While George was carefully considering the other party's intentions and thinking about it in horror, the young vampire continued his speech:
"In order to increase the entertainment, several organizers and I have specially added several games, such as Blood and Wine Wheel, Demon's Blood, and Demon's End. The rules of the game are very simple, but I can guarantee that this is something you have never experienced before. The brand new version that you have played, please bring the selected blood slaves and participate in these games to your heart’s content!”
The blood-red long scarf was constantly being lifted off, and what appeared next was in addition to countless colorful nectars and jade dews, as well as all kinds of strange game props, including some strange turntables, and handcuffs and anklets. There were tables and even a hanging platform for torture similar to what George had seen in the Temple of the Inquisition.
"How can these strange things be able to play games?"
George, who was completely puzzled, drank the fine wine provided by the attendants and quietly observed every move of these vampire young masters and ladies in a corner with few people.
However, everything that happened next, and the entertainment methods of those vampires, gave George a visual impact that was no less than the Garden of Eden performance in the Temple of the Inquisition. George's outlook was refreshed once again. His expression at this time could only be described as dumbfounded!
"The Carousel of Blood and Wine."
This game uses the strange turntable that George saw. The vampires who participate in this game will first untie the animal rings of the blood slaves and order the blood slaves to take off their clothes. Then, let the blood slaves drink high-concentration spirits one cup after another until their skin all over the body is red under the influence of alcohol, and then squat around the turntable, leaving only their necks and above on the turntable. exposed.
Then, the participating vampires will go into battle. Their eyes will be covered with a special black silk scarf that can invalidate the vampire's infrared vision. They will take turns to draw the blood of each blood slave in a clockwise direction. Whoever takes the blood first If the slave is dizzy due to blood loss, the game will be considered failed.
The loser's punishment is not only to lose a high-purity crystal to the blood slave's master, but also to drink a large glass of special cocktail called Bloody Mary in one sip.
Legend has it that when Mary Asmode, the first generation patriarch of the Asmode family, was in power, contrary to her charming appearance, she was extremely ruthless in her methods of doing things. Until she was assassinated by a male tribesman, in order to avoid the second Mary After the emergence of the Asmodeus family, they established the rule that a male vampire must be the leader of the clan.
In honor of this diabolical legend, this special concoction is named after her. This special cocktail is a mixture of the blood of the little devil and high-concentration alcohol. It is extremely salty, and the blood of the little devil has a strong smell of inferior sulfur. When mixed with strong alcohol, even cold-blooded vampires can feel the smell of blood. The taste of burning.
However, although it is a punishment, Bloody Mary does have its unique effects. The vampires who failed in the blood and wine wheel were more or less due to some episodes of blood addiction and failure to control the amount of blood sucking. This special feature The drink was just strong enough to sober them up.
"Demon blood."
First, a banker is selected among the vampires participating in the game. The banker's blood slave lies on the table with handcuffs and anklets, and the blood slave's hands and feet are fixed.
Then, the other participating vampires gave a little blood to their blood slaves, mixed their blood into an exquisite goblet, and used magic to mark it with a specific color. Then, the vampire in charge will use the art of blood control to inject the mixed blood in the goblet into the superficial skin of the blood slave's belly. The blood will not be directly absorbed by the human body, but will be absorbed by the blood slave's belly. There is a bulge on the belly.
Finally, a total of four vampires participating in the competition will temporarily seal their blood control skills, allowing them to mouth from the blood slave's calf or forearm and use their fangs to smoothly suck out the blood from the blood slave's belly. The person with the most amount is the winner. But if a player fails to control the blood-sucking speed, causing the blood slave's blood vessels to burst or the blood slave to faint due to blood loss, the game will be considered a failure.
The punishment for the loser is the same as the Wheel of Blood and Wine, and crystals and Bloody Mary are equally indispensable. Since crystals are equivalent to gold among humans in the world of vampires, crystals are even more common trading currency than gold coins among vampires.
"The devil brings the devil to an end."
As for the last game, you have to use the hanging platform used for torture.
First, the vampires will summon their own familiars. The familiars used by the vampires are basically the common first-order monsters in the wilds of the Negras Empire - vampire bats. This social animal has the characteristics of easy control, small size and high endurance. It is good at using ultrasonic harassment on the battlefield. The enemy's long-range units can be bitten in close combat and at the same time store a lot of blood in their stomachs. This blood can also be reused by the vampires, which can be said to be a multi-purpose attack.
In every sense, they are very compatible with the vampires.
The Vampires summoned these vampire bats just for the game "Devil's End". After the players summon their familiars, they will tie the hands and feet of their blood slaves and hang them upside down on the hanging platform. Then, the players control their familiars, starting from the soles of the blood slaves. Suck blood, and decide the number of summoned familiars and the amount of blood sucked by the familiars.
The criterion for determining victory or defeat is very simple. As long as the familiar absorbs the most blood among all the contestants, it will win. However, if the amount of blood sucked is too much, or the blood slave is hung upside down for too long, causing the blood slave to faint or faint, then Consider it a failure and accept the penalty.
This game is quite similar to the card game of blackjack.
At 21 points, the dealer deals the cards, and the players bid to make the card points equal to, or infinitely close to, 21 points. However, if you are too greedy and the card points exceed 21 points, you will undoubtedly self-destruct.
However, the main body of the card game is cards and money after all. No matter how many chips you have, winning or losing is just a matter of winning or losing with cards, not human lives!
Eating people, eating people with all eyes!
Maybe for the Vampires, these games are just entertainment competitions derived from the Vampires' daily training of blood control skills, but using human lives as props? ! George's heart can be said to be quite repulsive!
Rejected, rejected, George knew his mission well, so he could only continue to stand still, observe in secret, collect intelligence, and not disturb the interest of these young masters and princesses of the blood race for a short time.
But what George didn't expect was that although he didn't intend to cause trouble, trouble would come to him.