Explanation on some settings of this book

Style: Fantasy Author: Mu LaoqiWords: 939Update Time: 24/01/12 15:52:20
Recently I have seen a lot of questions about the settings in the chapter.

For example, there is nothing in DND, this thing has no such effect at all, etc.

I feel the need to make some clarifications.

First of all, even according to the rule book of "Dungeons & Dragons" (DND), there is a clear statement that the Dungeon Master (DM) has the right and is encouraged to modify or create new ones according to the needs of the game. the rule of.

In the preface of the Player's Handbook, there is this description: "D&D is a unique game that you and your friends create together. The game's rules are there to help bring your stories to life. The rules aren't the purpose of the game, they're just a tool to help you see the story through. The DM decides how the rules work in his or her game so that everyone at the table can have the best possible experience. (D&D is where you and Unique stories created by your friends. Game rules are tools that help you bring your stories to life. Rules are not the goal of the game, they simply provide a way to deal with what is happening in the world. The DM decides how the game rules are used in Work within his or her game so that everyone around the table gets the best possible entertainment experience.")

In the preface of the Dungeon Master's Guide, the official also clearly states: "The world is yours, and you have the final say over it. You create the world's geography, climates, and cultures. The game rules, including the ones in this book, provide a framework, a way to describe how your world works. While rules are useful tools, they're not meant to limit your creativity. (The world is yours, and you have the final say over it. You create the world's geography, environment, peoples, culture, history, and universe. The rules of the game, including those in this book, provide you with a framework, a way to describe how your world works. Rules are useful though tools, but they are not intended to severely limit your creativity.")

The core purpose of DND is to provide a framework and tools, and specific rule adjustments and modifications completely depend on the decisions of the DM and players in order to build a world that is more in line with their game atmosphere and style.

For the author, the primary purpose of rules and settings is to serve the plot.

As long as it is conducive to the construction of the plot and readers find it feasible and interesting, it is a qualified and reasonable setting, such as the real name and dragon beast that are most discussed by some readers.

Although it is no longer known which author first proposed it, after so many years, it has become a consensus based on authors and readers, a widely defaulted setting.

Later people continued to innovate and expand on the basis of their predecessors to create new and interesting rules and worlds. This in itself is the core purpose and the spirit of encouragement.

That's all I want to say.

above.