Original game characters, environments, architecture, game style, etc. can indeed enhance the appeal and selling points of the game, but isn't the most important thing about a game the plot and gameplay?
What’s wrong with the game’s architecture, environment, and even characters being slightly homogeneous? This does not seriously affect the game experience.
Moreover, game development companies must model the most critical game protagonists, main supporting characters, and even buildings themselves, rather than using homogeneous general models.
So once this plan is successful, and finally coupled with the "what you see is what you get" game development method, it will definitely cause an uproar in the global gaming industry!
At that time, the number of games for Sugon smartphone systems and Sugon computer operating systems will also usher in explosive growth.
After all, if you can directly copy and paste the model and place it in the game, it will not be too easy for game developers to develop a game.
By then, maybe one person can develop simple games like "Subway Surfers", "Plants vs. Zombies", and "Fruit Ninja"!
Once it reaches this level, both the Sugon smartphone system and the Sugon computer system will surely become gods!
Of course, this is not all good, because after the difficulty and cost of game development are greatly reduced, there will definitely be a lot of bad games, but if there are too many bad games, there will always be good ones.
There will always be games that are creative and eye-catching, and these games will surely be a powerful tool to support Sugon’s hegemony.
Therefore, although the cost of building a huge unreal 3D model library is a little higher, it will benefit the future!
As for why it is necessary to establish a development team of thousands of people in Daxia instead of recruiting people overseas.
This is because the game developers in the United States are still too laid-back, and their employee treatment is also too good.
Not only is the salary high, but he also strictly abides by the eight-hour working day and weekend off system, and refuses to work overtime. How can he make progress so fast?
The programming and game development circles in Daxia generally follow the 996 culture of starting work at 9 o'clock and getting off work at 9 o'clock, and then working 6 days a week.
Therefore, if we want to produce results quickly, it still has to be done by the employees of Daxia.
Of course, the local employees in Mediland have not been dismissed, but most of the core developers have been retained.
However, their research and development task is not to improve the Unreal 3 game engine, but to directly develop a stronger next-generation Unreal 4 game engine.
After all, they are the original development team of Unreal Engine.
Their understanding of Unreal Engine, global game engines and even the development trends of future game engines far exceeds that of the development team here in Daxia, so it is most appropriate for them to develop the next generation Unreal 4 game engine.
Therefore, the task of the original Unreal Engine development team in the United States is to develop the next generation Unreal 4 game engine.
Of course, in addition to recruiting 1,000+ employees in Daxia, then improving the Unreal 3 game engine, expanding the Unreal 3D model library, and using the original Unreal Engine team to develop the Unreal 4 game engine.
Unreal Game Engine actually has some other movements, but they are all small internal actions that the outside world does not pay attention to.
…
The other side.
When major technology media around the world reported that Sugon Technology spent US$55 million to acquire Epic, Intel President Paul Odeline also happened to see this news.
"You actually went to buy Unreal Engine? Oh, what can a small game engine do?"
At this time, Paul Oudening put down the newspaper in his hand and said something with disdain.
He was very disdainful of Sugon R&D Center's $55 million acquisition of Epic.
Because there are many excellent game engines currently on the market, such as the most optimized id Tech engine on the planet, and the Frostbite engine that created "Medal of Honor" and "Call of Duty".
For example, the Creation engine for "The Elder Scrolls", the source engine for "Origin" and "Half-Life", and the Dead Engine for "Dead Space".
Almost all 3D game masterpieces on the market use original game engines developed by their own companies. Only small game companies and individual developers like to use other people's game engines.
And such small companies and individual developers obviously cannot produce any fun 3D game masterpieces.
Therefore, Paul Oudening was very disdainful of Sugon Technology spending US$55 million to buy a game engine.
Of course, Intel's main business is the CPU business. Even if Paul O'Dening has some ideas, he can only sigh in despair. Intel will not use money to invest in game engines.
As for the other side, Weiruan’s president Bill Gecko and Intel’s president Paul Odeline have different views.
Because for some reason, when he saw Sugon R&D Center spending a large sum of money to acquire Epic, he felt faintly uneasy and felt that Lin Chen was planning a game of chess.
However, the real hidden secret of Sugon Technology is that it will spend US$40 million in the next year to improve the Unreal 3 game engine and then build an Unreal 3D model library, which has not been disclosed to the public.
So although Bill Gates felt a little uneasy for no reason, he didn't know where the real threat was. In this case, Weiruan naturally couldn't help.
As for the acquisition of game engines, because Weiruan also operates the Xbox home game console business, it naturally has multiple excellent game engines.
Under such circumstances, Weiruan does not need to follow Sugon R&D Center to acquire any game engine company.
So after thinking about it for a while and finding no problem, Bill Gates felt a little uneasy, but in the end he had no choice but to let go of the matter.
In the following time, Sugon R&D Center's big moves have not stopped, but because these big moves are mainly in the field of semiconductor production equipment.
And because the field of semiconductor production equipment is a specialty that no one pays attention to in an unpopular field, those big moves did not cause any major turmoil in the global technology circle.
It is only occasionally reported in some inconspicuous corner of the technology media that Sugon Technology or Sugon R&D Center acquired a certain company, or reached a patent licensing cooperation with a certain company.
Obviously no one pays attention to these news. After all, semiconductor equipment is too esoteric and people don't understand it at all. The only known semiconductor chip production equipment is a photolithography machine.
And time passed slowly like this.
August, September, October, November, and December of 2004, more than five months passed peacefully.
Time has come to the new year in a blink of an eye, which is 2005.
Around mid-January 2005, Sugon Technology, which was listed on the stock market, also announced corresponding financial reports and announced a year-end stock dividend.
(End of chapter)