Chapter 219: Like a God on Earth

Style: Fantasy Author: Roy1048Words: 4096Update Time: 24/01/13 05:06:38
To this day, in the Crescent Continent, which is said to have eight million gods, the ghost tribe is still a kind of existence that wavers between the roles of monsters and gods.

In ancient legends of monsters, they often play the role of villains who dominate one side and are difficult to match, causing obstacles on the path of the hero's growth. Finally, they are defeated and killed at the end of the story. During the same period, there were many folklore stories about ghosts who were defeated by powerful warrior clans and changed their minds and became the patron saint of one party.

The practice of worshiping ghosts as gods is not uncommon in certain areas, which is why they are also called ghosts and gods.

Violence and mastery have great power, which is awe-inspiring, but not necessarily hateful. Their power can be used to protect humans, or they can harm humans. For this reason, ignorant Laman scholars once used their arrogant "imperial knowledge" to preemptively assert that "the existence of ghosts must be imaginary. They are incomprehensible to natural disasters in Crescent Continent in ancient times." Phenomenon is personified. On the one hand, people are afraid of the power of nature, but on the other hand, they long for good weather."

Although these remarks may be true to a certain extent, just as after heroes, heroes, kings and saints achieved feats that mortals thought were impossible, stories and poems would always exaggerate them and connect them with some kind of destiny and natural power. These incomparably powerful beings with humanoid appearances that can even communicate with humans will inevitably be considered to be connected with divine power.

But when we ignore the exaggerated elements of the legend, look at it from a biological perspective.

The ghost clan is still an extremely amazing existence.

The ghosts who have been accompanying the witches for a long time are all women.

Male ghosts are only allowed to temporarily join the battle as reinforcements under certain circumstances.

On the one hand, this has the same rules as the nuns of the Rigal Church, such as the purity of the servants of God and not having contact with men, but the more important thing is probably the consideration of Xinjing to kill two birds with one stone.

The birth rate of the ghost tribe is quite low.

The birth rate of women is only one-fifth that of men, and male ghosts are generally more violent, which is why they have caused a lot of trouble in history.

Even if they surrender to Xinjing, they are still a being worth fearing. And allowing only women to join the Miko Force, a force with an extremely serious attrition rate, is actually a way to limit the population of the ghosts and also control the size of the Miko Force.

It is in the name of justice, but most of the reasons behind it are political considerations. It's just that long time and deliberate cultural education have formed a tradition, so except for Henry and Mira, who were born in Rigar, almost no local people will regard it as a means of restriction.

– But let’s get back to where we started.

Even the petite female ghost tribe still has a tall physique that far exceeds that of even the northern race of Rigar World. Generally over two meters tall, these aliens have wider bones than humans to support their tall bodies, and their muscle structure is also different from that of mortals.

A taller and stronger body means a greater burden on the heart and blood vessels, so not only the external but also internal organ functions are far more powerful than those of ordinary people. They are very similar to humans, but far stronger than mortals.

Strong muscles and bones mean that normal attacks are more difficult to inflict damage.

Strong organs mean that you can still maintain mobility even if you are injured.

In this way, coupled with the armor and weapons of the humans in Crescent Continent, it is natural that a ghost warrior can rival several mounted warriors on the battlefield.

And not only in terms of combat, they also generally have a longer lifespan than humans. The recovery speed after being fatally injured is also amazing.

This is the case for these ghost warriors among the group.

There is an old saying in Xinyuezhou that it takes a hundred days for a tendon or bone to be injured, which means that it will take at least two or three months to fully recover if a tendon or bone is injured. Human beings are not very good at recuperating and recovering from injuries. Even with medical treatment, many injuries will still leave sequelae.

But this is not the case for the ghost clan.

In just 4 days, the awakened ghost warriors had basic mobility.

Their astonishing recovery speed is the reason why Crescent Continent has always been inseparable from Xinjing with such a small population in its history.

A fatally wounded samurai will still lose his strength even if he survives, just like Narumi in the team became more and more inclined to command from the rear after his arm was injured. But even if a ghost has suffered - to them - a serious injury, as long as he passes the level they call a "trial", he can quickly return to his full strength.

The enemy you thought you had killed appears vividly in front of you in less than half a month. This bizarre phenomenon in the eyes of humans is one of the reasons why they are always surrounded by legends and even regarded as gods on earth.

But in the eyes of Henry and the witches, this phenomenon is actually not that magical.

The sages even possess similar products that are more powerful than the ghosts.

Druid runes.

Magic is a technology that uses magic power to create specific phenomena. Because humans in most places do not understand it clearly enough, it has been given such a mysterious name.

But the magic of nature is uncontrollable and unpredictable.

The spell-casting process of those human magicians who look very magical may be extremely primitive, brutal and rough in the eyes of other races.

To use an easy-to-understand metaphor: it’s like holding up a torch to light up the surroundings.

A direct purpose; a tool they knew would be useful; a simple action.

- But the results are not necessarily the same every time.

The magician's own mana pool organ absorbs the magic power stored in the atmosphere, just like this torch. The act of casting a spell is like holding a torch forward - the purpose of magicians is very clear, which is to use the 'torch' to illuminate the surrounding environment.

But they don't know what's going on around them.

Their intention is only to illuminate the environment, but what if it rains in the environment? ——Then the torch will be extinguished, which is called a spellcasting failure. And because the magic power is your own, unlike the physical torch which is an external object, failure often results in physical damage.

Forcibly casting spells when there is insufficient external magic power often causes irreversible damage, and because magic power runs through blood vessels, the damage caused by these backlashes and internal bleeding often leads to paralysis of the arm or, more seriously, half of the body.

And if the environment is full of flammable gases, raising this torch forward may cause effects far beyond the caster's imagination. What's worse is that this usually means that the spell casting fails, because the result of excessive triggering of the spell will be Draining the mage's mana pool stores, causing cardiac arrest in the process.

The magician will feel as if his blood has been sucked dry for a moment and he will fall into bone-chilling coldness, and then only a very small number of people can survive this state.

Even fewer still retain health and even the ability to cast spells.

Even excluding these extreme situations that are not actually rare, after an academic magician with a professional background has performed various early detections to roughly confirm that the surrounding environment is not dangerous, ordinary spell casting will be like using a torch, and will be affected by it. The lighting level of the environment, such as day and night, affects the results - for example, in a desert area where water is extremely scarce and when using water magic on a river, the time from casting the spell to condensation of enough water is very different.

This is also the reason why human magic is simple, primitive and rough, and most people only master the elemental system. Human magicians basically throw out a trigger medium and expect it to have the desired effect.

But this is obviously not the approach of the Council of Elves and Druids.

Runes are magic that has been purified and stabilized.

It is more complex and uses a series of means to control the amount of magic power to a specific size. Rune magic is restrained and controllable, and will not produce unexpected results like human magic.

The ghosts have tattoo-like things that are very similar to Henry's.

They are runes that provide various magic bonuses.

"Body Repair" or more commonly known as - self-healing, is a rune that is common among several other major races. It is not omnipotent. It is actually a collection of runes that promote physical activity and restore integrity, and it consumes a lot of money.

To put it bluntly: if Henry or the ghosts were amputated, it would be impossible to grow a new arm out of thin air unless the severed limb was put back on immediately and more magic power was used to promote healing.

In the same way, even if it has the ability to heal itself, being beheaded is still fatal.

Strong vitality does not mean that they will never die, although it will be very, very, very difficult to kill them.

For this reason, injuries to organs confined inside the chest cavity wrapped by skin and ribs, which are fatal injuries that are very easy for mortals without self-healing runes, will heal the fastest.

Because the injuries that can cause these organs are usually punctures rather than cuts, they will not fall off and separate in large areas without the need for external force to connect them back together. Just like a cracked item can be repaired to a certain extent by filling in the gaps, but if it is broken, it must be pieced back together bit by bit.

The runes on the ghosts most likely came from the Druid Council, and their footprints were all over this continent in the ancient times. At that time, the New Moon Continent royal family, which claimed to be the descendants of the Great Moon God, had not yet risen, but many ethnic groups and races already existed.

It's just that many of these runes have been deformed and deteriorated over time - because Druid's runes are extremely sophisticated, even a slight distortion of the font will affect the transmission or binding effect. Only the dwarfs can truly achieve perfect portrayal, and those who can initially guide and activate the magic power are the high elf magisters. Just like the existence of the Parliament, Druid Runes are a masterpiece of the skills of elites from several developed races other than humans.

The ghosts have no real relevant knowledge. They had genuine druid runes in the long past, but now they only tattoo them on their bodies as some kind of tattoo similar to a coming-of-age ceremony. Some elders and wise men of the ghost clan know that they have practical effects, but they can only guess at which combinations have actual effects.

Just like the common pharmacists in the countryside, only one of the dozens of herbs in the pot of secret recipes can actually relieve coughs. However, they have no relevant knowledge or equipment to conduct identification experiments, so they can only continue to use past traditions based on previous experience.

All in all, it is not difficult to understand that in addition to being quite powerful as individual creatures, the ghosts who also have magical blessings are revered by the people of Crescent Continent as gods on earth. Because they are indeed powerful beyond common sense.

It is quite good news that the 11 ghosts have woken up one after another and regained their mobility, although they still need a longer recovery time, and because of the huge consumption of physical recovery after waking up, their appetite has increased so much that the Ashigaru have to Make 5 meals. But going from a burdensome guard object to a potentially very reliable and powerful combat force is a rare good thing for a group of people in such a long time.

Counting the previous encounters between Mira, the young master and Lulu, the ghost woman named Teruyuki, who has met twice, is the leader of the existing ghost army, and the great witch communicated with her so that the ghosts also understand the current cooperation. After the situation passed, the ghost warriors who were quite hostile when they first woke up and saw the missionary and his party calmed down more or less.

But even so, they are still quite reticent. Not only was he quite indifferent to the group of people who were born in the Southern Barbarians, but he was also indifferent to the samurai and other people from the New Moon Continent. Basically, I only talk and communicate with the witches.

It is obviously very difficult to gain their trust. These battle-hardened alien warriors are used to being ostracized and hostile, so that they are quite suspicious and lack trust in outsiders. They only trust partners they have become familiar with over a long period of time, and will not safely hand over their backs to outsiders just because they have the same purpose.

This cold and somewhat embarrassing attitude makes the Grand Miko a little embarrassed, but many years of working together have also made her understand that changing the stubborn but direct character of the ghost tribe is as difficult as digging through a mountain.

Fortunately, despite their indifferent attitude, these restless ghost warriors took the initiative to find work and go hunting because they felt uncomfortable eating dry food while they were recuperating. The group of people got a substantial supply of firewood and meat.

The increased labor force of these 11 people is enough to rival 30 ordinary or even well-trained humans, and because they can walk independently after recovery, the free carriages can be used to provide concessions for other wounded or the elderly and weak, as well as supplies, which has also improved to a certain extent. The speed of travel of a group of people.