"It's just a handheld game, but it actually cares what time I go to bed!?"
On the second day after the handheld console was released, someone complained on the Internet, saying: "Time management system... When I heard the name, I felt like it had an unpleasant smell. I didn't expect that my premonition came true!" Comrades, don’t turn on your handheld device to play when you go to the bathroom at night, otherwise you will face the ‘stay up late’ debuff the next day, all driving points will be halved, and no plot missions will be triggered!”
"Nonsense! It doesn't matter if you play a little bit at night. I got up in the middle of the night and checked several times last night, but nothing happened!"
The two parties immediately started arguing.
There are some who dislike this time management system, and there are also those who are very enthusiastic about this time management system.
An office lady took advantage of her lunch break to post a long post, claiming that this handheld game is a boon for procrastination.
"...I'm not afraid of self-explosion. My work efficiency has never been very good in the past. Last night, in order to trigger the plot, I suddenly got lucky and put the report directly into the handheld device. As a result, today I triggered the follow-up plot to increase the favorability of the target. I did it There was no job to do, so I found some extracurricular tasks and solved this year’s vocational exam questions!”
"Me too. The company is full of handsome guys and beauties. What kind of fairy tale is this!? And as long as the work is completed, the plot can be triggered randomly, which is killing people. I haven't been so diligent for a long time after graduation."
"You always talk about time management, but I think the skill system of the game itself is also easy to use. I am a painter, and I used the painting system that comes with the game, and it is really easy to use. The only troublesome thing is that the format I am using now The drawing software is not common and can only be saved as a few basic picture formats. Oh, it would be great if the customer also plays this game, so that the other party can directly output the pictures through the handheld function! I took a look and their pictures The system functions are quite complete!”
The internet is abuzz with talk about consoles and Destiny games, and different people have different concerns.
In fact, if I have to say it, "Messenger of Destiny" itself is not a very good game. Its gameplay and plot are relatively lacking. Just like Yin Changsheng planned in advance, it is just a game shell.
If there are any highlights in the game, there are mainly two aspects - one is that although the plot content is not rich, because it is written by professional scriptwriters from Xia Guo, at least the quality can be guaranteed.
There are many people on the Internet who have communicated with the social partners and NPCs they have met. Although there is currently no evidence to prove that players can have in-depth social interactions with game characters or even fall in love and get married, the social options and activities currently displayed are not enough. It's rich enough.
However, after communicating, everyone discovered that the identities and personalities of the NPCs they encountered were completely different. Even if they choose the same profession and work in the same place, the name of the company, the decoration style, the working atmosphere, and even the names of colleagues rarely overlap.
Even under the comparison of big data, if you occasionally encounter NPC characters with the same name, they will probably have different identities, backgrounds, personalities, styles, and character profiles.
We all know that everyone's archive may contain randomly generated elements, but random generation also requires certain rules, and if these rules go wrong, the random things will probably be full of bugs and difficult to look at. Because of this, the current mechanisms of random maps or mission-type games are generally as simple as possible, but the complexity of "Messenger of Destiny" far exceeds imagination.
Someone collected all the NPC information revealed by everyone and found that based on speaking styles and reactions to things, there are currently at least 20 different possible reactions to the same thing, representing at least 20 different personalities. Characteristics, but this does not mean that the same person will say the same lines in the same situation - in fact, he may have many different reactions that are consistent with personality traits, depending on the level of likability and the previous Recordings of interactions, different reactions emerge.
For example, if you ask about an object that the other party doesn't like, when you are new to him, he may laugh and say nothing, or make venomous remarks based on his personality. When you are familiar with it, he will tell you what he thinks about such an object. , but if asked repeatedly, there will be more different responses.
According to the information currently revealed on the Internet, the NPC's reaction is random, but generally logical.
"It took a lot of effort to raise the character's favorability level to level one, even though the initial favorability level was more than half. When he was at the 'face-friendly' level, this guy had the attitude of "Let's chat casually but not get along..." , the god-like ‘kindness’ level, who came up with this level of friendliness? Isn’t it too real!?”
"So what will be the effect of the first level of favorability?"
"After the favorability level reaches the first level, we are acquaintances, but not friends yet. In the past, he just smiled and said nothing when I told him anything. This time, he finally told me the truth! What I'm saying here is An important tip, don't directly ask the plot characters about the other person's preferences. Most people in the 'strange' and 'friendly' stages will ignore you at all. Even in the 'familiar' stage, if you ask three questions about personal information in a row, The other person will refuse to answer and ask you why you keep asking for his personal information, or he will just shut up or change the subject."
"But if you don't ask for information about the other party, how can you conquer it?"
"So, I'm going to give you a very realistic 'social strategy' here. Don't take the initiative to ask what the other person likes to eat, but use your own preferences to attract others. For example, if you want to ask the other person about the sweet and salty school, you should first mention something Mention your own preferences. Mention your own things. If the time and scene are just right, the NPC will naturally tell you the relevant personal information."
There are many posts discussing the game online, but most of them are piecemeal and do not form a complete guide. This is easy to understand, because most of us are addicted to games. At most, they just chat online in their free time, and have no time to summarize and publish complete strategies.
However, compared to the number of people who pay attention to and discuss this game, most of the people who participated in the discussion may not have actually bought a handheld console, because the number of handheld consoles that Yin Changsheng and I have arranged to produce is really limited. It's not that his estimate was low or he didn't want to prepare too much, but that the preparation time was limited, and there were too many people who wanted to buy, so the supply would exceed demand no matter what.
However, he did not specifically engage in hunger marketing. After all, in the face of excellent product quality, overly complicated marketing methods are actually a bit redundant. As time went by, more and more praise for this game was received online. As a result, although production was continued overtime, the supply of handheld consoles was still in short supply, and it was not until a few months later that there was some relief.
But long before handheld consoles and games became popular, its influence had slowly emerged. The first is that its navigation system has indeed improved the traffic situation, which most people did not expect before. Investigations have proven that handheld navigation programs can significantly improve the mood and reduce irritability of drivers suffering from road rage. Not only for traffic jams or waiting for traffic lights, it also has a relieving effect on the irritability and fatigue caused by long-term driving. It also has a very effective effect on promoting concentration while driving.
In addition, the various professional skill systems equipped in the handheld machine have been well received by all walks of life after various trials. Although not every career system has functions that are better than the current orthodox work tools, it at least has certain learning assistance functions. As for individual functions, such as photography, painting, writing, architectural design, fashion design, etc., it has even received explosive praise from the market. It is believed that it may not be the best in the industry in terms of professionalism, but it can be said that in terms of overall convenience It is far superior to all similar software currently on the market.
However, at present, the user base of handheld devices does not overlap well with the user base of these software. And most of the time, the main goal of people who choose to buy a handheld console is for its entertainment. If it is just for work, considering the high price of handheld consoles and games, the price/performance ratio is not high.
But even so, influenced by public opinion in the market, many software merchants in this area have secretly begun to refer to some designs in the game, and may soon add similar functions to subsequent versions. Although some of the special functions are technically difficult to achieve, there are also some detailed functions that only involve creativity or concepts that can be completely imitated.
Yin Changsheng actually doesn't care about this very much. After all, he is essentially just borrowing flowers to offer to Buddha. It is also one of his purposes to promote some domestic technologies to move closer to Xia Kingdom through the spread and influence of this concept. So when faced with this level of imitation, he didn't pursue it - he always knew what his real goal was.
The "Messenger of Destiny" released at this time was only a relatively rough initial version, and Yin Changsheng quickly moved into the improvement and enrichment of the second version. He had previously decided on the framework to be updated in the next version, and then sent the script requirements to several hired screenwriters via AI.
He himself was eager to open up new functions, and his methods of publicity and sales were much rougher than when he was designing for others in Xia Guo. But this is not an oversight, but rather a pride that comes from overwhelming technological capital.
As the reputation and influence of the handheld console gradually grew, this matter also attracted Yin Huai's attention.
That night he called Yin Changsheng directly and asked: "I asked you to look at your sister, but you were directly bribed by her and complicit with her?"
Yin Changsheng said: "What does it mean to be complicit? Dad, if you tell me, forget it. How can you say that about Xiao Lian?"
Yin Huai asked directly: "Others think this handheld technology was developed by me privately, but I am still confused. Tell me, where does this technology come from?"