Players develop quickly on this map. According to Wu Hui's subjective feeling, about two hours have passed now, but with the poker player's time ability, it may have only been a moment in the outside world.
Looking up, you can see the poker player sitting not far away. He looked calm and stared at his own table, seemingly admiring the chess games of all the players at the same time.
Wu Hui's chess piece is currently an elemental mage, and its attributes have been improved a lot. And during the mission, he spent a lot of effort to upgrade three armored spearmen into flame spearmen.
Inflicts fire damage when attacking. Also get an excellent Ice Warlock piece. Ice Warlock Alignment: Ember. Wilderness Walker Type: Human/Intelligent Creature/Spellcaster Health: 3 Mobility: 2 Attack Power: 2 Attack Range: 4 Price: 5 Gold Coins Special Skill: Frost Breath Story: Born to control the power of ice , a warlock who mines spells from his blood.
His attacks bring freezing cold, freezing everything. The elemental magic types in the nightmare chess pieces are mainly four types: wind, earth, water, and fire, and then there are also thunder derived from wind and fire, and ice derived from water.
Each element has its own characteristics. Fire has the highest damage, earth has the strongest defense, wind is the fastest, thunder has the widest killing range, and both water and ice have control effects.
It's just that the former usually has auxiliary abilities, while the latter is more lethal. These are considered elemental magics. In addition, there are many other types of spells, such as necromancy, dark spells, light spells, etc.
But those are not what the Embers play. Ren Yin was also developing at this time. Her sun priest became a war priest.
In addition to farmers, I have a lot of various altars on my hands, and there are also many sacred warriors with strong blessings beside the altars.
Since the altar cannot be moved, her route is obviously more defensive than offensive. This is also a routine that Ren Yin often uses when playing chess with Wu Hui.
However, Ren Yin obtained a very excellent chess piece, the Holy Archer. Let the weaknesses of the altar flow be compensated.
Holy Archer Faction: Light. Old School Type: Human\/Intelligent Creature\/Religion\/Archer Life: 5 Mobility: 3 Attack Power: 3 Attack Distance: 6 Price: 5 Gold Coins Special Skills: Holy Strike Story: Pious Archer, Use the arrows of light to deliver the most powerful blow to the enemy, and any darkness will die under his attack.
The attack distance is +1 next to the Sky Altar, and the attack power is +1 next to the War Altar. The attack power next to the war priest in Ren Yin's hand can be +1.
In other words, you can directly hit the opponent's pants on the front line, and it will still cause five points of damage. If the enemy is from the dark camp, it will cause six points of damage.
Very terrifying output, it can kill even low-priced chess pieces in seconds. The only drawback is that it is troublesome to build the altar on the front line.
Altars are architectural chess pieces that need to appear next to producers such as farmers or elemental servants. It takes one round to build. If the enemy kills your farmers at this time, the altar will not be built.
Therefore, the altar is still a very troublesome thing, unless there are chess pieces with strong combat power and producer skills.
Most of the chess pieces of the Old School are not expensive, but the requirements for the altar are more stringent. Some need to appear next to the altar, some are better just need the corresponding altar to be present, and some need to sacrifice an altar to summon.
In comparison, Wilderness Walker, which only requires spending money, is much simpler. Lords Alliance also often needs to gather some buildings to upgrade their chess pieces.
The gameplay of each camp has its own characteristics. The lords unite. In the past, these two were mostly construction-based.
And the lord union requires similar chess pieces to act together to be stronger. The characteristic of Ember is that it has the least characteristics. It is a mixed bag, and you can freely configure the chess pieces according to your own ideas.
The Doomsday Faction will sacrifice its own people to attack, and the Revenant Faction will need a lot of corpses as summoning materials. The gameplay of the Dream Sect is based on various brainwashing skills, which can pull the enemy's pieces to work for you.
These three are all quite evil, so they are like villains and can only operate in secret. Human beings still need justice, even if it is hypocritical justice.
You have to find a reasonable way to cover yourself up in order to convince most people. Wu Hui met a New Sun player in the wild. Both parties fell in love with the same wild monster, and finally started a battle before meeting the wild monster.
New Sun Faction, they have many units with artificial sunlight, and the strength of New Sun Faction’s chess pieces will increase within the range of light.
Somewhat similar to the Fire Bearer in Wilderness Walker. This time, the opponent takes the lead, placing five farmers and no slaves at the beginning.
Very common practice. The same goes for Wu Hui, but in addition to five farmers, he also has three slaves.
The lord chess piece of the New Sun Sect, the light chaser, is now upgraded to the light pointer, and the chess pieces around him will be illuminated.
In the second round, he had the peasants build the Tower of the Sun and then threw out the Warrior of Light pieces. An extra gold coin was consumed in this process.
Sun Tower Faction: Light. New Sun Type: Building\/Non-living\/Tower Life: 5 Mobility: 0 Attack Power: 0 Attack Distance: 0 Price: 2 Gold Coins Special Skill: Shining Story: The Sun Tower developed by the New Sun Sect, Can provide stable light to an area.
Light Warrior Faction: Light. New Sun Type: Warrior\/Human\/Intelligent Creature Life: 3 Mobility: 1 Attack Power: 2 Attack Distance: 1 Price: 2 Gold Coins Special Skill: Power of Light Story: A warrior who gains power through light, By waving the sword in his hand, he could defeat any enemy. The two warriors of light were thrown out to block the enemy on the front line, lest Wu Hui knock him down with a wave of fast attacks.
In other words, as long as he adopts a defensive posture, Wu Hui will not be too anxious to attack. Wu Hui chose to summon the elemental servants first, and then continued to play the peasants.
Save money first, and we’ll talk about the rest later. The light chaser chooses to summon the light researcher. Two gold coins can be produced per round within the light range. At the same time, if there are more light researchers around, one more gold coin will be produced. A maximum of 5 coins can be produced in one round, and the summoning price is 3 gold coins.
Once he summons enough, he'll have the money to summon powerful pieces. When it was Wu Hui's turn, he summoned the Ice Warlock and two Flame Lancers to form an array.
In the next round, we will fight the Warrior of Light. The Light Chaser has money this round. The Tower of the Sun moves and the Warriors of Light place a row.
Wu Hui placed two trainers and six tigers entered the battle.