Character card of the protagonist of the extra chapter (as of Chapter 6)

Style: Fantasy Author: Yin ZidianWords: 2432Update Time: 24/01/13 13:54:23
(The protagonist's character card is probably based on the character card of "Pillars of Eternity". It may be interesting to update it slowly with the plot.

But don’t take the attribute part too seriously, because the caster still relies on his brain to fight rather than his attributes. )

Name: Winters Montagne/Yue Dong

Gender: Male

Classes: Fighter (Level 3) Spellcaster (Level 2)

Innate ability: Never tear the card

Handy: right hand

Height: 1.82 meters (barefoot)

Background:

the Confederate States of Great Sinus

(Enlightenment: The people do not need the emperor, the emperor needs the people. Determination +1.)

Aquamarine Republic/Honorable Republic of Veneta/Honorable Republic of Veneta

(Mercantilism: Everything in the world has a price. Diplomacy +1)

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Education background:

Army Infant School Veneta Branch

army academy preparatory school

army academy

(Ivory Tower Officer: Street Intelligence -4, Tactics +3, Strength +1, Constitution +1)

(The Army’s morbid enthusiasm for running schools has resulted in the vast majority of Army Officer School students coming from within.)

Standard Confederate Spellcaster Officer Training

(Mass-produced magic warfare tool man: Unlock the alliance spellcaster skill tree. Religious knowledge -4)

(If you believe wine can turn into blood and bread can turn into flesh, you are not a qualified spellcaster.)

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Courses taken:

General studies: rhetoric, history, mathematics, geometry, law, international law, ancient languages, ancient languages;

Military science disciplines: tactics, fortifications, fortress tactics, drawing and use of military maps, war history, topography, horsemanship, health, accounting;

Military academic subjects: equestrianism, swordsmanship, weapons, field surveying, field tactics, war history travel, annual exercises, routine service.

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Active ability:

Long sword (A is good at) (Because he has been beaten by S-level swordsmen all the time, in a sense, he is actually very strong.)

Matchlock (B Master) (Here, this is a shooting rod, the muzzle is pointed at the enemy, you can go to fight.)

Equestrian (B Mastery) (I like horses, but I'm too lazy to shovel manure, brush them, and feed them carrots.)

General Weaponry (D has a general understanding) (Oh~ah~ah~ So that’s it, I understand.)

Equipment (A is good at) (It is necessary to add two more sets of gears to balance the force, so that the planetary gear is not so easy to break.)

Explosion (B Master) (Art is explosion, which kid doesn’t like to set off firecrackers?)

Alchemy (E knows a little bit about it) (I heard...it seems...it seems...)

Old saying (B mastery) (Être seul n'a pas d'importance It's no big deal to be single.)

Ancient Chinese (C unfamiliar) (Ancient Chinese is a dead language, I just need to look it up in a dictionary.)

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Passive ability: (The standard for ordinary people is 3, and passive abilities equal to 3 are not specified)

Historical Knowledge 6 (History +1, War History Class +1, War History Travel +1) (Partial History Knowledge)

Diplomatic Communication 4 (Mercantilism +1) (Trust me, this is good for both of us.)

Religious Knowledge -1 (Standard Spellcaster Officer Training -4) (What the hell!)

Street Smarts -1 (Ivory Tower Officer -4) (If I lose my wallet, I go to the guard.)

Tactical literacy 6 (military background +3) (Hold the weapon! Don’t look back! Don’t retreat!)

Wilderness Survival 2 (keep your fingers clean -2, city kids -2, stomach trained in the military school cafeteria +3) (Is this wheat? Oh, this is not wheat.)

Insight 5 (Military Training +2) (From the tattoo on your arm, I judge that you are a sailor.)

Intimidation and threats 4 (military status +1) (I’ll teach you another thing: a big blade!)

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Spell ability evaluation:

Fire magic: medium

Kinetic magic: weak

Sound magic: Weak

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Spells that can be used effectively:

(Just like a five-year-old child can lift a 100-pound barbell. As long as he knows the principles and spells, he can use them, but the question is whether he can use them effectively)

Antoine Laurent's Fire Technique

Antoine Laurent's Vaporization Technique

Tesla's Light Technique

David's Flash

The art of melting iron without a name yet

Flying General's Flying Arrow Technique

The Wright Brothers' Art of Harnessing the Wind

Ludwig's Amplification Technique

Axel's hair burning technique

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Character traits:

supporters of grand unionism

Although he was born in the Sealand Republic, Winters studied in the United Provinces Republic since childhood. He was deeply influenced by Grand Allianceism and agreed that the alliance government should have more power.

(Are we considered patriots or traitors?)

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Venetian genetics

Fierceness is engraved in the Venetian DNA.

(Don’t engrave everything into your DNA, you bastard!)

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Respect professional knowledge and skills

Winters admired people with specialized knowledge and skills, such as mathematicians or swordsmiths.

(You can do things I can’t.)

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atheist

The ability of a spellcaster comes from the knowledge of the laws of all things, and Winters does not believe in the existence of gods.

(Listen, I’m too lazy to educate you on atheism, and you can’t even try to instill religious belief in me.)

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lawful good

Winters is willing to do good things, but his military school education also taught him to respect order.

(It is a good thing to stick a sword into the mouth of a bad guy, but it is best if I do it after the judge allows it.)

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boy gang

Winters has lived in a boys' boarding school for ten years. He is very good at getting along with men, but he is not very good at getting along with women.

(What kind of school is this? You are really causing harm to others!)

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carefree

Winters has a lively nature, loves fun and the uncertainty of life even in the darkest and tragic situations, and likes people with a sense of humor.

(Concrete expression of uncontrollable desire to complain)

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The world is a grassroots team

Winters believes that the entire world is a grass-roots team. This is a worse world than a better world.

(It doesn’t matter if I am miserable, as long as the enemy is worse than me)

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Love animals

If there are no cats in heaven, I want to go to a place with cats.

(Of course it would be better if they didn’t shed.)

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Very loose character attributes: (Added a few points according to PE rules, plus skill points provided by the character background)

Strength 12 (Basic 11 Military Academy background +1) (Winters loves sleeping and will avoid all unnecessary physical activities)

Physique 13 (basic 12, military school background +1) (Physique 13 means less disease)

Agility 14 (Basic 13 Sword Training +1) (Agility without strength is meaningless, except to escape.)

Perception 15 (Basic 13 caster training +2) (Intuition is the most accurate thing after the fact.)

Intelligence 18 (Basic 16 Caster Training +2) (Do you think my extra sleep is in vain?)

Determination 14 (Basic 13 Enlightenment +1) (Is 14 points of determination really that much?)

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(over)