosperity', system rewards: random card treasure chest *1, territory reputation +10, gold coins *10]

Five minutes later, Dolly looked at the lord who appeared at the door of the shop again holding a box, and fell into deep thought.





"Not bad..."

Ignoring the process, Su You successfully got two cards, one was the building card of the 'stable', and the other was the familiar bounty card.

The bounty card was used by Su You directly the moment it was obtained. The content of the bounty was basically the same as last time. It was also recruiting people, especially skilled talents.

In addition, there is an additional advertisement this time. The content is very simple. It just says that Sunset Territory provides a large number of shops for rent, and the first five people who rent the shops will be given certain discounts.

Because of the halo and the three completed limited-time tasks, the territory's current reputation value has reached more than 90, and will soon exceed 100, so even if there is no halo bonus this time, the effect of the bounty card is not as good as It was worse than the previous visit and even better.

As for the building card of the stable, Su You also used it directly. The stable was built behind the inn, which was convenient for the guests staying there.

After doing this, Su You began to study how to complete the third task.

The task of 'Developing Territory II' is actually divided into two parts. One requires twenty shops, and the other requires ten of the shops to be profitable.

The first one is easy to complete. With the current material reserves in the territory, Su You can build dozens of shops in minutes.

But there is no need for her to do this, because there is no one to support the business of these shops, and it is a waste of materials to build them, and it will also lower the average prosperity level of the territory.

According to the progress of the task, she currently has nine shops, including the stables, a total of ten shops, five of which are profitable, which means that she needs to build ten more shops and make five of them profitable.

First of all, store expenses are mainly divided into three parts. One is maintenance fees (a certain store amount is deducted daily as maintenance fees to support store operations. No money will be deducted for unopened stores), one is employee wages, and the last one is Goods raw material costs.

Income is very simple. Currently, it can only be obtained from selling goods. There will be other income in the future, but they are not within the scope of current consideration.

There are currently ten operable shops: Station 1, Station 2, tailor shop, blacksmith shop, craftsman shop, medical clinic, restaurant, tavern, training ground, and stables.

The five profitable shops are: Inn 1, Inn 2, tailor shop, blacksmith shop, and restaurant.

What makes Su You regretful is that the skills hall is a purely functional building and is not considered a shop. Otherwise, it must have been profitable after selling so many skill books.

Although it is not difficult to gather ten profitable stores, one more can help you complete the task earlier. You must know that the reward of this task is closely related to the time of submitting the task.

But equally, Su You felt fortunate that the same building could be counted repeatedly, which meant that if she really couldn't complete the task through normal means, she could still complete it through other methods.

For example, building a bank.

A bank is a special building, and the money in the bank must make a profit before interest is paid.