External objects such as familiars and spiritual crystal servants are indeed helpful at low professional levels, but when they become legendary, they can easily become a burden and become a weak link targeted by powerful enemies. Looking at those famous spellcasters, they Most of them don't have magic pets. Even if they do, they are temporarily created for a certain task. After they are used up, they will be discarded.
Now I am just doing something more extreme and thorough, completely giving up this ability in exchange for two completely different spell-casting systems.
When retracting the soul consciousness in the spiritual crystal servant, he pulled out the carrot and brought it out of the mud. A series of special abilities belonging to the Death Roar were actually dragged into the soul consciousness and into the Auling Soul Tower.
The soul runes, special abilities, and even the fateful milestones hanging in the sky on the Aoling Soul Tower all lit up, and then a wonderful chemical reaction occurred.
Especially the Golden Milestone of Destiny: The enemy of the Immortal Nemesis emits the most brilliant golden light. The Immortal Nemesis Blasphemer, Vampire Hunter, Vengeance, Revenge Skull Crusher, Designated Enemy, Immortal Manipulation, and Immortal Vengeance fields are all absorbed into it. , flashing crazily.
The soul runes of the Auling Soul Tower also began to flash, and the pace became more and more similar to the golden destiny milestone. Wisps of blood floated up from it and merged into the Soul Mage Tower. Then the fifth floor moved at a speed visible to the naked eye. It starts to appear, a new layer forming in the blink of an eye.
This is directly linked to Gavin's professional level. His Olemanist level has reached level two. This is not over yet. The sixth level is also being built crazily, and it does not end slowly until it is nearly halfway through.
A series of familiar yet different special abilities are all embedded on this layer.
Vengeance Asylum (Special Ability) - You have stolen some of the abilities of the Immortal Nemesis. You are shrouded in the sacred law of revenge. All enemies that attack you will automatically obtain the enemy BUFF. Each time you stack one layer, you activate it against them. When attacking, it will cause an additional 1D8 damage. The damage will be cleared immediately. It can be stacked up to 10 times, and each level lasts for thirty seconds.
When you attack an enemy with enemy BUFF, the power of revenge on the enemy may be aroused, resulting in implosion. This skill ignores armor defense. The higher the level of revenge BUFF, the higher the chance of activation and implosion. When you do it, you will feel it and control the implosion position. Different positions will produce different effects.
Undead Enemy (Special Ability) - Your attacks are treated as holy damage to all undead and will prevent their ability to regenerate.
Revenge Mark (Special Ability) - You can mark an enemy with your Revenge ability. You will be able to clearly know the location of this person within 24 hours (only in the same plane). It can be used as a teleportation coordinate. The marked person will automatically receive five layers of Revenge BUFF. They can be marked three times a day. They can be different people or the same person. You can release this skill out of thin air, and it will automatically retrieve the mark of the undead Nemesis closest to you. believer.
Immortal Revenge Field (Special Ability) - After activation, an Undead Revenge Field with a diameter of 100 meters will be opened with you as the center. Everyone in it will be regarded as your enemy, and each round will automatically superimpose a The layer of BUFF is calculated separately for each person, lasts for three minutes, and can be used once every ten days. Anyone killed by you in this field will be transformed into an undead shadow controlled by you, which lasts for twenty-four hours.
The fusion of seven special abilities gave birth to four special abilities. Not only did they not weaken by half, they became stronger.
Revenge Asylum is a fusion of Revenge and Revenge Skull. The overall ability has not changed much. The only difference is that it shortens the duration of the power of revenge, from the original sixty seconds to thirty seconds. , in exchange for a larger damage die, from the original 1D6 to 1D8. This change has more advantages than disadvantages. This skill is either not activated, or it is a thunder blow. The battle is often over within a minute, and it is impossible to activate only one gun.
The undead enemy is an amplified vampire hunter. This characteristic is aimed at all undead creatures, not just vampires. This is very powerful, especially since I have provoked a lot of undead enemies recently, and holy damage is very effective against Undead creatures, as long as they hit, it will cause extreme damage.
The Revenge Mark is a fusion of the Immortal Nemesis Blasphemer and the Designated Enemy. Although the number of combined uses is reduced by one, its application range is wider. Those who track the Mark are not just the devout followers of the Immortal Nemesis, but also those enemies who have not been killed in battle. , can also take advantage of the situation to track it and uproot it.
The Immortal Revenge Domain accommodates the ability to control immortality. As a result, it is usually impossible to use Immortal Control, but the demonic nature of the Immortal Revenge Domain has become stronger, especially since the duration has changed from one minute to three minutes. , which makes him invincible longer and allows him to take the opportunity to form an undead shadow guard, which is a typical turnaround skill in group battles.
The most important thing is that many of these abilities are the special abilities of Death Roar, which must be held in hand to take effect. Now they are directly converted into their own special abilities.
This means that he can put aside the death roar and apply these abilities to other weapons, and the options will immediately become much wider.
Don't forget, he's a spellcaster.
The damage of Death Roar is indeed amazing when it is below the extraordinary level, but when compared to a spell of level five or above, it is a bit unsatisfactory.
Not to mention, there are group spells. Anyone who can attack Gavin will be automatically marked. If a group spell is used, there will be additional damage bonus.
Gavin withdrew his soul consciousness and only destroyed the first form of the Psychic Crystal Servant. The death roar of the second form was not affected in any way. In other words, it was purer and turned into a real weapon.
death roar
This is a weapon strengthened by the immortal god. It breaks through the normal weapon restrictions and reaches the ranks of sub-artifacts. It is regarded as a +6 shooting weapon. It has negative energy attributes and has a double bonus against positive energy creatures. It is regarded as +12 arms.
Effective range: 36 meters.
Damage die: 5d8.
Special abilities: enhanced psychic bullets, ghost bullets, psychic reloading, double-shot bullets, indestructible.
Except for the special abilities originally given to him being removed, the abilities that originally belonged to Death Roar itself have not changed much.
The biggest difference is that it gains the indestructible characteristics of artifacts and the exclusive bonuses of magic weapons.
Just like Filancini said, as the second form of the Psychic Crystal Servant, Death Roar is a bit nondescript, and there are some things that should be turned on that cannot be turned on.
In the future, the bullets shot by Death Roar will no longer be 5d8, but 5d8+6. For positive energy creatures, it will be 5d8+12. In view of Gavin's current expertise, professional level, etc., there will be an increase. become.
It is no longer Gavin's exclusive weapon and can be used by everyone else.
In a short period of time, it can only exert its greatest power in his hands.
Raising the total career level to level eight will reward the warrior with specialties and some attributes. There is no objection. The former was chosen by Gavin for mobile shooting, while the latter was added to intelligence.
Needless to say, the former is still to enhance the long-range attack capability.
The nature of moving shooting is the same as that of jumping attack. It is a combination expertise with prerequisites and a special ability.
Its prerequisites are far more cumbersome than jumping attacks. It requires the selector to have agility 13, a basic attack bonus of +4, and three major feats: dodge, flexible movement, and short-range shooting. Generally, only rangers who specialize in shooting can do it. At Gavin's current level, he meets the conditions required for this feat. As a spellcaster, Gavin's ability to activate this feat is completely an echo of the legendary warrior soul.
Trouble is often equated with power, and this is certainly the case with the Mobile Shooting feat.
Mobile shooting (special ability) - When you perform a long-range attack, whether you are moving or riding, you can automatically lock on to the attack target, greatly increasing your hit rate.
This thing is just like the automatic locking in shooting games. It is completely magical and moves the body. In many cases, there is no need to think about it at all, just shoot directly.
This skill is definitely the best skill for shooters in the early stage. If it had been available before, Ji Peng's difficulty in escaping from him would have been greatly increased.
Compared with this, what Gavin values more is the improvement of intelligence attributes. This improvement is very critical to him, because it directly breaks through a bottleneck. Don't forget, he also has three ways to increase the intrinsic attributes of intelligence. method.
Bionic Fox's Cunning provides +4.
Overclocking gives +2.
When the Singing Stone opens an ethereal or sad song, it will also have +2.
Under normal circumstances, the attribute bonuses provided by magic will cover each other, and only the largest one can be taken. For example, if a person has the power of the bull applied to him, and if he wears a belt of great strength, the attribute bonuses they provide will be, Only the higher one will take effect.
Because they are all external magic enhancements, the magic enhancement effects built into their bodies will superimpose on each other.
But the strengthening of intrinsic attributes is not within this scope.
Gavin's bionic technique and the mage's attribute enhancement look very similar in function, but they are essentially different.
It is also the power of the bull. It is the attribute enhancement of the mage. It is a magical external skeleton and provides a +4 external strength bonus.
The psychic's bionic technique adjusts the internal structure of the body to imitate part of the bull's structure, thereby greatly improving one's strength attributes. It is an out-and-out internal improvement, which is the so-called intrinsic bonus.
In other words, these two spells can be superimposed.
This is where the latter is more powerful than the former, but the former has advantages that the latter does not have - bionics is a self-use spell and can only be cast on oneself, while the attribute enhancement of the mage can be cast on anyone, as the level increases Finally, there will be the power of group bulls, which bionics does not have.
It should also be mentioned that bionics is an exclusive skill for the Variety Master. For psychics who are not specialized in this type, the difficulty of learning this spell has skyrocketed.
As the level gradually increases, Gavin gradually discovers more and more differences between the Psion and the Mage. Although its main attribute is also intelligence, it is called a Psion, not a Psion. There is a reason. .
Once you choose to specialize, it is not just a matter of the knowledge imparted by the magic network. The combination of your own mind and body is also developing in this direction. After the special ability of combining soul and body is turned on, this feeling becomes deeper. People who used bionics in the past At that time, the body was somewhat uncomfortable, but now it is completely within my own thoughts. The six attribute enhancements and transformations are extremely smooth, just like innate abilities, they come at will.
It was also difficult for Gavin and Nicole to communicate about the psychic abilities, especially the abilities exclusive to their profession.
Nicole hasn't fully mastered the skills of bionics yet, and Gavin hasn't fully understood the concept of summoning structures of astral constructs.
This has nothing to do with the fact that they themselves are half-baked. Their spiritual knowledge comes directly from the infusion and inheritance of the Magic Network. Just because they can use it does not mean that they understand the principles, let alone pass it on to others. Those who follow the gourd and draw the gourd are already dead. This is a spell, and the error tolerance rate is very low. If you are not careful, it will backfire. You must treat it with caution. The higher the level, the more careful you must be.
Let’s digress and return to Gavin’s intelligence. When the three intrinsic attributes are superimposed, it reaches 30 points.
Just like 20 points of transcendence, 30 points is also a threshold. It is called a legend and can resonate with the magic network to unlock legendary rewards.
Strength and physique, these two attributes are the easiest to reach legendary, because large bodies often have bonuses in this area. Once you reach giant or super giant, you can't do it without legendary strength and legendary physique, because you don't have these two points. , how to support a huge body shape?
Agility is not difficult to achieve. It is the opposite of the first two. The smaller the body, the easier it is to achieve.
The three inner attributes of perception, intelligence and charm are different. There is no shortcut at all. Except for some races that are born with higher attributes than others, they all need to be accumulated and strengthened bit by bit.
The three inner attributes are extraordinary, and with hard work, many people can accumulate one in front of the legend.
If you want your inner attributes to be legendary, you can't achieve it simply by hard work, you also need incredible luck.
Gavin is extremely lucky right now. He has three strengthened inner attributes. It would be good for many people to have one of them. Two of them are already amazing. With all three of them in one body, there are probably not many people who have traveled across the continent.
Almost without thinking, Gavin immediately superimposed three abilities onto himself, including the singing stone with its own BGM. Under Gavin's control, an ethereal classic music sounded.
Don't forget, he is a psychic, with the ability of self-hypnosis. He was very sneaky from the beginning. The Singing Stone is just a dead object. In many cases, the BGM is matched based on Gavin's emotions. He just needs to put it When your emotions are hypnotized to that extent, the Singing Stone will naturally respond, and it will work no matter how hard you try.
Legendary rewards (choose one).
1. Intelligence permanent +4
2. Arcanist’s spellcasting level +2
3. Obtain special skills for the second overclocking (you can perform in-depth, second extreme overclocking in the overclocking state. The powerful intelligence will be further integrated with the body, and the overall attributes will be increased by 2 points again. This bonus is an intrinsic special bonus. , does not conflict with attribute improvements, duration half a minute/Intelligence adjustment value per day).
Damn it! Damn it! Damn it!
After reading the legendary rewards, Gavin's heart jumped three times. It seemed that only this word could express his current feeling.
I knew that the legendary reward monster was powerful, but I didn't expect such a powerful monster.
All three options are super practical, and none of them are useless.
This is true even for regular intelligence rewards, because this time it is no longer two points, but four points of internal improvement. No one can ignore it easily.
Even Gavin can't do it. His current legendary intelligence is not really achieved, but is accumulated by special abilities. He cannot always use them. He chose other special abilities. Without accumulating to 30 points of intelligence, he can't. It cannot be turned on, just like the combination of his soul and body, but once the intelligence is selected, it will be directly strengthened on the body, making it a part of 30 points.
This is a well-known shortcut. You can enjoy two points of inherent attribute improvement in advance, at the cost of giving up a unique special ability or other improvements. Unless they have no choice, few people will do this short-sightedly.
At least for extraordinary rewards, few people do this, but for legendary rewards, most people do it, not only to increase it enough, but also because it is too difficult to completely improve their attributes to this level. Many people If you can't do it in your life, you might as well choose a shortcut, and at least you can enjoy a series of additional benefits brought by high attributes.
But compared to the two items below, this one is obviously not enough.
Needless to say, the arcanist's spellcasting level is +2. His arcanist soul tower already provides +1. If this is added, it will directly offset the impact of the multi-tasking of the mage and the psion.
Not to mention the second overclocking, this is an advanced version of overclocking and is Gavin's unique and exclusive skill.
During this period of time, he has experienced the power of overclocking, and it is still one step away from the extraordinary six attributes he originally imagined.
Once you choose this second overclocking, this goal can be achieved directly.
Even the most powerful shortcoming, power, is only missing one point after the second overclocking. At that time, intelligence has two points, which can be made up by switching BGM.
In that case, Gavin's naked attributes would be - Strength 21, Constitution 23, Agility 22, Intelligence 30, Perception 22, Charisma 24.
Even among the monster races, this attribute can be called a monster.
But Gavin saw another use of monsters.
Enhancing an attribute is not the limit of bionics. As long as Gavin's Psion level is high enough, after investing enough power points in the same ability at one time, he can continue to strengthen its ability.
This kind of enhancement is not to allow it to obtain more increases in the same attributes, but to imitate two or even multiple animal forms at the same time and obtain intrinsic bonuses to multiple attributes.
Not to mention anything else, at least the charm board can unlock legendary rewards.
A legend with dual attributes or even three attributes cannot be described as simply a monster.
In this way, it is self-evident how to choose.
(End of chapter)