Chapter 108 Alchemy

Style: Fantasy Author: Inspiring sightseeingWords: 2285Update Time: 24/01/13 02:34:21
Following Pipit's instructions, Yaro quickly found the research room assigned to him.

The heavy iron door marked with the number 'D-26' was still closed. As usual, Yaro took out his name card, input magic power into it, and activated it.

Snap!

With a crisp sound, the door opened. Yaro stepped in and immediately saw an inner courtyard that looked like it had been gnawed by a dog.

In this small courtyard, except for the lone house in the middle, all the land in the inner courtyard was turned up randomly, and there was still some water in the deep loess pits of different sizes. In the entire inner courtyard, there is not even a normal road that can pass through.

Looking at the completely different environment from the outside, Yaro couldn't help but frown.

Just now, you praised the living conditions in the research area for being good. Are you making a fuss as soon as you walk in?

The area of ​​​​the inner courtyard is not small. There are dozens of miles from the iron gate to the main door of the inner house. Not to mention other things, at least we need to clear a path that can pass people, right?

Maybe, think this is just a small thing?

Yaro thought for a moment and immediately thought of a solution.

Estimating the distance from the gate to the house, Yaro began to mobilize his magic power.

"Tripping technique, tripping technique, tripping technique..."

While absorbing magic stones in the past few days, Yaro's magic power has grown rapidly. Even if his magic power is divided into three parts, the earth magic power alone is enough to cast more than ten zero-level tricks.

Although the maximum casting distance of the trip spell is only ten meters, Yaro can also cast the spell while walking.

If the ground is relatively dry, walk directly over it. If the ground is slightly eroded, use the tripping technique to tiptoe out of the platform. After several jumps, you finally reach the inner room.

What he saw after pushing the door open were several living rooms. After checking around, Yaro found that except for clothes, there were many other living equipment. Just like the hotel in his previous life, you can check in just by bringing your clothes. What is the problem.

During this process, Yaro also discovered the entrance to a basement. After groping and carefully entering, he finally saw the laboratory filled with various messy experimental equipment.

"Heating table, condenser, cutter, dissecting table, weighing machine..."

His fingertips passed over various equipment, Yaro read out their names accurately, and then looked thoughtfully at the dusty shaping table and magic energy carving device in the corner.

Devour

The previous owner of this house was a pharmacist?

No wonder there are so many test tubes on the item shelf.

Although these equipments are weird, even if they are test tubes made of glass, their appearance is quite different from Yaro's previous life.

But Yaro had already learned the names and usage of these basic instruments as early as his childhood.

After counting, he nodded with satisfaction.

"We have everything. We just need to add some materials later, and then we can try alchemy."

Yaro didn't waste any time, got up immediately and went straight to the library.



Yaro, who has read many books on alchemy, clearly knows that if you want to do alchemy, there are several alchemy tricks that you must learn.

Zero Level Trick - Magic Hands.

Use magic power to construct an invisible hand that can pick up about five pounds of weight at close range. The specific strength is linked to the strength of the magic power and personal physique.

Level 1 trick - Melt.

It generates a temperature of about 500 degrees, which may not be enough to melt metal, but it can delay the temperature of the metal solution during shaping. In some cases, it can also be used to cool down special metal solutions in a step-by-step manner.

Thermal Melt Technique is not a fire magic trick, because its principle is to rapidly vibrate elements to generate high-intensity internal heat energy. However, when using this trick with fire magic power, there will be a large degree of heat energy bonus.

If the same temperature is maintained, fire magic can last longer than other magic.

Level 1 Sleight of Hand - Material Identification.

This is the ability to perceive the properties of elements, and can roughly check the different types of elements contained in the material. The actual use is only to check the purity of the material.

Of course, if you have a very strong knowledge base, you can indeed do it by relying on material identification, to the extent that Yaro had in some games in his previous life.

For example: if the carbon content is more than 2%, it is pig iron, if it is less than 0.04, it is wrought iron, and if it contains 0.04-2%, it is steel.

For example: 95% water, 5% soluble substances, 2% ammonia-containing substances, and the remaining 3%, this is...

There are also some optional tricks.

For example, the zero-level trick-magic ruler.

Relying on its own magic source as a scale of comparison and measurement to ensure the standard unit of measurement for the entire wizarding world.

For example, the second level magic - Quick Condensation.

Contrary to thermal melting, cold air can be generated out of thin air to quickly cool the material.

For example, Level 2 cantrip - Subtle Observation.

If you want to add magic patterns to materials, this trick is indispensable.



Why do you need to learn the first three first?

Needless to say, magic hand is the key spell for shaping.

The same is true for hot melting. Whether it is to compensate for the temperature when high temperature is needed, to assist in shaping, or even to connect semi-finished products, it is an indispensable trick.

The role of material identification is even greater.

Just like the 'Holy Light Mithril' that Yaro came into contact with before, many seemingly ordinary materials may be unusual. If you don't learn the material identification technique, explosions and other incidents will be minor.

For example, if you mix 'Holy Light Mithril' and 'Necromantic Mithril' carelessly, a bolt of lightning may strike immediately.

If you do it quietly...

Well, 'Pseudo Holy Spirit Mithril' and the like are also commonly used materials.

In addition, most aspects of the optional tricks can be replaced by other methods.

At least... Beginners can ignore those for now and focus on the three core tricks. It won't have any impact if they learn other auxiliary tricks later when they have time.

Yaro can be considered wealthy now, but he has no intention of becoming fat in one go, so he honestly exchanges a few core alchemy tricks.

Much of the core knowledge exchanged by the academy is directly instilled into the brain. The consequence is that if the individual does not understand it thoroughly, the knowledge will not be narrated at all.

This situation is a bit like language translation. When there is no deep understanding, let alone translation, many sentences can even be expressed in only one language.

Even if you are very proficient in both languages, many times if you want to translate core knowledge, you still have to think about it word by word.

And this is also one of the reasons why high-level intellectuals in Yaro's previous life needed to be proficient in another language.

When translation is particularly difficult, the academy will also investigate the leakage of knowledge. Once caught, the consequences will be more serious than killing someone in the academy.

The college has thus eliminated the problem of knowledge leakage.

Of course, if one's personal ability is particularly strong, after graduation, the college cannot stop secretly exchanging knowledge with the outside world.

But it’s not surprising. The birth of any method will inevitably produce a solution, as long as it doesn’t go too far.

The college cannot spend too much money to do thankless things.