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Style: Fantasy Author: Summer night liesWords: 3756Update Time: 24/01/13 03:41:16
To put it bluntly, the so-called driving mode is a relatively advanced navigation system, but it is different from all current navigation systems in that it adds some entertainment modes.

Yin Changsheng's initial goal was not to make a game, but to launch a pre-production version of the personal version. But after all, it is covered with a game shell, so we must also pay attention to the entertainment of the entire system.

Entertainment Yin Changsheng has already considered how to set up this system. The so-called driving system, generally speaking, many people will consider racing, but if it is really designed like this, it is simply courting death. But it is possible to reverse design while retaining some of the fun of racing games.

Yin Changsheng designed the concept of "technical driving".

The user starts driving while turning on the navigation system. Every time you pass a traffic light or a traffic sign, if you strictly follow the rules and drive, you will get corresponding points. Points improve the "citizen credit level" and can also be exchanged for other tokens, which can be used to upgrade the virtual car in the handheld device, or used to complete various "credit actions" in "heroic actions".

In Yin Changsheng's setting, players should be modern heroes, messengers of destiny who save the world. In order to save the world, they will have to take unknown actions, and once they are discovered, they will try to use various actions to hide them, and to convince others, they will need to consume credits.

These credit points are obtained through various real-life behaviors.

Yin Changsheng first showed people a live broadcast in the field in real time.

I saw a staff member sitting in his driving seat, then placed the handheld machine with an immediate virtual screen on a specially designed installation slot on the front platform, and then turned on the handheld machine.

The scene on the virtual screen was also simultaneously displayed on another screen at the scene.

The staff member smiled and said: "These two days are definitely the most addictive days I have ever had driving."

With that said, he drove the vehicle slowly out of the parking lot.

The reporters were surprised to find that in the two scenes, the roads in the real scene and the virtual scene were almost completely synchronized, but the scenery was completely different, and every traffic sign on the road was designed with cute and enlarged icons. And it is highlighted as a game prop that can be clicked. As long as the staff passes according to the required rules, the notice board will drop the corresponding number of points as if it has been clicked.

In order to demonstrate the functions of the navigation system to the greatest extent, Yin Changsheng chose a very representative route as the display route from the beginning.

A reporter discovered that a vehicle driving on a one-way street was losing experience points every five seconds. He couldn't help but ask: "What would happen if the vehicle was driving in the opposite direction on the one-way street?"

Yin Changsheng said: "If you try to turn into a one-way street, the game will issue a sharp reminder. But don't worry, the handheld device is yours and will not automatically alarm."

Then he said: "But this game is a 'hero's game', so everyone is encouraged to act bravely. If someone is driving in the opposite direction, someone else using the game's navigation system will take a picture of the vehicle driving in the opposite direction through the handheld lens and upload it directly to the server , the uploader will trigger a special 'acting bravely for justice' task, and not only will there be exciting plot tasks in the follow-up, but you may also receive generous rewards."

A reporter asked sharply: "Isn't this encouraging reporting others!? It's just driving in the opposite direction. Isn't this too extreme?"

Yin Changsheng raised his eyebrows and repeated what he said: "'Is it just driving in the opposite direction'?" He asked a little sarcastically, "Which media are you from...?"

When the other party heard that he asked this question, he immediately felt something bad. He immediately wanted to cover his name tag and microphone, but unexpectedly the camera had already given him a capital mark.

Yin Changsheng did not continue to struggle with this issue, but continued: "Life is precious. I hope everyone will pay attention to traffic safety and avoid causing irreparable pain to themselves, their families and friends."

At this time, the demonstrator has arrived in front of a traffic light.

The demonstrator was unlucky. He happened to encounter a traffic light change and had to wait for about ninety seconds. The reporters were staring at the points number that popped up during the countdown, but suddenly a burst of music sounded, and then the "Trigger Encounter Mission" was displayed on the interface.

The reporters were startled, but the presenter was very calm and said "come" into the headset, and then a 3D beautiful girl appeared on the virtual screen and said: "I'm going to the Imperial City Square. You can let me go." Can I get a ride? I'll pay for it."

Imperial City Square is the destination where the presenter is going in the game world, and the presenter calmly lets the virtual character get on the bus. Then the avatar chatted with the presenter for a while and stopped talking when the light turned green.

The image of the virtual beautiful girl is really vivid, and the dialogue is also very natural. The reporters immediately felt like they had a shot of blood, asking: "Is there AI built into the handheld device!?"

Yin Changsheng denied their speculation and said: "This is not a complete AI, it is just a more common AI-like chat robot with added voice function." After seeing Xia Guo's AI level, Yin Changsheng did not want to Admit that such a low-level chat program is AI. He added: "If we talk about AI, the NPCs in Magical New World will be a bit more intelligent, but of course they are still not real AI."

But the reporters were excited enough and started whispering to their companions.

The content of the navigation system is closely connected with the handheld game. The content itself is actually very rich, but Yin Changsheng only chose to display a small part. After that, he showed two mini-games played during traffic jams, but did not continue.

But these two mini-games are quite eye-catching.

It’s not so much that the mini-game itself is interesting, but rather its close connection with reality.

The reporters watched with their own eyes as the demonstrator turned on the camera, and the handheld computer intelligently determined that the current road was in a congested state, and then asked the demonstrator to choose two mini-games - there are currently only two options, namely "Passion" and "Social".

The road section and time chosen by the demonstrator are prone to congestion, so he encountered traffic jams more than once, which gave him the opportunity to try both mini-games.

Select the "Passion" option, and the handheld device will start to project a real-time satellite map of the current road section, showing the road conditions at this moment, and triggering a random plot.

In the plot, the presenter's character seems to have noticed something wrong in a car before. It is suspected that a human trafficker is planning to escape with a kidnapped child. The character must cross the bus before the traffic jam ends and the bus the trafficker is on starts to leave again. Pass heavy vehicles, catch up with them, and rescue the child.

The demonstrator controls through the headset, and what is actually seen on the virtual screen are real-time scenes that are just animated. This actually uses Xia Guo's scanning synchronization technology, and it is a simplified version. It looks incredible. The principle is straightforward but very simple, but Yin Changsheng will not explain it to them.

The demonstrator can directly control the character to act through language. The most amazing thing is that he can also communicate with the virtual passengers in the car and let them help in the pursuit. But unfortunately, during the demonstration, the demonstrator failed to catch up with the bus in the end - not only the employee who demonstrated was depressed, but even the reporters in front of the screen watched intently. After discovering that the character missed the target, Almost beating my chest.

Some people lowered their voices and complained through gritted teeth: "Why don't we just block it for a while longer!?"

Yin Changsheng: "..."

But some reporters started raising their hands to ask questions. Yin Changsheng called his name, and he asked: "Mr. Yin, I took a look at the rules of this game. Although I didn't see it very clearly at the moment, if your scene map is correct, it should be It was generated in real time based on the traffic jam route at that time, right?”

Yin Changsheng nodded: "Yes, we have adopted a new technology that will make intelligent judgments based on the path conditions at that time, and then the server will independently generate the scene map based on the current satellite map."

There was an uproar at the scene. Although not everyone understands technology, many people still have corresponding concepts about some existing technologies. Especially since this is a handheld press conference, even if the people here are not insiders, they are still followers in this field.

However, the uproar was soon suppressed by the reporter's next question, and the reporter continued to ask: "It seems that the length of the mini-game is also determined by the traffic jam time, right? I just noticed that the failure prompt popped up At that time, it happened to be when the vehicles at the intersection started to move.”

Yin Changsheng said: "Yes. In fact, the server will judge whether there will be a secondary congestion based on the road conditions at that time. If so, the vehicle will only enter the mid-story animation when it starts to move. If not, it will be the end of time. .”

The reporter asked again: "Are the mission targets random?"

Yin Changsheng said: "We will select vehicles that meet the requirements based on different mission contents."

Everyone immediately started talking.

The reporter was also surprised: "Does that mean there are many types of tasks?"

Yin Changsheng corrected: "There are currently no tasks that involve many or too complex tasks. It's just that the plot will be different, but the gameplay is the same."

The reporter continued to ask: "If this is the case, the difficulty of the task may vary greatly depending on the location of the vehicle and the random target. In other words, there are also situations where it is completely impossible to complete, right?"

Yin Changsheng said: "First of all, in road conditions like this, if all drivers abide by traffic rules and keep the distance between vehicles, and according to our preset conditions, it is very possible for users to complete the task if they work hard. Secondly, Because there is only one demonstrator this time, I cannot show you the complete game functions. In fact, if the sales of handheld consoles reach a large scale in the future, and there are a large number of users using the handheld navigation function among the people stuck in traffic jams, then They can complete tasks together and share task rewards.”

But someone asked sharply again: "But if you add games to the navigation system, aren't you afraid that they will be addicted to games and cause traffic accidents!?"

Yin Changsheng looked up and found that it was the reporter who asked about the one-way street.

Yin Changsheng paused for a moment before replying: "There are always people who choose to play mobile games during traffic jams, so I set up the server to monitor the traffic conditions, and then forcefully end the task when the jam is over. In fact, I It is believed that this method not only reduces the user's irritability while driving and reduces the frequency of road rage, but also prevents users from choosing other more dangerous ways to spend their time."

The reporter was about to say something, but a colleague argued with him and told him to shut up because the presenter had already demonstrated the triggering task of the "social" part.

But in the social part, the girl in the car started chatting with the presenter. Everyone was surprised to find that in this social part, depending on the conversation, players can choose to talk or listen - not based on options, but based on the attitude shown. Depending on the content of the chat, the other party will naturally respond accordingly.

The presenter is a young man, not yet married, so naturally he will not complain about his wife and children. He complained about his mother’s urging for a blind date, and the girl actually accepted it. Although he occasionally added a couple of nonsense words, it was a big deal. Most of the time, it's a decent conversation.

And if he chooses to listen, the girl will tell him a story about herself. She tells it very emotionally, as if listening to a radio drama that can be easily interacted with.

There was even a few points of favorability added in the middle.

The reporters were intrigued. The more they learned about it, the more they wanted to know whether there were many other content settings in this navigation process. However, Yin Changsheng looked at the time and did not give them this opportunity. Instead, he jumped directly to The next project is the first-person perspective.

This system sounds ordinary, but when it was actually demonstrated, the reporters found that it was completely different from what they expected.