Chapter 826: Snowballing Chariot Legion

Style: Fantasy Author: Night KnightWords: 4981Update Time: 24/01/28 03:41:55
Gavin looked around and made sure nothing was missing. He pressed his hands on the asphalt road and directly activated the paving technique.

As the giver of the pavement art, of course he can pave roads, and his power is not the same as those of kobold road builders.

Because he is an out-and-out divine pavement technique.

As the power of the road surged, the entire road seemed to come alive, surging from both sides to the middle. In an instant, the huge cracks were paved.

Far more than that, some small gaps or fish that slipped through the net that were not destroyed by the earthquake spell were all filled up by the surging roads.

Careless.

Gavin had always measured the paving skills he had performed by the kobold road builders.

He completely forgot that he is the owner of the power of the road, and there are still thousands of points of the power of the road that have not been poured out in his body.

With the support of these road powers, it is impossible to travel hundreds of kilometers a day, but there is still no problem with a few kilometers. The level is far beyond what kobold road builders can match.

Not only wasted three earthquake spells, but also wasted a lot of paving opportunities.

It cannot be said that it has no effect at all.

The sight of the ravines created by the earthquake technique being filled up in an instant was even more shocking.

Inevitably, there was another burst of cheers and thunder, and carols were sung under the leadership of the chariot captains.

The chariot corps directly regarded the carol as a military song. If anything happened, they would have a collective chorus. There would be one before breakfast and dinner. It was unshakable. This was a standard brainwashing posture. The concept of Gavin as the god of the road in the future was put into their mind. First of all, I feel reassured in my heart.

The rangers led by Mihayu did not disappoint Gavin. Fifteen kilometers away from the Hongdao, they found a group of ground-burrowing insects migrating to Rosslyn Forest.

The druids headed by Han Suo had no worries about attacking these monsters.

They are an invasive alien species from Faerûn, and it is unknown which plane of the multiverse they come from.

All we know is that they are a standard agricultural and forestry scourge. They will destroy farmers' farmland, hunt their livestock, and eat the roots of trees. This will cause the withering and death of many towering trees.

As long as they see them, these guardians of nature will take the initiative to eliminate them.

It's just their habit of dormant deep underground that makes ordinary rangers and druids helpless against them.

But excluding the extraordinary druids like Hanso, they have their own way of dealing with these monsters.

Two quasi-legendary druids took the lead and used two earthquake techniques to directly collapse all the dirt tunnels dug by the earth-burrowing insects when they came, blocking their retreat.

Then thick green clouds rolled out and drilled down along the exits of the caves.

The five-ring spell Death Cloud Technique.

These poisonous mists are much heavier than air and have the characteristic of gathering and flowing to lower places, making them a powerful and effective means of dealing with monsters hiding in caves under the ground.

The toxins contained in the poisonous mist are quite powerful. Let alone ordinary people, even those professionals with two or three hit dice, if they do not have special abilities or equipment and are immune to toxin attacks, just one puff will be enough to kill them on the spot.

Even if you are lucky enough not to be poisoned to death, it will burn the respiratory tract and lungs of the person who inhales it, causing serious internal injuries, ranging from difficulty breathing to suffocation, and eventually suffocation to death.

Susu! Susu! Susu!

There was a tremor on the ground, the sound of sand being shoveled rapidly.

boom! boom! boom!

Earth and rocks splashed.

One by one, huge creatures emerged from the ground.

They look like mole crickets, but magnified thousands of times. With just half of their bodies sticking out from the soil, they are taller and stronger than an adult. Their whole bodies are khaki, except for a pair of thick, powerful, horn-covered bodies. In addition to the front claws with spikes, there is also a pair of ant-like jaws. No one doubts its power. If an adult is bitten by it, it will probably be cut in half on the spot.

Although the other legs are sharp and thin, they should not be underestimated. They are all covered with spikes and claws. Once they are poked by them, there will probably be a few more holes in the body. The whole body is covered with thick horny carapace, layer upon layer. , making their defense look very impressive.

Between the two huge mandibles, there are tentacles of different lengths, which are swinging constantly, as if they are observing the movements around them.

This is also true. Although this multi-legged insect-like burrower has huge compound eyes, it has long been degraded into a decoration. What really works are these tentacles. They are extremely sensitive to various vibrations and tremors. With help, it is easier to detect enemies and prey on the ground, allowing you to escape or hunt.

"Trapped foot bag!"

Following Mihayu's order, alchemy items that looked like packages were thrown out by them, hitting the digging insects.

When it encountered those digging insects, the alchemy package exploded, and a large amount of white viscous substance spewed out, like a huge spider web that spread out, entangled the target, not only trying to entangle its limbs, but even Its body sticks to the ground, making it very difficult for it to move, either out of its burrow or back out.

This is an alchemical glue produced from natural resin. It is much easier to use than a net to capture prey. It is also very convenient to carry. The sticky glue splashed out by the explosion is enough to cover a large bag. Creatures stick.

The biggest flaw is that it is a one-time consumable. Once used, it cannot be used again regardless of whether it hits the target. However, the material can be recycled and re-refined, which can save up to 70%.

In the giant valley where there are many druids, this is not a flaw. Similar alchemical items are very productive and relatively cheap. If you collect the materials yourself and find those druids to refine them for you, you only need to pay a small processing fee. Yes, the relationship is close enough, even processing fees can be saved.

There were eight diggers in total in the first wave of groundworms. The least one had three tripping bags to take care of them. None of them survived. They were hit by at least one tripping bag. The most unlucky one was tripped by five at the same time. Foot bag hit.

On the spot, he turned into a pitiful insect in amber. His whole body was covered in sticky glue and he couldn't move at all.

The rest refused to surrender and struggled hard while opening their jaws and spraying dark green juice outwards.

These green juices, like the copper dragon's breath, are also highly acidic and very corrosive.

Even the thick glue on the tripping bag could not withstand its corrosion, and the places where it was sprayed began to break.

The digger's carapace is immune to this strong acid, and it does not cause any damage when it falls on it.

Hiss! Kaka!

The next second, these ground-burrowing insects erupted in pain and screamed, and the strong acid they were spitting was forcibly interrupted.

Sharp arrows shot accurately into their mouths, bypassing the thick carapace and damaging their tender flesh.

Whether it is the bow and arrow style or the double sword style.

Since all rangers are excellent archers, they can shoot at fixed targets with frightening accuracy.

It's just that they specialize in different directions, and the bow and arrow style has more bow and arrow skills than the dual-sword style.

"Don't shoot them to death." Gavin couldn't help but warn him, "Start when the heat is almost there. A group of ordinary monsters shouldn't have that strong will to resist."

The former sentence was spoken to the rangers, and the latter sentence was spoken to the accompanying chariot captains.

Gavin handed over the charm bracelets to them for use, and he planned to temporarily use this unexpected harvest as additional personnel for the tank army.

Their ability to quickly dig ditches and caves is very complementary to the chariot corps that are good at positional warfare, and can further increase their tactical options.

It can also be placed on the periphery of the chariot corps at night to serve as an underground sentinel and trap.

As for the problem of slow movement, it is not a problem at all for a tank army with a large number of floor-type tanks.

Just as Gavin speculated, the difficulty of charming worms is not high. They generally have six or seven hit dice, and the elites are only eight or nine. Their intelligence is very low, and the possibility of being tamed by humans is almost zero, because They simply cannot understand the simplest instructions.

They can only be commanded by giving orders directly through the mind through the charm bracelet, and they can only be the simplest commands such as digging a hole or stopping. They cannot execute any slightly more complicated commands.

For Gavin and others who have charm bracelets, the biggest difficulty in controlling such large monsters is to find them and force them out of the ground.

As long as the first two problems are solved, they will be meat on the chopping board, ready to be slaughtered.

After searching the surrounding area for several kilometers, the Chariot Corps harvested a total of twenty-three adult burrowing insects and eight immature burrowing insects.

Apart from this small setback, the Chariot Legion went more and more smoothly in the next few days. Under the guidance of the Captain of the Chariot, the newly recruited members were quickly getting into their roles, and their cooperation with each other was getting better and better. skilled.

The combat effectiveness cannot be guaranteed, but it is more than enough for traveling.

At their size, all monster tribes in the wilderness will automatically stay away.

However, their enemies, whether they were the Tukans or the red-robed mages, showed no movement at all. Whether it was because of lack of skills or because they were worried that it was a trap, the soldiers they sent never came back.

After all, in the Battle of Blight, the druids of the Great Valley showed considerable strength, and the Kingdom of Leatherman attached great importance to this batch of military supplies and sent several legendary Leatherman witches to welcome them.

If you are not careful, you can easily become a food delivery person.

Gavin was not idle either. When he realized that the paving technique he used was a bit unusual, he often ran to the kobold road construction team and tried it over and over again.

There is no limit on the number or distance of the paving technique he performs. It all depends on how much road power he puts into it.

Of course, it does not mean that the power of the road is poured out like the road statue, but consumed as a consumable, and it will be restored the next day.

The more road power you invest, the more times you can build it, and the longer the distance you pave, it all depends on how you allocate it.

But there is an upper limit, that is, a maximum of nine kilometers per day. This is not a coincidence, but an inevitable one. The road divinity I have now is nine points.

Moreover, the paving technique he casts is extremely malleable. He can not only define the width, but also the depth.

It's just that this is in exchange for the length of the construction. In the case of double thickness, he can build up to four and a half kilometers per day. If it is three times thick, it becomes three kilometers.

The effect is naturally different. The three times thick asphalt road, let alone a building-type tank, will not have any impact even if it is replaced by a steel main battle tank.

Faerûn will not need such a road in a short period of time, so Gavin will not waste his energy in vain. The main thing is to pave the road normally.

The road paving speed has been increased by nine kilometers per day, which is a considerable improvement and is enough to advance the construction schedule by three days.

Naturally, the chariot corps flexibly adjusted their speed to ensure that when the reconstruction of the macro road was completed, they would arrive at the Leatherman Barracks.

Those chariot captains are all old people who have walked the migration road, retaining the fine tradition of the migration road.

They are not just passing by here, but they want to leave their own mark here.

They actively interact with the Jugu village communities along the way. While helping them solve various difficulties, they are also absorbing members from them to further strengthen themselves.

By the time the chariot corps arrived in Clonte Town, it was not at full strength, but overstretched. Each chariot squad had an average of fifteen people. It wouldn't take long for them to dismantle the second chariot corps.

Not all Jugu people like to hide, especially those passionate young people. It's just that Jugu lacked strong leaders in the past. Even if they wanted to resist, they had no chance.

Now that Gavin and the chariot army he led gave them this opportunity, they naturally responded positively.

This is just the beginning. As long as the chariot army shines with its own glory, I believe that more Jugu people will respond to the call and join the ranks of resistance.

Even if the giant valley is vast and sparsely populated, its total area is there and its total population is no less than half a million, so it has huge war potential.

The chariot corps arriving at Klonte was in sharp contrast to the Leatherman army stationed here.

Although the uniforms and weapons of the chariot corps have not yet been unified, the military formations have begun to take shape and look orderly from a distance.

Leatherman's army was a bit chaotic, with low tents scattered here and there like weeds in the wild. The soldiers and civilians were mixed together, and it was impossible to tell which ones were soldiers and which ones. civilian.

Their fangs team is integrated with the tribe.

Each village and town tribe has its own fang team. Their composition is not completely uniform. The number of fang teams that each village and town tribe has is also different. Their fighting methods are naturally very diverse, giving people a A very disorganized feeling.

The equipment they wear is also extremely unrestrained. Not to mention full-body armor, there are only a few pairs of scale armor and pierced armor. At most, they wear animal skin armor or cotton armor. There are not many in number. Most of them are worn on those who have not yet seen them. in adults and women.

Most of the Leatherman men wore combat slings on their upper bodies to facilitate the carrying of weapons, and shoulder pads with fang spikes on their shoulders. They were more of an additional offensive means than defensive weapons.

It is already late winter. The temperature in Klonte, near Assen Lake, is four to five degrees lower than inside the giant valley. It is wet and cold. The temperature during the day can barely reach above zero. At night, the average temperature is minus ten degrees below zero. Three or four degrees.

Many chariot captains from the south, especially Tethyr, have never seen such a winter. Even if they are wearing the double-layer thermal underwear specially issued by the lord and a thick layer of cotton armor on the outside, they still feel I feel like my joints are cold, and my exposed skin feels like needle pricks.

The Leathermen, who had most of their upper bodies exposed, were still talking and laughing without being affected at all.

The only thing worthy of praise is probably their number.

With Clont City as the center, the huge tent camp spreads towards the Lesl Forest and Assen Lake, stretching into a continuous area with no end as far as the eye can see. There is no problem in accommodating 20,000 to 300,000 soldiers and civilians.

Those chariot captains who had received the most modern war and military education in Faerûn couldn't help but murmur in their hearts that in a super-large-scale war like this, the more people, the better, especially when the military and civilians are mixed together.

There are huge security risks inside. Once they encounter a large-scale attack, it will be difficult for them to respond in a unified and effective manner. There are also huge security risks. Once the people are frightened by the enemy and collapse and flee in panic, there will be It can cause obstacles to the soldiers who are moving forward and even damage their morale.

Coupled with their rudimentary equipment, it is very doubtful that once those Tukan cavalry cross Lake Asen, they will join forces and charge to disperse the scattered camps of the Leathermen.

The appearance of the chariot legion also attracted the attention of the Leathermen. Countless men, women, and children emerged from their low tents and watched curiously.

Not to mention that they have never seen such an army before, even in the entire Faerûn, such an army is the only one.

Especially the way they move forward while repairing the roadside gives people a stronger visual impact, as if there is an invisible force surging in front of them, and they are coming on the smooth asphalt road.

(End of chapter)