Snorri left immediately. This matter involved the next phase of his mission, and he needed to go back and think about it carefully. On the pretext of praying to the ancestor goddess, Snorri sat alone in the room and slowly thought about it.
Karak-Bafeng Mountain is an important fulcrum connecting the northern and southern sections of the World's Edge Mountains. It also contains massive mineral deposits and wealth. Recovering it is crucial to the revival of the Mountain Kingdom.
But Snorri didn't believe in Belegar-The Hammer's ability. The true master of the Eight Peaks Mountain had failed at least three times in its original history. Even if Thorgrim the Grudge-bearer once led an army of 10,000 to help him, it was only a failure. Just a small stronghold was established outside the fortress.
Snorri didn't think that adding one more person to the army of ten thousand people would bring about much change. Even if he really relied on the blessing of the ancestor gods or something else to conquer it, it would be difficult to be self-sufficient and it would be difficult to be self-sufficient on three sides except Iron Peak Castle in the south. How should we defend when we are all enemies?
In Snorri's view, if you want to regain the Eight Peaks Mountains, you must do it step by step. The countless failures of the Andegrand clan over thousands of years have proven that gambling-style rash advancement is not possible.
After thinking about this clearly, Snorri determined his attitude towards Belega. He did not support it, at least for the time being. He also needs manpower to regain the mountain fortress and reforge the artifact. There are only so many dwarves in the world. What will he do if all the dwarves who have freedom go to Belegar's army?
Two days later, the oracle of the ancestor goddess was passed down. She supported the last bloodline of the Andegrand clan to regain their homeland, but hoped that Belegar could learn from the experience and lessons of his ancestors, find a place to recuperate first, and accumulate strength before making plans.
The attitude of the ancestor goddess made many tribesmen who were on the sidelines temporarily give up the idea of defecting to Belegar, but there are still many clans that once belonged to Karak-Bafeng Mountain and rushed to Belegar's command from all directions.
Belegar-Iron Hammer is the last direct bloodline of the Eight Peaks Mountain royal family. Once he dies in battle before leaving his heirs, no one will have the corresponding appeal. At the same time, without the secret passages, treasure troves and other information possessed by the Andegrand clan, it can be said that it is almost impossible to regain the Eight Peaks Mountain.
Those clans that had lost their homeland were unwilling to let go of this last opportunity, and the heroic spirit of King Loen remaining in the mortal world was a strong call. Their response gave Belega more power and weight.
Seeing this situation, Lord Lagos of Copper Mountain Castle decided to raise the stakes. He was the greatest sponsor of Prince Domgar's expedition and suffered the greatest losses as a result.
Before setting off, the two had agreed that if Domga succeeded, he would marry the second daughter of the lord of Lagos as his queen. Now that Domga is dead, Lagos simply betrothed his daughter to Belega, completely tying him to his chariot.
In this way, after Belegar dies, his and the children of the Princess of Copperhill Castle will have a strong claim to Karak-Eight Peaks. With the Eternal Peak showing little interest in his plan to regain his homeland due to Snorri's influence, Belegar had no more options.
He took the remaining troops by boat from Haimen Pass to Tongshan Fort, where he relied on the wealth extracted from his clan's treasury to recruit troops and prepare to launch a new round of war.
Snorri continued to hide his strength and bide his time in the following days, learning to carve new runes. This year, the year-end sacrifice of Karaz-a-Karak was handed over to him without hesitation. Snorri took advantage of the situation and announced that he would be ordered by the ancestor goddess to recover Karaz-a-Karak, which was the news of Plateau Castle.
The Dwarves were originally placed in the Southland when they were created by the Old Ones. Kharak-Zun is the original fortress built by the ancestral gods, where their first child was born.
As the dwarves, led by the ancestral gods, moved north along the World's Edge Mountains, the center of the Mountain Kingdom moved with them. After the great earthquake in the Dark Ages, there was no news about Plateau Castle, but almost all the tribesmen believed that there were countless and unimaginable treasures there.
Karak-Zun has been the interest of dwarven explorers over the years, but they either left and never returned, or came back empty-handed to tell of the terror of the wild orcs in the rainforest or the power of the tomb kings in the desert.
However, Snorri was different from his predecessors. He claimed that the ancestor goddess told him the specific location of Plateau Castle, so this trip was more of an exploration than a search based on the map.
Snorri calculated his progress in mastering the runes and set the departure time in three years. He planned to take the sea route from Haimen Pass, which would allow him to bypass the badlands and avoid encounters with large groups of greenskins.
In his own name, Snorri issued an announcement to all the tribesmen who were willing to believe and support him: to gather at the Eternal Peak in three years, or those who are closer can go directly to Haimen Pass to wait. Let’s explore the hometown of our ancestors together. He will share the wealth gained with everyone involved.
Snorri's announcement spread throughout the Mountain Kingdom and the Old World via the rune telegraph system. With the endorsement of the ancestral goddess, all the tribesmen believed that he could find Plateau Castle, and his title of "Generous One" and multiple identities such as supreme prince and rune master made the tribesmen feel reassured about the expected benefits.
Snorri is willing to accept any qualified dwarf warrior into his ranks, just like the expedition leaders before him.
But Snorri also allows trustworthy friends from other order races to submit applications. After being reviewed and approved by him, they can join the team and enjoy the same treatment and obligations as the dwarves.
Such behavior has somewhat aroused dissatisfaction among some bearded elders. But after all, Snorri's prestige is high enough, and many stubborn tribesmen have realized that bringing in foreign aid can make up for the lack of strength and reduce the casualties of the tribe. In the end, the little opposition didn't stir up any waves.
Over the next year, Snorri stood for co-optation as Vice-President of the Runesmiths' Guild, with the clan's full support. With the widespread use of rune transmitters and Master Krag's lack of obstruction, Snorri's election was a matter of course.
However, he did not have time to participate in the power struggle within the guild. Apart from adding a gold ring to the emblem on his chest and adding a new title to himself, he had no additional gains.
As winter turns to spring, Snorri suddenly realizes a problem, that is, he knows the specific location of Plateau Castle through the strategic map that comes with the system, but how to get there, in addition to a few famous large strongholds on the path, there are also He didn't know what.
The real world is not just a stroke of charcoal on the map, and two points are passed directly in succession. Snorri issued another announcement for this purpose, searching extensively for information related to Plateau Castle.
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