One party is naturally the hobgoblin of Blood Gorge City.
On the other side is the Trolloc tribe, as well as several orc and troll tribes in the north of the Giant Plains, who are willing to become its vassals to avoid the fate of being forced to annex.
Finally, there are the other Giant Plains tribes who united together.
After lengthy consultations, the three parties reluctantly reached a consensus.
Blood Gorge City abolished two pastoral areas closer to the middle of the Giant Plains, and shrank the overall power to the south of the Giant Plains in exchange for the promise that the Conqueror's Road will be an absolutely neutral area. Not only can all monster tribes not harass this place, but they are also responsible for ensuring that there are no If wild monsters do this, whoever's territory has problems will be held accountable.
The Troll Demon Tribe Urkrona got what they wanted and gained the right to expand in the northern part of the Giant Plains. The price was to surrender to Blood Gap City and play according to the rules they set. The most important thing is to pay tribute, each person or one horse every year. War horses, or two oxen, or ten sheep.
The remaining dozen monster tribes gathered in the central area of the Giant Plains, becoming a buffer zone between the two forces. From the beginning, they had no choice. Their weak strength was their most fatal weakness, and they could only be conquered by the two major forces. Coerce and obediently obey their arrangements.
Otherwise, their fate would be as tragic as those of the monster tribes that did not attend the meeting. Although they did not participate in the meeting of all races in the Giant Plains, their fate had already been decided. They were divided up completely by the monster tribes that attended the meeting. .
[Schematic diagram of the march on the Road of the Conquerors, with arrows]
The meeting of all races in the Giant Plains was held in the name of peace, but three days after it ended, the flames of war broke out across the entire Giant Plains.
All the monster tribes are working hard and expanding crazily. This Ten Thousand Tribes Conference has made them deeply understand the truth. Everything else is empty. The only way to be strong is to make yourself and your tribe stronger.
The current peace is just an illusion. Everyone is preparing for a greater war. At that time, what awaits them will be the annihilation of their race.
If they didn't even have such a little bit of consciousness, they wouldn't have to wait until the all-out war broke out in the Giants' Plains before they would have been annexed and wiped out.
The only one who got peace in this process was Blood Gorge City. Not only did they get peace, but they also got a lot of benefits. These monster tribes had to pay this year's tribute anyway.
Anyway, these animals do not need to be raised by themselves. They are all spit out from the hands of the annexed tribes. It is not too distressing. At most, the gains from the annexation war have become smaller.
The Conference of Ten Thousand Races represents a change in strategy and tactics in Blood Gorge City, from directly waging war in the Giant Plains to selling and controlling wars here, letting the situation here follow their own will. This is how they gradually come here A sign of standing firm.
From beginning to end, Gavin just watched, neither letting the cloud ray fall down, nor showing up in person. They were just passing by, and their destination was the City of the Colossus.
Gavin attached great importance to the information provided by Shanobah, and once again invited the legendary blacksmith Jihalin to conduct a detailed survey here, confirming the accuracy of the information.
There is indeed a dwarven iron-smelting production line underneath the Colossus City.
This fundamentally changed the nature of the matter, making Gavin determined to win underground.
Although he had reached a cooperative relationship with the wandering dwarves of the Tethyama Mine, before the war to regain the Tethyama Mine was actually launched, this cooperation existed more in trade, at most in some transactions. Priority and certain discounts are given, but it is not free.
Gavin has a stable purchase channel for a large number of mid- to low-level equipment.
But this approach is not a long-term solution.
Weapons and equipment are vital to all forces and must not be completely left in the hands of others.
If you want to grow and develop, independent research and development and mastering your own iron and steelmaking and equipment manufacturing production lines are the way to go.
If Colossus City could realize automated iron smelting and even equipment forging, it would be of great significance, and anyone with a discerning eye would be able to see it.
At least the hobgoblins in Blood Gorge City will have stable equipment support, laying a solid foundation for the next step of completely unifying the Giant Plains.
The army of conquerors can also be armed with more elites.
Not to mention the amount of steel used in infrastructure. Whether it is stone shaping or biocement, if steel load-bearing columns are added, the strength and construction height of the building will be greatly improved.
All in all, the importance and priority of this matter were directly mentioned by Gavin as the first priority.
He hasn't taken any action yet because he is waiting for information from the Shadow Wing task force.
If you know your enemy and yourself, you can fight a hundred battles without danger.
This kind of war thinking mode is not so much that Gavin was influenced by Ms. Strategy, but rather that Gavin relied on the knowledge inheritance of the thousand-year-old country to forcefully instill it into Ms. Strategy's priesthood.
For an enemy like this that didn't even know he existed, it would be all in vain if Gavin didn't use his mental calculations and unintentional calculations to the extreme.
This Shadow Wing task force was very powerful. In just five days, they had already detoured back to the underground of the Giant Plains and brought back the information Gavin needed.
"There are large areas of upper and middle dark areas below the Giant Plains. Many of them can connect the Troll Mountains and the Giant Running Mountains. There are only three passages we have found, all of which are located in the middle dark areas."
The person who is reporting information to Gavin is not the drow, but a naga with a human face and a snake body. Naga Alhashan, the former vizier spirit of the Lizard Court, is the leader of this Shadow Wing task force. leader.
This snake has been working under the moody Lizard Queen for so many years, not because of flattery, but because of its super abilities. He has at least half of the credit for the Lizard King's current appearance.
If Gavin hadn't mastered the immortality of cheating before, he might have escaped.
Be strategic, be forbearing, and be capable.
The only loyalty worth worrying about, and because the essence of his soul is controlled, there is no need to worry.
As for whether he was just loyal to the Lizard Queen on the surface, but secretly planning to escape again.
Gavin didn't care much. The way he controlled the spirit naga was different from that of the Lizard Queen. He didn't carry his naga stone with him, but hid it. It might be the Vizeme Manor. It could also be the mother dragon oak tree.
If the spirit naga wants to get out of trouble, it must first determine where its naga stone is.
Before that, he must work conscientiously and do his best to be loyal to Gavin.
He and the dog demon Andrew, now known as Gavin's snake dog, are the most loyal existences. When Gavin points east, they will never go west. If they can use 100% of their strength, they will never use 80%. At least that's the surface.
Because they clearly knew that their origins determined that Gavin had no taboos against them. No matter how dark the means were used on them, they would not arouse public anger, but would only be applauded.
His new master is more cunning than the devil, as ruthless as the devil, and as good at disguise as the gods.
"The main passage is located in the middle dark area. This is good news. It will greatly facilitate our execution of blasting operations. However, if we want to succeed in this operation, the key is to find all the passages, whether it is the middle dark area or upper layer."
The Underdark is the collective name given to the underworld by the surface dwellers of Faerûn.
The Hollow Earth theory has many believers in Faerûn.
They firmly believe that the land of Toril is hollow and there is another world there. As for what this world looks like, there are different opinions.
It is said to be a paradise, where the peace and beauty are comparable to heaven.
Some people firmly believe that it is hell and a cage, sealing ancient evil beings that are more evil and terrifying than demons and devils. When they break free of the cage and rush out of the earth, Toril will be destroyed.
The large number of underground caves is strong support for the theory that the earth is hollow.
However, those mages also have their own set of explanations for the Underdark Region - elemental pulses.
These are the traces and gaps left by the elements gathering and pulsating here when the planet Toril was originally formed. This pulsation still exists today.
Each pulse will cause devastating disasters for intelligent life, such as earthquakes, tsunamis, and volcanic eruptions.
This process will give rise to new underdark areas, but it will destroy old ones.
No matter which statement is correct, only one thing is certain, that is, the Underdark has existed on the planet Toril for a long time, just like this world.
This area is really known to the surface residents of Faerûn because of the rebellion of the elven pantheon, which led to the subsidence of the drow.
Under the guidance of the Spider Queen Lolth, the drow abandoned the elven pantheon and migrated to the dark, damp underworld to avoid the curse placed on them by the elven god Corellon - they are extremely sensitive to sunlight, although they are not Like a vampire, it will be killed by sunlight, but it is also at a disadvantage in all aspects and has severe allergic symptoms.
Led by the evil gods of the drow, they rule the land here with conspiracy and enslave the residents here with trickery.
After tens of thousands of years of development, they have occupied absolute dominance in the Underdark Region, at least in the eyes of surface residents. When people mention the Underdark Region, the first thing that comes to mind is the drow.
But anyone who has a deep understanding of the Underdark knows that the drow elves have a certain degree of dominance in a very small part of the Underdark. There are far more evil beings here than the world imagines. Much more powerful.
Every name mentioned is like a nightmare to ordinary people, such as the mind flayer, the aboleth, and the beholder.
Fortunately, for most people, the Underdark is still relatively far away.
The Underdark is divided into three types: upper, middle and lower.
This division is not accurate simply based on how far they are from the surface. There is another important factor that cannot be ignored, and that is whether there is a direct exit from this dark area to the surface.
If there is, then even if this dark area is thousands of meters deep underground, it must be included in the upper passage.
If not, even if it is only a hundred or even tens of meters deep, it must be regarded as the middle dark area.
There are not no such special cases, but they are in the minority after all, and most of them are based on the distance from the surface.
The upper dark area is close to the surface, and there are passages directly connected to the surface. The number and depth are different, ranging from tens to hundreds of meters.
The Underdark, as it is known to surface dwellers, mostly refers to this layer, because the residents here have the most frequent contact with surface dwellers. Compared with trade, they are more involved in conquest, plunder, raids and enslavement.
Most of the Underdark is in a state of eternal darkness. It is a desolate world with scarce supplies. If you want to survive here, there are two overwhelming principles - survive and destroy the enemy.
The consideration of good and evil is something that those who are full and hungry need to consider.
This situation becomes more and more serious as you go down. If we say that in the upper dark region, good and evil are evenly matched, and there are also kind-oriented races like dwarves.
Then when it comes to the middle level of the underdark, evil is the dominant force. It is usually located hundreds of meters to thousands of meters deep underground. It is either a completely closed and isolated tunnel or cave group, or it is connected to the upper level of the underdark. The natural output here is more There are few people, food and water are hard to find, and everyone is doing their best to survive.
As for the lower underdark area, it is difficult for surface dwellers who have not personally been here to imagine the weirdness and distortion here. It is full of weird society and culture. It is usually occupied by aboleths, dormant pseudo-monsters, derro dwarves and robbed people. Dominated by inner demons.
They are full of hostility and malice towards any creature that is different from them. Food and water are very scarce. These races kill each other and enslave each other in order to survive. They are extremely adapted to the darkness. In many monsters, new ones have appeared. Unique organ.
All in all, the Underdark is definitely not a friendly existence to surface creatures. Just the ubiquitous darkness shuts out most surface creatures.
Holding a torch high in the underdark is not a wise choice. Regardless of whether you can see the hidden enemies clearly, those predators can see you clearly and will attract many monsters and predators that would not otherwise notice you. come over.
"How much information have you collected about this dark area?" This is what Gavin is most concerned about.
"I wonder if your lord, Lord, has heard of Shanatar?" Spirit Naga asked without answering.
"Shanata? The earliest and greatest shield dwarf kingdom? You mean that Colossus City was built by them?" Gavin's spirit suddenly perked up. If Colossus City is related to this dwarf kingdom, then Their legacy is even more incredible.
Whether it's the automated iron-making production line below or the heart of the mountains, which is the family's treasure.
This shield dwarf kingdom is very, very old. Even before the ancient Imaskar Empire was established, the Weihun Sea was still a piece of land, and the human psychic empire Zadamus had not yet been established on this land.
It once had a very vast area, including Amn, Tethyr, Calimshan and all the upper underdark along the Lake of Steam. It was led by the great dwarf pioneer Tak Shanatar and his eight sons. , developed in twelve thousand years.
A tiger father has no dog sons.
The eight sons of Shanatar are not ordinary people. They have created their own sub-kingdoms respectively. When the eight of them unite, they are the real kingdom of Shanatar.
This ancient dwarf kingdom has experienced ups and downs several times. It has stood on this land for thousands of years, and its influence has been throughout the history of the dwarves in the North.
It is no exaggeration to say that the entire Northern Shield dwarves were migrated and split from this ancient dwarf empire.
They later even established the Dwarf Kingdom Supreme Shanatar on the north side of the Marching Mountains. More than 7,000 years ago, a war broke out between them and the Giant Empire Nederheim.
According to legend, the dwarves of Supreme Shanatar killed at least more than 5,000 giants from the Kingdom of Nedelheim. At the end of the war, more than half of the giants south of the Giants Run Mountains were wiped out.
The giants of the Kingdom of Nedheim degenerated into fragmented giant tribes.
And this is consistent with the legendary history of the Giant Plains that Gavin previously knew.
The Plains of Giants used to be a huge giant battlefield. Tens of thousands of giants died here, which gave rise to the unique laws of giantization in the surrounding area.
The dwarves of the City of Colossus were destroyed at the hands of their old enemies, the giants, the stone giants who transformed themselves into immortal beings.
Spirit Naga Alhashan’s answer confirmed this: “Yes, this dwarf city is a border city built by the Kingdom of Supreme Shatana to guard against the giants of the North.
The village of Cairnheim, located under the Giant's Run Mountains, was built by a group of stone giants who escaped from the massacre of the giant kingdom Nedheim by the dwarves. The stone giants of this stone giant tribe will not die. , before they do this, they will transform themselves into immortal beings.
The undead stone giant chieftain who now rules there is named Dokong, and is said to be the last king of the giant empire Nederheim.
Although I didn't get close to the village of Cairnheim, I could feel the powerful aura of death that was filled there, as if an army of death was sleeping there.
There is not only an automatic dwarf iron-smelting assembly line below the Colossus City, but also a new dwarf city. The stone giants enslaved a group of duerga dwarves to mine and forge equipment for them. "
"Durga dwarves? How many are there? How many troops are stationed here by the stone giants?" Gavin was not surprised but overjoyed.
Duergar dwarves are also called gray dwarves, or evil dwarves, because they surrendered to the evil dwarf god Duergar and got their name.
This Durga dwarf actually has a very deep connection with the Shanatar Kingdom. They were once a branch of the Shanatar Kingdom, but they dug too deep into their own city and connected to the lower darkness below their own city. region, and there is a more ancient and powerful existence here - the mind flayer, also known as the illithid.
This group of future rulers from Faerûn possesses powerful mind manipulation abilities. They have manipulated and enslaved these dwarves for several generations. It was not until the help of the evil god Durga that they had the power to fight against this mind. The ability to enslave overthrew the mind flayer's rule and regained freedom.
But the long years of spiritual slavery have forever changed this group of dwarves, making their darkened spirits as evil as the tyrannical princes they once were. In addition, they are angry at the indifference of the dwarf gods to their tragic experiences, and they spurn the dwarves. The gods no longer call themselves dwarves, but are duergar, so they will not have any hesitation when attacking their dwarf relatives.
But gray dwarves are also dwarves. They have all the craftsmanship and skills that dwarves know, and they are not as stubborn and pedantic as ordinary dwarves. If they can be captured together, it will not be like having a large iron and steelmaking plant. It is also equipped with a weapons and equipment factory.
(End of chapter)