"The game begins." - Poker player
Underfoot is a very large hexagonal ground. A number floats above his head. The hexagons are connected to each other, and everyone can see the numbers above themselves and everyone else. All are currently 30.
There is a platform in front of you, which seems to be for everyone to perform some operations.
Soon, writing began to appear on the platform.
Rules of the game of territorial disputes.
In the initial stage, each person can get ten hand cards and 30 resource points. And it has a country, which produces 5 points of resources each round.
Each round is divided into the starting phase, the evolution phase, the card drawing phase, the card playing phase, the discarding phase, and the settlement phase.
At the beginning, you can talk to players around you and make agreements or free trades. Or you can communicate with players further away through special cards and other evolutionary mechanisms. Add 5 resource points to all lands.
In the development stage, each person will randomly draw three development cards each round, which can be used or discarded and cannot be kept for the next round. For example, warlike. The effects of development cards last until the end of the game.
During the card drawing phase, you will draw two random novice cards for each country under your command.
In the card-playing phase, everyone can play cards freely in each round. The effects of the cards are calculated together during the round settlement phase. There are four types of cards: trade, defense, plunder, and destruction.
Trade: Use on other players' territories that border your territory. If the other party also uses trading cards on you, both parties will increase their resources by 5 points. Otherwise you lose 3 points of resources. Each card is settled separately from the opponent's card.
Defense: Use one defense card against yourself to resist one destruction and plunder this round.
Destroy: Use it on any other player's territory that borders your own territory. Reduce the opponent's resources by 5 points.
Loot: Use it on any other player's territory that borders your own territory to rob the other player of 3 points of resources.
If no cards are played this round, an additional resource +5 will be obtained at the beginning of the next round.
In the discard phase, players must discard excess cards in their hand. The remaining cards in your hand must not exceed five times the number of your own lands.
In the settlement stage, the settlement is based on the effects of all cards in the hand. After settlement, players whose resources have returned to zero can choose to sell their territory, and gain 5 resource points for each piece of territory sold. If the remaining land is the last one, you will be eliminated directly. The land being sold will be auctioned starting from zero by all surrounding borderers at the beginning of the next round.
The following are examples of rules. Take the small map for three people as an example. They are abc three people.
At the beginning, ab discussed and prepared to form an alliance to fight against c.
In the development stage, a is drawn to be warlike and mercantile and farming. In the end he chose farming.
In the initial stage, a obtained 3 plundering cards, 3 destroying cards, 2 trading cards, and 2 defending cards.
He chooses to use two defenses on himself, two trades on b, and all of his destroy and loot on c.
In the discarding phase, everyone has enough cards left that there is no need to discard.
In the settlement phase, a uses two trading cards against b, and b uses three trading cards against a. Then in the end, a gets 10 resource points and b gets 7 resource points.
c used three cards to defend, and used 3 cards to plunder and one to destroy against a. a resists two plunders and loses 3+5 points of resources.
C's defense blocked the plundering of three a's, and was destroyed and attacked by three a's. It lost 15 resource points, gained 3 resource points from plundering, and finally lost 12 resource points.
b uses three cards to destroy and one card to plunder c, gaining 3 points of resources, and c's resources return to zero. Lost the country.
So a has 32 resource points left, and b has 40 resource points left. At the beginning, a piece of land without an owner was auctioned.
Finally, it was obtained by consuming 12 resource points.
At the same time, each person gets 5 points of resources, a has the effect of farming and gets an additional 1 point, and the new land obtained by b will produce resources in the next round.
Currently a38, b33
In the development stage, a purchased heavy troops. b did not purchase a development card.
Remaining a28, b33
He draws two cards this round, one to defend and one to destroy. Use defense on yourself and destroy on b.
bDraw four cards this round, two to destroy, one to trade, and one to plunder. Use two destroys and one destroy on a. and discard the transaction.
In the settlement phase, a's defense offsets one plunder, and is hit by two destructions, resulting in a loss of 10 points. It destroys b, consuming 1 point, and causing 10 points to b.
Both sides have 17 and 23 points remaining.
At the beginning, a gets 5 resource points and b gets 10 resource points. Then a has 23 left and b has 33 left. After both parties purchase national policies, a has 13 left and b has 23 left. Subsequently, a uses one to destroy and discards one transaction. b uses three plunders and one destroy against a. a resource returns to zero and is eliminated.
b obtains the final victory.
After one hundred rounds of this game, the twelve players with the most remaining resources will advance. If the remaining resources are the same, the one with more land will advance. If the number of lands is the same, the one with more development cards will advance.
It is forbidden to use any supernatural abilities during the game. Violators will be eliminated directly. The land is divided equally among everyone.
Well, this rule…
With a large number of players, the game becomes very complex. And there are also development cards with very strong randomness.
The larger the land area, the better. After all, the larger the land, the more resources it produces. However, if the land area is too large, there may be too many enemies on the border.
I don’t know if this big map has any boundaries. Hexagons certainly cannot form a sphere in the conventional sense. But it could be a spatial connection. So there is probably no need to think about taking advantage of corners. Everyone is the center.
So it's best to form an alliance between two or three people, back to back, and each person only needs to be responsible for one side. The difficulty will be reduced a lot.
It's just that forming an alliance is quite challenging. You never know if someone will stab you in the back.
One hundred rounds can be long or short. I don’t know how big the map is. There are at least tens of thousands of players participating this time, and each person has one piece of land...
So there is definitely no need to worry about the situation where less than a dozen people will die in the end.
The first few rounds should have the most deaths. We must find a way to prevent ourselves from being attacked and destroyed through diplomatic efforts before then, otherwise the gods will be hard to save.
Some people died, but not completely...