Today is May 20, 362 Hessian calendar, 40 days before the official opening of Holk College.
The reason why Holk College opened nearly two months after the orphanage's selection examination was mainly to give students from across the country sufficient time to rush to the college.
The Hess continent is huge, and the Nalan Empire has a vast territory. Even if you set aside so much time, it would still be too late to get to Holk City from Punet Port, the grand and majestic city in the southernmost part of the empire, without taking a flying mount.
Galin Orphanage is relatively close to Holker College, and Rogge and the others were the second batch to arrive. The first group was naturally students from Holk City and students from some surrounding cities.
It's not too long before school starts, and Rogge has chosen Wind Blade, a basic wind attack magic, as the next subject to learn.
Although the attack power of the Wind Blade is average, it is almost powerless against armor. However, the sound of the attack is small, the wind blade is almost invisible, and the concealment is good, making it difficult to detect. And as a junior wind magic, it is relatively simple to learn and the price/performance ratio is still acceptable.
It would be a waste to stay in the academy and spend time learning this magic. Since Rogge and Ofina have chosen to take risks, they are ready to set off immediately.
The brother and sister returned to the dormitory.
Ofina saw Lunt sweeping the floor and said to him: "Big Bear, we are ready to go on an adventure. You come with us."
"No, I want to sweep the floor!" Lunt still insisted on sweeping the spotless floor in front of Madeline.
Rogge leaned forward and whispered to Lunt: "Madeline must be leaving with Nana. Who are you cleaning in the dormitory for? Girls like adventurous boys. Nana made this for you." If you have a chance, pack up your things and leave together."
After hearing this, Lunt immediately put down the broom and said, "Sister, please stop talking, I'm leaving right now!"
Rogge's whispered words were still not low enough and were heard by Madeline on the side.
"Have I become a trap for Lunt?" Madeleine thought, feeling a little resentful, but not unhappy.
Needless to say, the remaining two girls must have followed Ofina.
Rogge thought for a while and did not look for the other five classmates who came with him. First, because the team already has 5 people, which is not too small. With more people, travel is restricted and inconvenient. The second reason is that I am not very familiar with them, and it is not easy to disturb them. Maybe they have their own arrangements.
After everyone got their weapons and equipment, they went to say hello to William first, and then went to the college station to borrow a dragon carriage.
This is the treatment enjoyed by students above A level. A students need to pay a certain amount of money to borrow a dragon carriage, while S level students are completely free. As for B-level and below, dragon carriages are not allowed to be borrowed, only ordinary carriages can be borrowed.
When Ophina showed her student card, the station manager looked at it several times to make sure it was not forged before returning the jade card to the little girl.
"It's so troublesome to look at it for so long. Big stupid bear, you can show the sign later."
Lunt asked in confusion: "Why me? You are looking for your brother."
"Oh, you look older, and my brother is more handsome."
Lunt:. . .
…
If you want to become an adventurer, you must first register with the Adventurer Association.
The Adventurers Association was co-founded by the human god of war Kalaphi, the legendary dwarf blacksmith Solinger, and the elf supreme mage Ivansari. It has a history of more than 500 years, earlier than the founding of the Nalan Empire.
The long-term accumulation has given the Adventurers Association huge wealth and power. Today's Adventurers Association exists in all countries in the entire world of Hestia and is the largest organization in the world.
The Adventurer Association has only one requirement for recruiting adventurers: over 8 years old and 1 gold coin.
Creatures of any race over the age of 8 can apply to become an adventurer by paying 1 gold coin and enjoy the services provided by the Adventurer Association. Of course, what people outside the Nalan Empire pay is property of the same value as 1 gold coin.
People from all races choose to become adventurers, some just to make money, some professionally, and the number of adventurers is very large.
The services provided by the Adventurers Association are mostly reflected in commissioning and sales. In terms of the personal safety of adventurers, the Adventurers Association has almost no protection regulations. It only clearly stipulates that adventurers cannot hunt each other. The association will not care about conflicts such as battlefield encounters and racial hatred.
Therefore, scenes such as humans and orc adventurers living in harmony, and vampire and elf adventurers drinking and chatting happily will definitely not be seen in countries established by various races. It is only in the chaotic land located in the north of the Orc Alliance that it is possible to see it in the local association.
The Adventurers Association has two core systems: levels and commissions.
The so-called level refers to the level of the adventurer.
Newly registered adventurers are uniformly classified as bronze level, and the following levels are silver level, gold level, star level, bright moon level, and sunrise level.
Adventurers earn points by completing commissioned tasks, and they can be upgraded when the accumulated points reach a certain point. This is also the only way for adventurers to improve their level.
It takes 1,000 points to upgrade from bronze to silver, 4,000 points from silver to gold, 10,000 points from gold to star, 20,000 points from star to moon, and 35,000 points from moon to moon.
It is worth mentioning that upgrades to gold level and above require the completion of a higher-level commissioned task. For example, to upgrade from gold level to star level, you need to complete a star level task.
Therefore, if an adventurer only completes simple tasks and accumulates points, the highest level he can reach is the gold level.
Another core of the Adventurer Association, delegation, refers to commissioned tasks. It is the key to maintaining the operation of the Adventurers Association. Whether it is to connect the client and the adventurer, or to investigate the surrounding environment, commissioning is indispensable.
The level of the commissioned task is determined by the difficulty of the task itself, and the level name is the same as the adventurer level name. Adventurers are not allowed to accept commissioned tasks that are two levels higher than themselves.
…
The dragon carriage drove very smoothly on the wide roads of Hork City, and it took an hour to reach the Adventurers Association in the central area of the city.
The association building is very large, with three floors above and below. There are also shops, pubs and hotels opened by the association next to it.
As soon as Roger and his party walked into the door of the association building, they immediately saw the enthusiastic receptionist. The Adventurer's Guild work uniforms are beautifully designed and fit perfectly.
Rogge approached the receptionist and asked straight to the point: "Hello, how do I register as an adventurer?"
The receptionist said with a warm smile: "Hello, go to the front lobby and register at the counter at the end."
Roger thanked him and walked into the hall first.
There are many adventurers in the hall. Some are gathered around the mission board that publishes commissioned missions and are focusing on selecting missions. Some are registering at the counter with their selected missions. Among them are children younger than Rogge and the others.
Rogge walked straight to the registration counter at the end of the hall and said to the receptionist: "Hello, we want to register as adventurers."
The receptionist looked up at Rogge and his group and said politely: "Hello, are you all over 8 years old?" Even though they all looked over 8 years old, the receptionist still asked.
"Everyone's here."
"Okay, registration requires 1 gold coin. Please tell me your name, age, and occupation."
Rogge handed over a gold coin and said: "Rogge, 19 years old, archer."
The receptionist recorded Rogge's information on a beautifully crafted card, then took out a bronze badge and said to Rogge: "Please look directly at me and don't look away."
Roger did as he was told. The receptionist was seen pressing the circular device in front of him with one hand and holding the badge with the other hand. His eyes glowed with mysterious purple light, and at the same time, the bronze badge in his hand also glowed with a slight purple halo.
After about 3 seconds, the purple light disappears. The receptionist handed the badge and an adventurer's manual to Rogge and said, "Congratulations on becoming an adventurer."
Rogge took the badge and said in a daze: "Is the registration completed?"
The receptionist smiled and said: "Yes, I have cast a spell to record your information and appearance in the badge. No one can impersonate you. We will also keep your information card properly, so you don't have to worry."
The receptionist's magic is a special magic exclusive to the Adventurers Association. It belongs to the category of arcane magic mastered by spiritual summoners. Its function is to record the image and information of the registered person into the badge, which is very convenient.
The novel magic brought a sense of freshness to the boys and girls, and the other four people lined up to register one by one.
The receptionist bowed to Rogge and the others, and said, "Congratulations on becoming adventurers. Please keep your adventurer badges. If you lose them, if they are below the star level, you will need to accumulate points again to upgrade. oh."
"You can find the tasks you want to do on the task board in the lobby. The first floor of the building is for collection commissions and miscellaneous tasks. The difficulty is low and the points are low. The second floor is for survey commissions, subjugation commissions, escort commissions, and military commissions. You need to have It can only be completed with enough force. On the third floor, there are many commissions for stars and above, and adventurers with insufficient level are prohibited from entering."
"Besides, I see that you are together. Do you want to form an adventure group? Some tasks are issued in the form of adventure groups. If you form an adventure group, you can accept more tasks." The receptionist asked.
"Do you want money?" Roger asked.
"For 1 gold coin, just register it with me."
Rogge heard that registration was not expensive and felt that it would be good to set up directly. He handed over 1 gold coin and said, "Then we will set up an adventure group."
"Okay, give your adventure group a name." The receptionist took out a slightly larger bronze badge and prepared to record the spell.
"Hmm... Nana, what's your name?" Rogge asked Ofina.
Ofina first asked the receptionist: "Sister, does it cost money to change my name?"
"No, you can change your name for free," the receptionist replied.
Ofina thought for a moment and said: "Of course the adventure group we form must have our own name. Sister, let's call it Luosoma Adventure Group!"
"Okay." The receptionist was very happy to be called sister by the pretty girl, and quickly registered her.
"The level improvement of the adventure group is similar to that of adventurers. Please keep the badges properly."
Rogge took the adventure group badge and twitched the corner of his mouth, thinking silently: "The name Nana chose is a bit hasty. It's better for me to choose it."
Lunt counted them one by one with his fingers: "Luo, Ou, Suo, Ma, eh? What about me?"