In the previous life, why were Invida's graphics cards and graphics chips so powerful, and why they were able to enter fields such as autonomous driving chips, graphics animation, scientific computing, geology, biology, and physical simulation.
The root cause is the CUDA architecture that allows multiple GPU chips to perform parallel calculations.
It can be said that it is with this CUDA architecture that Invida officially laid the foundation for dominating the global graphics field.
Therefore, the CUDA architecture currently being developed by Invida is quite powerful, and its advancement in the computer field is far greater than that of Core processors. It is a truly revolutionary black technology.
However, when Weida Company is holding back its big move, Sugon R&D Center is naturally holding back its big move.
After all, Lin Chen from his previous life naturally knew what Invida was doing, so Sugon R&D Center also focused on the CUDA architecture.
However, what Sugon R&D Center wants to do is not to directly copy Invida's CUDA architecture, but to develop a new GPU parallel computing architecture that absorbs previous design concepts and experience.
After all, Yinweida has already established a project to develop the CUDA architecture. Plagiarizing it at this time will definitely infringe their patents.
Of course, according to history, their CUDA architecture was officially released two years later in 2006, and they had just established the project at this time. Plagiarism by Sugon Technology seems to be nothing.
However, patent disputes should be avoided if patent disputes can be avoided, and there is no need for Lin Chen from his previous life to plagiarize him.
Because the CUDA architecture is not static. Although this thing is named CUDA architecture, it is actually constantly evolving.
Therefore, there is naturally a big difference between the CUDA architecture released in 2006 and the CUDA architecture in 2023.
Therefore, Lin Chen also directly copied the CUDA architecture design concept of 2023, and then used it to develop a new GPU parallel computing architecture with independent intellectual property rights.
Lin Chen believes that when the Sugon graphics card using the "2023 version of CUDA architecture" is released, it will surely become a global sensation!
However, it will obviously take some time for Sugon graphics cards to come out. After all, Sugon graphics cards have only just been developed.
Even with Lin Chen's personal action and the power of the King of Copycat System, it is obviously not an easy thing to be born.
…
And time passed like this, and time came to August 5, 2004 in the blink of an eye.
On this day, Sugon Technology, which had been silent for more than half a month, once again made a news that caused an uproar in the global technology circle.
On this day, Shuguang R&D Center announced that it had fully acquired Epic Corporation for US$55 million, officially acquiring Unreal Engine!
Of course, if Sugon R&D Center only acquires Epic, the actual turmoil caused will not be too great.
After all, although Unreal Engine is very famous in this era, it has not yet reached the strength position it had in the gaming industry in its previous life.
What really caused a big stir were the several big moves made by Sugon R&D Center after acquiring Epic.
First of all, the first action is that Sugon R&D Center announced that it will change the name of Epic Company to Unreal Engine Company.
As for the second big move, Sugon R&D Center directly released the Unreal 3 game engine developer toolkit online, and announced that the Unreal 3 game engine will be limited free!
From now on, any individual, game development company, school, research institution, etc. can freely download the Unreal 3 game engine developer toolkit from the Internet.
Then you can study, develop games, and even make minor modifications to the engine to develop your own game with unique gameplay!
Of course, the reason why it is limited to free rather than completely free forever is that the Unreal Engine company also wants to make money.
The Unreal Engine company controlled by Sugon R&D Center is the same as the previous Epic company. As long as the profit of all games developed based on the Unreal Engine exceeds US$1 million, they must pay 1% of the profit to Unreal Engine Company.
However, the Unreal Engine company controlled by Sugon R&D Center is much more benevolent than the previous Epic company.
In the past, Epic's Unreal Engine profit commission was 5%, but now that Sugon Technology has acquired Epic, the Unreal Engine's profit commission is only 1%, which is a full 4% less!
In this regard, when the news spread, game companies and individual developers around the world naturally went crazy when they heard the news.
Companies and individual developers who have adopted other game engines are naturally very regretful. Those who have adopted the Unreal 3 game engine are ecstatic, while companies and individual developers who are preparing to develop games have set their goals on Unreal 3. on the game engine.
After all, although the Unreal 3 game engine has just been released a few months ago, they also see the power of the Unreal 3 game engine and know that it is an extremely excellent 3D game engine.
And this is also true. This Unreal 3 game engine absorbs the advantages of the previous two generations of Unreal Engine and other game engines.
Gamma correction, rendering and other functions have been added, and technologies such as foot-image lighting have also been changed to vertex lighting.
It can be said that the game image quality and functions of the Unreal 3 game engine have undergone earth-shaking changes compared to before!
Famous games from previous generations, such as "Unreal Tournament 3", "Gears of War", "Splinter Cell: Double Agent", "Mass Effect", "BioShock", "Batman: Arkham"... and other games.
They are all developed using the Unreal 3 game engine, which shows how brilliant and powerful the Unreal 3 game engine is.
Of course, in addition to reducing the profit commission of the game engine, Sugon R&D Center actually has another big move.
But this big move was not made public, but was aimed at the Microsoft-Intel alliance in a hidden way.
The big hidden move is that Sugon R&D Center will invest US$40 million into Unreal Engine over the next year.
The bulk of the US$40 million expenditure is to establish the Unreal 3 game engine development team in Daxia. It is expected that the total number of people in Daxia will be as high as more than 1,000 people!
The main task of these more than 1,000 people is to further optimize and improve the Unreal 3 game engine.
Transform the Unreal 3 engine into a powerful "what you see is what you get" game development engine, greatly improving the speed and efficiency of game development.
In addition, most of the more than 1,000 developers are tasked with developing 3D models of various styles of game characters, buildings, environments, etc., and enriching the Unreal 3D model library.
We strive to complete 99% of the 3D modeling tasks of a game in advance, allowing game development companies and individual developers to save a lot of 3D modeling work.
It can be said that once this plan is completed, game developers will no longer have to repeatedly develop 3D models of characters, environments, buildings, etc. one by one.
At that time, game developers will only need to copy and paste directly into the Unreal 3D model library, and then place the model in the appropriate terrain.
Although the consequence of this is that games are seriously homogenized, what is the most important thing about a game? (End of chapter)