Kiritani Kazuto was once a lone wolf player, but after experiencing the SAO game incident and being recruited into the Rescue Guild and becoming a team leader of the exploration team, he now considers team issues.
Now, playing a game that is obviously a doomsday game, Kiritani Kazuto felt that he should unite the living forces around him.
So, when many players were curious about the Redeemer NPC, they spoke out and expressed their judgment. After the judgment was tested, Kiritani Kazuto suggested: "World Online is a game that is very useful for players on the survivor side. Maybe it takes teamwork to win.
Why don't we unite and explore some of the situation in this survivor camp first? After exploring the entire survivor camp, everyone will come back here and publicly share the information we have discovered. What do you think? "
"I think it's okay."
Some senior players of other games nodded in agreement, while other ordinary players had no intention of objecting. A group of unknown players even had preliminary cooperation.
After all the survivors' camps, which were quite large, were explored, these players came over to share the collected intelligence information. Kiritani Kazuto judged what they, the players, needed to do first in this game.
"The Redeemer can interact here. As long as players stay with it for a certain period of time, they will automatically obtain the Evil God's Breath BUFF for a certain period of time.
And since there are many areas in need of repair in this camp, our early work should be to repair those things.
However, we are short of supplies, so we may have to use the Redeemer's place, add a BUFF with a similar concealment effect, go out to search for supplies, and bring them back to the camp..."
However, since mutated beasts pass by from time to time outside the survivor camp, it should not be possible for players to go out together in groups.
"Our side is supposed to be a survival game, and we shouldn't be able to fight monsters at the beginning."
After Kiritani finished speaking, he invited senior players with game experience from the crowd. With the approval of the players in the same camp, he temporarily assumed the responsibility of commander, but divided the players in the survivor camp into With multiple teams, it’s okay for players you know to be together, but for players you don’t know, it’s recommended to form a team for game activities.
After doing this, more than 40 teams went out in batches. The survivor camp was located in a ruined city, so each team tried their best to find different roads and explore in different directions.
As for the guess of the game's early gameplay, Kiritani Kazuto was correct, but he underestimated the difficulty of the game.
The ordinary mutated wild monsters in the world online game have the strength of the elite monsters of the same level in the SAO game world.
After a team of more than 40 players went out, only 30 people were left in the team when they came back. About a quarter of the players were lost during the trip, and this was because of the formation of a team, so the number of people lost was small. The loss was a lot. As for the survivor camp players in other servers who were playing their own games, the losses were even more severe.
Players in the mutant camp are no better than players in the survivor camp. The mutant beasts in the wild will also attack them. Without the protection of the camp of the survivor camp, players in this camp will also suffer heavy losses.
On the first day that the World Online server was launched, among the first batch of players to enter the game, nearly half of the players died directly from the game in less than two hours.
"Is this a fucking game that humans can play? Isn't it too difficult?"
One player complained after dying.
And this person is not the first player to complain, nor is he the last player to complain.
There are still players who continue to die from the game and return to the comprehensive game lobby.
"Brother, what camp are you from? It took you two hours to die."
A player came over and asked.
"I'm from the mutant camp, what's wrong?"
The player asked in confusion.
"The mutant camp is relatively simple, and the survivor camp is not for people to play with."
After hearing what he said, a player said next to him, and after the player finished speaking, he also talked about his two hours of gaming experience.
To briefly summarize, in the early stages of the game, he was chased away by mutated monsters in the wild. He finally brought some supplies back and repaired some facilities in the camp.
A small number of mutant players were teleported to the camp and chased around in the camp until they were killed.
"Hundreds of survivor players are being chased by a dozen mutant players. There is simply no balance in this game!"
The other party complained.
"That's not right. I remember that the Redeemers in the survivor camp were very powerful. I chose to teleport there, but was killed by that thing and sent out."
Another mutant player came over and said.
“The Redeemer thing is somewhat useful, but at most it’s about the same as the combined combat capabilities of two or three mutant players.
Moreover, that thing is not controlled by the player, but the AI is very touching. When seeing other survivors being attacked, they will even run over to help resist the attack and take damage.
Damn it, with this ability to resist injuries, why didn’t you get rid of some of the mutant players? It made my blood pressure skyrocket, and I was stunned to death by a few mutant players..."
The survivor camp player cursed, and this was a microcosm of the survivor camp player group.
For example, in Kiritani Kazuto's server, the players in the survivor camp are more prepared because of their unity.
However, after facing several rounds of offensives from the mutant camp players, they still fell to the hands of the mutant players who were getting stronger and more and more teleported from behind. All the survivors were eliminated. The Redeemer was also killed.
The world online game server was launched, and more than 300,000 players poured in on the first day. In one day, they died a total of 2.3 million times.
On average, each player died close to eight times.
And among the number of deaths, most of them were contributed by players from the minority survivor camp.
[The world online game is very well done and very realistic, but I want to say that the survivor camp is fucking garbage.
I chose the survivor camp more than thirty times, and ended up dying tragically more than thirty times, either at the hands of mutant monsters in the wild, or at the hands of players from the mutant camp who attacked the camp...
Does this game still have camp balance? 】
[Yes, although the mutant camp will be abused by wild monsters in the early and middle stages, as long as it can be teleported to the vicinity of the survivor camp, it can also be a god of war and play Wushuang in the camp for a while. There are also certain games. experience.
But what is the experience for players in the survivor camp? Sorry, no, nothing, just all kinds of abuse.
I was abused in the early stage, I was abused in the middle stage, and I was still abused in the later stage.
Game monsters can abuse us, and players in the mutant camp can also abuse us.
Damn it, what are you doing here? ! 】
…
Just one day after the server was launched, there were a lot of posts on the official JLA game forum from players who chose the survivor camp and were tortured in the game to the point of depression.
Of course, at first those players just complained about their gaming experience, but later when more players complained, the situation intensified and they began to question the balance of the game.
It wasn't until the matter fermented for three days that the world's online game planners were asked to come out and kowtow to apologize and change the values, which became the biggest cry of the players who were tortured and mentally depressed.
Another voice that is no less powerful than this is to greet the parents of the planner. According to players, the parents of Kikuoka Seijiro, the chief planner of the world's online games, have actually died N times in various ways and been reborn. , otherwise, why would a game planner design such a sadistic game to take revenge on society?
Kikuoka Seijiro didn't care much about this. He knew very well that these players were just guys who paid money to play with them. There was only one real player in the world's online games, and that was the broken consciousness of the evil clones who acted as redeemers.
However, considering that the number of players who choose to play in the survivor camp may continue to decrease, Kikuoka Seijiro used the official JLA account to respond online to the imbalance of online games in the world and the voices of players. respond.
And the response is this:
[Don’t think of the world online as a false game world, think of it as a real world in another dimension.
The world online game launched by our JLA company focuses on authenticity. In a game background invaded by evil gods, only a few people dare to resist.
The difficult situation of the survivors is not due to problems with the balance of the game, but because the settings were originally based on authenticity...]
Kikuoka Seijiro explained a lot of things on his official account. Some players listened, but some players ignored him.
They play games just to have fun, and they will make anyone unhappy, which especially reflects the style of the Fourth Natural Disaster, and the scolding continues.
This situation gradually subsided until a World Online Survivor Camp strategy post was posted.
[Compatriots in the Survivor Camp, we may have made a mistake in how to play the Survivor Camp - the correct way to open the Survivor Camp! 】
The title of the game is very long, but since it is a strategy post for a global online game, it was liked as soon as the post became popular.
The content is not sensational. It focuses on the redeemer NPC character, which is most easily overlooked by the survivor camp and seems to be considered by many players in the survivor camp to only passively defend.
[In the early stages of the game, the survivor camp not only needs people to collect supplies and repair the camp infrastructure, but also needs players to lure the mutated monsters in the wild. The redeemers will protect the player's characteristics and help the redeemers in the camp. Leveling up...
At the same level, no player from the mutant camp will be the opponent of the Redeemer NPC in a one-on-one duel. In other words, if we can train the Redeemer to a higher level than the mutant before the mutant teleportation attack comes, Since the level of players in the mutant camp is still high, it will not be difficult to deal with the teleportation attacks of the previous waves of mutant players...
When the Redeemer kills the mutant players, they will also get corresponding experience. As long as the snowball is rolling and the level advantage is maintained, later on, no matter how many mutant players come, the Redeemer will kill them one by one. things...
Note that although the mutant players in the early and mid-term cannot see the protection of the evil god's breath, if you make any noise outside the camp, it is possible that you will be followed to the camp location, so when helping the Redeemer level up , need to hide your whereabouts as much as possible...
In the later stages, the number of mutant players teleported near the camp will increase. In order to avoid being used by those mutant players as tools to pull the Redeemers, we can actually choose to commit suicide in the wild before the attack time arrives... …
The failure of the survivor camp requires two conditions to be met, one is that the survivor camp is breached, and the other is that the redeemer is killed.
In addition, even if all the players in the survivor camp die, the game will not be considered a failure. And this is the video of us using this rule to win with the survivor camp for the first time! 】
At the end of the guide post, a link to the world online game video is attached. After the high-level redeemers appear, all the survivors choose to commit suicide in the wild.
From the perspective of death in the ghost state, the remaining high-level redeemers, after waves of mutant camp players were teleported over, slaughtered them mercilessly until the last mutant player fell, recording A prompt for camp victory appears in the death perspective.
[That’s okay. In the world online, can the survivor camp really win? 】
[Understood, this means that as long as there are no hostages, the mutants cannot threaten me, right? ! 】
【WWWW……】
【Go and open one now! 】
…
A bunch of comments were piled at the bottom of the restored post. After waiting for three hours, a reply apparently sent by a player from the mutant camp was pushed up.
[The victory of the survivor camp depends entirely on the output of your redeemer father. If you have the guts, we players will have a duel! 】
This mutant player was very dissatisfied, and the other party's statement naturally attracted ridicule from a group of players.
[I play as a mutant, you play as a survivor, let’s challenge each other! 】
[I’ll give you a toy gun, I’ll get a real gun, and we’ll fight in real life! 】
…
. . . .
Just after Kiritani Kazuto teamed up with his companions from the dungeon exploration team of other SAO games and posted a strategy post on how to win the world online as a survivor camp, a large number of survivor adoptive father streams appeared in the world online game.
Before they could react, the players who were mainly playing the mutant camp were instantly beaten by the Redeemer Dad raised by a group of players from the survivor camp. The game experience changed from being unparalleled to being unparalleled.
In the game hall, there was a lot of wailing, all from the mutant players.
What follows is a scolding battle, and after the scolding is over, it’s time to continue playing. It’s a game of leveling up to catch up with your life, and fighting against the Redeemer head-on.
Also, before the Redemption Father of the Survivor camp came up, the masters of the Mutant camp took the initiative to sign up to teleport to the Survivor camp in the early stage to perform a fast-break leveling push.
Based on this, the counter-routine developed by players in the survivor camp is the wandering style. In the early stage, they simply abandoned the original survivor camp and took their redeemer father to start wandering and leveling up in the wild...
With the emergence of various routines and anti-routine gameplay, world online games that were originally criticized for losing camp balance have become more and more fun.
And until a video called "The Lonely Guardian" appeared, most players who didn't care about the game's plot suddenly had a very deep feeling about the game's plot...
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