After who knows how many times the group was wiped out, a group of people were excitedly waiting for someone to start the next round, but Lin's eyelids were so heavy that he could hardly open them. He steeled himself and said, "Hey, it's very late. Aren't you going to sleep?"
"Hurry up and start, I just came up with another good idea."
The energetic look of this group of people reminded someone of the time when he was young and stayed up all night unknowingly because of games. But can the person I was then compare to the person I am now? He didn't want to accompany these people.
After a big yawn, Lin said, "I can't hold it any longer. Please find someone else to host it."
"But we don't know the story of Candlekeep?" Jermaine, who also wanted to continue playing, said loudly in protest.
"This is an adventure. People who are interested in hosting can bring their own experiences, make some modifications, use some imagination, and then let the dice determine the difficulty of everything. What's in it? Look in the rule book, as a host Method, you can do it too. Or find other people with rich adventure experience, they can do it too. And, seriously, can't you just use some normal people's methods and go on adventures obediently? Help is needed To help people, do some small tasks that can gain experience points, fight some mobs, seek justice, and don’t always do petty things. The continent of Faerûn is very big, and you are all doing your best in Candlekeep again and again. What's the point of playing to death? Anyway, those who are interested can ask Kaya to copy the rule book and study it."
After saying that, someone didn't stop. After taking a sip of water, he returned to the carriage with a flash.
Hosting a TRPG is not easy at all. Among various backgrounds, I would choose the Dungeons and Dragons series because it is most similar to life in the Lost Lands. The natives of Lost Land are the easiest to understand, and it is also easy to find adventure experiences that can be used as background from their respective stories.
In this way, there is no need to tie someone up as DM for ten thousand years. As long as other people are willing to tell stories and let others participate according to the settings in the rule book, anyone can be a game host.
If you choose another story background in the wasteland, just to explain what mutants are and what nuclear bombs are, I'm afraid someone will just tell some story settings that will make people sleepy all night long. Running a group.
It would be even worse if it was a Cthulhu background, because previous experience would allow someone to know those indescribable existences, and to the Lost World, it was not something that only existed in storybooks. If he provokes those things again, his life will not be enough to kill him.
So in the original consideration, the uncertain part was whether the natives of Lost Land would accept this way of playing the game. But it seems that they are very interested in living a new life in a different way.
Not to mention the lich who misled everyone, she was originally from that camp. Where are the others? A king of the Elf Kingdom, a young patriarch of the Silverbeard Dwarf clan, and a famous Elf Sword Dancer, look at what good things they have done in Candlekeep? If in reality, they are not paraded in pig cages, it must be because the local people have holes in their minds. Just being a DM can make someone's fists hard, but they never tire of it.
However, another problem was exposed during the game. After all, this rule book is something that has been rushed out in a hurry, and it is reasonable that it is not perfect. There are not enough types of dice, and some rules are contradictory; especially in order to match the cognition of the lost land, the basic attributes use eight powers, but there are many flaws in the design.
But... let's talk after you wake up. Someone will become unconscious as soon as he touches the pillow.
The next morning, I had a rare good sleep. Normally, the two apprentices would be on time to disturb people's dreams, but today they deserted?
Climbing out of the carriage, Lin was shocked to see the situation in the camp. Most of the elves have haggard faces and two panda eyes, and they are very serious about... carving dice?
A group of people around the campfire. It seems that the participants have changed several times, and several people have taken turns as the DM. But now they are staggering around, each of them looking like they just fell asleep but fell into a deep sleep. Look at that position, it will be miserable when you wake up, with all kinds of aches and pains.
If you think about it carefully, this seems normal. Although the rule book can be easily copied as long as you have magic stones, there is no way to do it with dice. So those who can play it have a lot of fun, and those who can't play it, of course, find ways to make props for the game.
There are no gambling tools like dice in Midi. Just pick up three or more tureens and guess which one has something in it, and you can bet that someone will go bankrupt. Of course, the most common thing is to guess the heads and tails of a coin.
If it were the most basic hexahedron dice, it might be easier to make, but a twenty-sided die? Even I hit the wall several times, and finally I just used magic materials to make a qualified dice. Can other people use the engraved ones directly?
Maybe the rule book is given away for free and just selling dice is a good business? It should be easier to make by opening the mold and casting it directly with metal. There is no need to use magic materials. Then the thickness of the paint can be used to adjust the center of gravity.
But as soon as this idea arose, someone gave it up. Just kidding, the money earned by the forum is enough to bite people's hands. If you add some other sources of income, it doesn't mean that you have the golden word "fat sheep" hanging on your head.
Moreover, this kind of TRPG gameplay is popular depending on the performance of the elves, but it is hard to say for people of other races. In addition, this is not magic knowledge, it cannot be sold through the channels of the Magicians Association, and of course it will not be protected by the association. So after the gameplay is exposed and the rule book is online, it is probably still difficult to make dice. Other than that, if you want to pirate it, it will not be difficult.
But no one thought about making money from this kind of thing. Because pure rules have never been the focus, the real value is the story world established by countless creators. Sometimes it's the story that attracts people, and people in turn establish rules for it, making it a world that can be played. This expanded business benefit is much greater than a simple rule book.
Of course, you can also choose to establish authority in this field, suppress all possible signs, and monopolize this entertainment market... As a magician who wants to find a way home, doing those things seems a bit unprofessional. And that's not a simple job that can be done casually.
Picking up the twenty-sided dice placed on the silver plate, Lin raised the dice to make it shine in the early morning sun. Um? It feels weird, things seem different? I picked up the dice and rolled them on the silver plate a few times. There was no abnormal bounce or only a few numbers. It seems that I am just too worried.
Elsewhere, Mount Tharsis is a neutral sanctuary located between the Lost Lands, the Abyss and the Kingdom of the Gods. This place was once the frontline of the war between the gods of Midland and the outside gods. It was also the main battlefield where the ancient gods and the gods began to change between generations.
The result of countless powerful forces fighting here is that the space here has become pitted and extremely unstable. Even for gods, it is very difficult to maintain their existence here, let alone fight.
Such a dangerous place has a new function nowadays, that is, it is a place for peaceful meetings between the leaders of the various camps.
Because the god who died here will not revive in his own kingdom; on the contrary, the god's kingdom will directly collapse after severing contact with the original owner, leaving the god dead and unable to die again. Even the evil gods of the abyss, who are said to be immortal, have not appeared again since they came here to cause trouble, so everyone is cautious when they come here.
Of course, other gods or evil gods are willing to appear in this dangerous neutral place, no matter who calls it. It is quite rare that a large number of gods have gathered today because since last night, there have been constant earthquakes in the kingdom of the gods and the abyss. Although no damage was caused, this abnormality still attracted the attention of these beings.
Today, Logotheni, the goddess of fate, summoned the gods to Mount Tharsis. He is one of the few gods whose calls will be answered. In addition to his always maintaining a neutral stance, the concept he represents is also a "destiny" that makes the gods troubled. No one wants to go against him.
When a golden chariot pulled by two eight-legged horses rushed into this neutral sanctuary, the gods and evil gods who had arrived all trembled in their hearts. Wearing a dazzling golden battle armor, the guardian god Apollos entered this unstable space with the force of wind and thunder. He used his tyrannical power to stabilize the space he passed through, making it seem like everything was smooth.
The first thing Apollos saw was the mischievous Lavoquito, the God of Destiny who had been beaten up by him a while ago. He frightened this usually carefree buddy and hid behind his elder sister.
The gods gathered into groups according to their respective camps and friendships, and they were distinct from each other. Apollos drove his horse and chariot alone to the god who was half withered and half cold. He made a deafening voice and asked: "Why do you look like you are about to die? Were you responsible for what happened yesterday? Are you here to deal with the funeral arrangements now?"
Logoxani did not answer the wasted face of this big boss who could make a bunch of gods and demons angry to death just by talking. The goddess of fate just spread out her withered palm, and in her palm was a twenty-sided dice. And this is the one that someone carefully crafted, and was secretly exchanged by the goddess for a fake one she made herself.
As soon as the dice came out, there was another shock. This already shaky space seemed to be about to collapse at any time.
Unlike the ancient gods who personified all things in nature, the new gods who have gone through the dark ages and grown up are gods who uphold various beliefs and concepts.
Then when these concepts are shaken, it will affect their existence; when the belief does not exist, they will also disappear. As the history of civilization advances, concepts will change and beliefs will shift. These are normal phenomena, but there are signs of these things. When detecting signs, there are usually two options.
"Do you want our help to eradicate the root cause of this shaky concept?"
This is what most gods and the so-called 'old school' do. Stifle all changes and stubbornly follow the same old path. But Logosanni shook her head. He turned his palms and rolled the dice. The dice landed on the ground, bounced a few times, but hit the chests of the gods like a huge drum and a bell. Everyone knows that this person's power has reached a new level.
Another option: Assimilate and expand your own concepts as times change. Although a little carelessness will result in the disintegration of the godhead, those who can survive will usually become stronger.
However, Klein, the mysterious lord hiding in the fog, disagrees with the choice of fate. Having abandoned the mystery, it is true that the power is more powerful, but there are traces to follow. Good or bad, hard to say.