Experienced adventurers judged that these were goods produced by the blacksmith guild. They took other items with them when they evacuated. However, the weapons and equipment were cumbersome and they already had one set, so there was no need to carry them, so they were sealed up.
This was the first profit of the expedition. Snorri registered them in front of everyone, and then moved them to the warehouse for temporary storage.
For this expedition, Snorri borrowed the management methods of attendance, performance, KPI (key performance indicators) from certain units in the previous life, and initially formulated a set of income distribution system.
To put it simply, the benefits are not distributed immediately. Everyone can obtain contribution points for performing daily tasks and making individual contributions. Snorri's rewards during the expedition are also mainly points.
Snorri announced a floating range of the exchange ratio between points and gold coins that is updated at any time. Point holders can freely exchange for treasures or convert them into gold coins.
This is actually a prototype of a substitute currency, but Snorri is not ready to carry it forward. At present, the Kingdom of the Mountains has not said it lacks metal currency, and there is also oath money as a supplement for large transactions.
As for credit currency, Snorri has not yet studied clearly whether it should be used or whether it can be promoted. The dwarves have always been plagued by a thirst for gold. The resistance to promoting credit currency will not be small, but it may be possible to allow more wealth to flow instead of being locked in treasure houses.
Of course, this kind of points is only between dwarves and knights. Ordinary humans and Amazons have a direct employment relationship, and their income is not linked to the final benefits of the expedition.
After spending a week simply cleaning up the Red Cloud Mountain Fortress, Snorri was ready to pass through the Coffin Canyon and enter the Southern World Edge Mountains. A city in the real world will not automatically have defenders appear after it is captured. Snorri can only divide his troops to garrison them.
This was also what he was most worried about before the expedition began. The closer he got to Plateau Castle, the less power he would have in his hands. Snorri gave the task of guarding the rear to Johnson Strongshield, his original follower, which was also the best choice at the moment.
The veteran of the Ironbreaker Warriors and the captain of the Anvil Guard was finally reused, and Snorri left him with a force of five hundred men. He will rely on these people to defend Red Cloud Mountain against possible attacks from the Tomb Kings, Greenskins, and Skaven who do not respect Settra's orders.
The remaining troops began to move forward under the command of Snorri. According to the records on the map, their next stop was Spider Web Mountain. While traveling through Coffin Canyon, the dwarves were harassed by the undead.
It can be said that none of the Nehekhara kings buried here have found rest. The tombs selected by the kings here are located close to each other and are not scattered as in the past. The purpose is to facilitate centralized guarding. However, this also provides convenience to tomb robbers.
Before Nagash released the great spell, gangs gathered around the canyon. They either secretly hid in the canyon or fought openly. They even colluded with the locals and guardians of Kuata to carry out crazy tomb robbing activities.
Some tombs were even stolen within ten years of being buried, and subsequent kings had no choice but to rebury their ancestors again and again. After Nagash awakened the dead, the pyramid on the bank of the Great Styx became more difficult to rob with sleepless guards. All tomb robbers set their sights here.
The ancient kings who dug tombs in the mountains did not have so many burial troops. A large number of tomb robbers under the banner of adventurers looted their tombs in pieces. As far as Snorri knew, there were many dwarves among them. .
Therefore, the resurrected undead that lost their master wandered in the canyon and attacked the visiting living people at will. While Snorri was marching, a group of huge snake-like structures sprang out of the sand.
The leader straightened his body like an arrow and rushed straight towards Snorri who was sitting on the anvil of doom. He shot the storm hammer and knocked the snake's head away. A well-equipped skeleton warrior standing on top held it again. jabbed Snorri with his spear.
Snorri had accumulated rich combat experience during his previous escort of the caravan. He twisted his waist to let go of the spearhead, and grabbed the spear shaft with his gloved right hand. The skeleton warrior was not strong enough to resist the dwarf, and was Snorri was dragged over, and then his head was smashed by the flying warhammer.
"Don't panic! Fight!" shouted Snorri, a little annoyed but knowing better than to blame his compatriots. These snake-shaped structures wandered ruthlessly underground, and suddenly rushed out of the surface carrying yellow sand. The scouts in front could not detect them without special targeting!
These snake-like monsters attack like real giant snakes. They wave their stone tails and use their scimitar-shaped fangs to try to break through the armor of the dwarves.
Snorri discovered that the one that originally attacked him did not stop when the driver was killed, but was still attacking his men tirelessly. The Anvil Guards around Snorri suffered some losses, but their results were insignificant.
These tribesmen use one-handed weapons in order to equip shields. When they hit the structure several meters long, they knocked down a few pieces of rubble. The situation improved after the arrival of the Hammer Guards and tribesmen equipped with heavy weapons.
With the help of Snorri's Slow Rune, the dwarves controlled and killed several graveyard knights, but more of them disappeared into the sand and disappeared without a trace.
Snorri frowned, but there was nothing he could do about it. After all, most of the guys who had seen these things before had become members of the withered bones in Coffin Canyon. He himself lacked understanding of the Tomb Kings and had no additional knowledge.
In order to deal with possible other threats, the dwarves adjusted their formation and changed the column into a circle. Snorri himself walked in front with some elites, while Rogoff and the tribesmen with enough lethality were in the middle to protect the supplies and prepare for the enemy to appear at any time to support them.
After walking for more than an hour, dealing with some sporadic threats along the way, the dwarves were finally able to see the mountains in the distance, and everyone slowly relaxed their worries. The mountains are the home of the Sons of the Mountains.
At this moment, Snorri felt his heart beating wildly. He now has two characteristics, which are the "see through tricks" obtained by killing Skarsnik, which can increase the success rate of ambush and the rate of seeing through ambush.
And the "Crow Catcher" obtained by defeating the Dark Omen Malagor with the help of the White Dwarf - increases the attack power and leadership when fighting against the Beastmen.
Now it was obvious that the trait of seeing through tricks was working wonders. Snorri looked at the sand in front of him and raised his warhammer to signal the troops to stop.
"What's wrong, Master Snorri?" The scout who was scouting the road in front also turned back when he saw this. They are blaming themselves for not being meticulous in their work.
"I feel something under the sand!" Snorri muttered as if commanding. The dwarves stepped back upon hearing this, and Broxson came to Snorri's side.
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