Occupation: Level 11 Earth Warden
Vitality: 216 (Hit Dice: 3D12+11D12+126)
Attributes: Strength 25, Agility 14, Constitution 25, Intelligence 14, Perception 18, Charisma 18
special power:
Stone Endurance (Special Ability) - Goliath racial talent, as long as you set foot on the earth, you can guide the power of the earth to protect yourself at will, and gain 5 points of damage reduction for every five life dice.
Brute force movement (special ability) - Goliath race talent, extraordinary body and close relationship with the earth, giving you jumping and climbing abilities far beyond those of other races. The mountains and mountains are your home and will help you Provides protection without any slowdown, and is treated as one size larger in strength resistance.
Fey blood (special ability) - has advantage against charm. You can use trance instead of sleep. Magical effects cannot put you into sleep. You have the ability to use darkness and fairy fire once per day.
Earth Manipulation (Special Ability) - You are the guardian of the earth. You protect the earth from evil. Mother Earth has given you her power. You can manipulate the power of the earth for your own use. You can be like a priest. , to cast earth domain spells, the earth warden level is regarded as the priest level, once per day.
Earth Domain Spells (Special Abilities)—Magic Stone (First Level), Stone Softening (Second Level), Stone Shaping (Third Level), Stone Thorn (Fourth Level), Stone Wall (Fifth Level), Stone Skin (sixth ring), Earthquake (seventh ring), Steel and Iron Bone (eighth ring), Summon Earth Element (ninth ring).
Destiny Guidance (Special Ability) - You can evoke the power of destiny in the body of Goliath within ten meters around you to enhance your own defense. The effect is equivalent to the stone skin spell.
Earth Escape (Special Ability) - As long as you set foot on the ground, you can teleport at will. The teleportation distance is your constitution adjustment value/meter.
Tide of Movement (Special Ability) - This ability is the same as that of the warrior profession. Every five professional levels, the attack speed is doubled (up to five times).
Earth Resonance (Special Ability) - You resonate with the earth, your bloodline has been purified and strengthened, you have been blessed by the mountain, you have become a son of the earth, all attributes +2, your soul essence is bound to the mountain, you After death, you will not go to the kingdom of the gods, but will return to the mountain that blessed you and become one with it.
Mud Feet Deep (Special Ability) - You are surrounded by a large amount of earth elemental power, forming a protective aura. Any non-Goliath creature that enters the range of your constitution adjustment value/meter is as if it has entered the muddy swamp terrain. Likewise, even if you are standing on a hard rock, your body will sink involuntarily and your movement speed will be halved. You can use your mind to inhibit this ability from taking effect.
Slow Attack (Special Ability) - All your attacks contain a large amount of elemental power, and there is a certain chance that the enemy will be wrapped in the elemental power and fall into sluggishness.
Rock Sentinel (Special Ability) - You are connected to the earth beneath your feet. You cannot move, but you will gain regeneration equal to your Constitution modifier. In this form, you cannot be knocked down until you actively cancel this connection. Once a day.
Power of the Earth (Special Ability) - Extraordinary strength reward. As long as you step on the earth, your strength will gain 4 inherent bonuses, and you will have an absolute advantage in strength confrontation, even if you are facing someone who is better than you. You will not be shaken by a larger creature. When you are in the mountains, your strength will reach its extreme and you will gain 6 points of inherent strength bonus.
Body of the Earth (Special Ability) - Extraordinary Physique Reward, your physique will gain 4 points of intrinsic bonus, and gain 5 points of regeneration ability. When you are in the mountains, your strength will reach its extreme, and you will gain 6 points of regeneration ability. Points of intrinsic physical bonus, and gain 10 points of regeneration ability.
After reading Carissa's data panel, not only Gavin, but also Stelina gasped.
Where are the people here?
This is basically a humanoid dragon. If Gavin remembers correctly, the adult red dragon only has 212 points of vitality, and Carissa actually has four points more than him.
If a giant-transformation spell were cast on her, she would definitely be able to fight hand-to-hand with that red dragon on the ground, and she would not be inferior in the slightest.
Not to mention she also has a series of unique spellcasting abilities that can further enhance her abilities in this area.
The endurance of stone is not unique to Carissa, but is a racial characteristic of Goliath. It is an ability that all Goliaths have, especially those barbarians. This profession itself will gain damage reduction as the professional level increases. Two Added together, a tenth-level extraordinary barbarian will have 12 points of damage reduction, which is enough to surpass human heavy armor. It is no wonder that they disdain armor, because their body is the best armor.
Goliaths are a gifted race. Like drow elves, they are born with three life dice. As their professional level increases, the difficulty will naturally be higher. The experience points required for a tenth-level Goliath barbarian are already equal to those of humans. Level 13 barbarian.
But putting the two in the arena at the same time, Gavin believes that the tenth-level Goliath barbarian will definitely crush the thirteenth-level human barbarian because of the racial advantage there.
Brutal movement is similar in nature to Stone Endurance and is also race-specific, which is why these Goliaths jump so high and far.
The fey bloodline is derived from the drow. The three people present have similar abilities, so it goes without saying.
Earth manipulation, earth domain spells, destiny guidance, and earth escape techniques, these four abilities should all originate from the special profession of Earth Watcher.
Among them, earth manipulation is a manipulation ability, which is the most unique. It is a general ability, just like Gavin's shadow manipulation.
When this ability is properly used, its value is far beyond what a specific special ability can match, because it has ever-changing characteristics.
But it also has its own fatal flaw, that is, the power it exerts is not particularly strong. At most, it is comparable to a first-level spell. Forget about the main attack. It is mainly used to play tricks and surprises, causing trouble for the enemy and creating trouble for oneself. Create attack opportunities.
In the discussion with Stelina, Kelly Gai took this to the extreme. There were endless thorns, stumbling blocks, and the like, and even the destructive thieves' technique of throwing sand and eyes, but it was really useful.
Earth domain spells are an extension of this ability. They are very practical auxiliary and defensive skills that further strengthen Goliath's innate ability in this aspect.
Gavin had seen this spell of Destiny Guidance before. When he led Goliath to charge, the Stoneskin spell she blessed on those Goliaths should be this ability. At that time, he did not know about Goliath. There is also a stone endurance trait.
After adding this ability, the defensive capabilities of those extraordinary Goliath barbarians are even better than Gavin's battle armor. After all, their damage reduction can withstand all magic weapons except adamantium, and Gavin's Only targets non-magical weapons below +1.
This is why Carissa's status in the mountain tribe is so transcendent. The auxiliary ability she provides is too powerful.
The Earth Escape Technique is similar in nature to the Fairy Step, except that it is limited to the ground and cannot be used in the air. The distance is related to the physical fitness. The stronger the physical fitness, the farther the single teleportation ability is. For example, Kelly Gai can teleport the longest distance. Seven meters, this is above Fairy Step, it can flash up to five meters.
The special ability of tidal wave of movement is a regular warrior skill. All professions that focus on melee combat, such as warriors, rangers, barbarians, paladins, and thieves, will turn on this ability at the fifth professional level. This is their core. Otherwise, why would the melee profession fight those spellcasters?
This special ability is not improved once every five levels, but is improved step by step. The attack speed when there is no professional level is defined as 1. Then after the first melee professional level is turned on, the attack speed becomes 1.2, and so on. The fifth level becomes 2, the tenth level becomes 3, and it becomes the maximum level 5 when reaching legend at level 20. This level is basically the limit of mortals. It’s not that it cannot be improved. At least there is no way to improve it by simply increasing the professional level. It must be through other channels.
This is why the melee profession is five professional levels apart, and it is easy to form a crushing advantage, because in one round, someone will have one more sword than you.
However, this is not absolute. After all, everyone has different physical characteristics (i.e. expertise) and different agility, which will affect the attack speed. In addition, there are also spells, the most typical ones are acceleration and autumn wind body protection. It is a deceleration technique, which will affect the individual's final attack speed.
Moreover, the attack speed of those spellcasters does not increase at all, but it increases slowly. For example, the attack speed of mages, warlocks and druids increases by 0.1, and it barely increases to 3 when they reach legend. This is a professional level increase. limit.
There is also a situation where a person has both spellcasting ability and melee ability, and the growth rate is the middle value. For example, the attack speed growth of a monk is 0.15, which can be increased to 4 when reaching legend.
Normally speaking, even if the Earth Warden is not a pure spellcaster, it is still a semi-caster, but it has the attack speed increase of the melee profession, which makes it more evil.
This upper half should belong to Carissa's original ability.
Well, you should have to subtract the improvement in attributes, and the vitality becomes 174 (hit dice: 3D12+11D12+84), and the attributes become: strength 19, agility 12, constitution 19, intelligence 12, perception 16, and charm 16.
This kind of ability can only be said to be relatively top-notch among the same professional level, and it is definitely not a monster.
But with the following part, there are two completely different concepts.
Earth Resonance is a variant of the eladrin noble. Not only does her attributes improve, but she also unlocks a series of special abilities, giving her the nature of a fey. However, she is not a forest fey, but a mountain fey. Soul binding is what they obtain. The price of great power must be paid.
The nature of the feet trapped in the mud is the same as the autumn wind body protection. It is a body protection aura, which can also be called a close aura. This is equivalent to its own entanglement technique.
Compared to the Autumn Wind Bodyguard, which has both reduced speed and attack speed, Mud Foot is relatively weak, but if combined with a slow attack, it is not weak at all. This kind of probabilistic attack usually has a hidden feature, That is, the more times you attack, the greater the chance of activation, because the elements will continue to gather around the enemy.
Rock Sentinel is a typical self-healing and defensive ability. Carissa now has at least 7 points of regeneration ability. After activating this ability, she can recover from near death to full health in three minutes. It can also heal broken limbs and broken arms. .
Well, I'm wrong. Carissa doesn't need three minutes at all, because there is an earth body below, which has five points of regeneration ability. At least one minute will be deducted from the time. If it is in a high mountain, it can be improved. .
The two extraordinary rewards, Power of the Earth and Body of the Earth, are very targeted and absolutely powerful, but their flaws are also extremely obvious, and they have a fatal weakness.
That is, once Carissa is dragged into the air, or floats in the water, unable to reach the ground, these two abilities will be lost.
This is a characteristic of many unique abilities. While pursuing the ultimate, it will leave fatal veins behind. This is a kind of balance.
A series of abilities make Carissa an out-and-out child of the earth. As long as she stands on the ground, she can move without moving.
After reading Carissa's detailed attributes, Gavin immediately pulled out a two-handed sword from Howard's convenience bag, handed it to the other party and said, "This sword is for you."
Although he now has a portable dimensional hole, he has not abandoned the Howard convenience bag, because the latter is more convenient than the former in battle. He can never open the bag to take out equipment during battle. No one will think that he is carrying it with him. Too much equipment.
"Thank you, no need, I already have a handy weapon." Carissa patted the large two-handed sword on her back, which was like a door panel.
The two-handed sword in Gavin's hand was obviously prepared for humans, and the size was a bit too small for her.
"Don't refuse in a hurry. Feel its power first." Gavin said confidently, "After you feel it, it won't be too late for you to decide."
"Is there something special about this sword?" Carissa's curiosity was aroused and she reached out to take it.
The two-handed sword in Gavin's hand turned into an out-and-out one-handed sword in Carissa's hand, but her face couldn't help but change slightly, and she couldn't hide the surprise, "This is violent Power? Holding this sword allows you to use rage?"
"Yes and no." Gavin explained with a smile, "This is a cursed item called the Furious Sword. Once the holder enters a battle, he will be forced into a violent state and attack regardless of the enemy or ourselves until Everyone around him fell, or he fell.
This sword cannot be used as a regular weapon, but it can be used as your backup weapon in desperate situations. Its scabbard is specially customized. As long as it is not removed from the sheath, its power will not take effect. "
This two-handed sword was another reward from Gavin for processing large quantities of cursed items for the Hammer of Light Monastery.
Its ability is very special and cannot be completely classified as evil. At least it is useless to destroy evil.
In the hands of many professionals, it is useless.
Spellcasters cannot use rage, as this mind-affecting ability prevents them from casting spells.
Moreover, this kind of rage is uncontrollable. Once activated, it is all-or-nothing, and some skilled warriors do not like it.
"I understand, then I'm welcome." Carissa happily carried it on her back.
To many, it was a cursed item, but to her, it was a treasure.
Her professional ability, at best, is called the combination of close skills and at worst, it's mediocre.
In terms of spellcasting ability, she is not as rich as those in pure spellcasting professions, and the number of spellcastings per day is limited.
In terms of melee combat ability, she is not as good as the barbarians who have many physical enhancement abilities, especially their rage, which will further accumulate their physical advantages.
It's easy to say that the battle will be over before his spellcasting ability is exhausted.
Once dragged into a protracted battle, she will become more embarrassed and weak.
But with this violent sword, she can enter a violent state like a barbarian, further accumulating her strength and physical advantages, reaching at least 29 points. These are all intrinsic bonuses. .
In other words, if you add any intrinsic bonus to your strength and physique, and turn on the rage, you will turn on the legendary attribute ability.
And this matter is very close.
Because the twelfth professional level will provide her with some attributes at her disposal.
Although a legendary attribute ability will not make her as powerful as a legend, it can still allow her to walk sideways in the extraordinary.
At that time, she would definitely become a disaster on the battlefield.
It belongs to both the enemy and friendly forces.
However, being able to force themselves to use this sword means that they do not have an advantage and using it to reverse the situation will be a worthwhile thing.
While Gavin and the others were talking and exchanging information, in the crystal hall on the first floor, one after another Goliaths completed the earth resonance and obtained a new template.
The candidates were not unexpected, they were the two fearless and fearless brothers who were the most powerful in the mountain tribe.
When asked about their improvement, they also shared their attribute panels neatly. However, with Carissa's shock in front, the attributes of the two brothers seemed quite satisfactory.
The two brothers' highest attributes are only tied with Carissa's in one of the two brothers' highest attributes. The fearless one has a physical attribute of 25 points, and the fearless one has a strength attribute of 25 points. Their professional levels are level 10 and 11 respectively.
The reason lies in the extraordinary rewards.
The two brothers, before the resonance of the earth, at least one of their strength and physique reached the extraordinary level, and they made a choice. This ability cannot be changed once chosen.
What they originally chose was the most common improvement of strength and physique. Barbarians are the profession that requires the most physical fitness, especially the strength and physique attributes. Of course, the higher the better.
But the real reason lies in the two special abilities of the Power of the Earth and the Body of the Earth. They should be the special extraordinary rewards of Carissa's special profession of Earth Warden, which resonate with the earth and the magic network.
(End of chapter)